aboutsummaryrefslogtreecommitdiff
path: root/scumm
AgeCommit message (Expand)Author
2004-10-08Unfortunately still not perfect.Travis Howell
2004-10-08Return 0 is array doesn't exist, possible script bug in HE game.Travis Howell
2004-10-07Another attempt at a fix for bug #1032964 (INDY3-VGA: actors walking in wrong...Max Horn
2004-10-07Use slightly less irritating variable names; remove box draw hack, as its sem...Max Horn
2004-10-07Use proper range for the (screen/local) strip valuesMax Horn
2004-10-07Fix doxygen warningMax Horn
2004-10-07Fix for bug #1042509 (SNMDEMO not recognized)Max Horn
2004-10-07Fix blast object drawing glitches introduced by the smooth scrolling changes ...Max Horn
2004-10-07Simplify calling drawBomp a littlMax Horn
2004-10-07Adjusted come commentsMax Horn
2004-10-07I don't know if it matters, but I'll feel safer if we initialise maskPtr...Torbjörn Andersson
2004-10-07Correct values.Travis Howell
2004-10-07Removed some code which has no effect (looks like a coding mistake?)Max Horn
2004-10-07Pointer correctionTravis Howell
2004-10-06PalmOS updateChris Apers
2004-10-06Use common PI value insteadChris Apers
2004-10-06OoopsTravis Howell
2004-10-05Better clipping code.Travis Howell
2004-10-05fix drawWizPolygon glitchGregory Montoir
2004-10-05thinkerk works now.Travis Howell
2004-10-05Missed spotTravis Howell
2004-10-05Allow color adjustment when decompressing wizImages.Travis Howell
2004-10-05Switch to warningTravis Howell
2004-10-05HE71+ games use wizImages for charset too.Travis Howell
2004-10-04Sort variables by their numberMax Horn
2004-10-04Remove Gdi::fillRect, use the existing fill() method insteadMax Horn
2004-10-04cleanupMax Horn
2004-10-04Rename var and enable in COMI.Travis Howell
2004-10-04Ooops, got reverted.Travis Howell
2004-10-04Implement case 150 for drawBMAPBgEugene Sandulenko
2004-10-04Add warningTravis Howell
2004-10-04COMI stores room transparency in RMHD.Travis Howell
2004-10-04Add actor transparency var for HE99 games.Travis Howell
2004-10-04Add missing roomOps case for HE games.Travis Howell
2004-10-04Add some HE99 varsTravis Howell
2004-10-04Rename opcodeTravis Howell
2004-10-04Add extra HE99+ cases for wizImageOpsTravis Howell
2004-10-04Add opcode differenceTravis Howell
2004-10-03Add stubTravis Howell
2004-10-03simplificationGregory Montoir
2004-10-03Fixed bug #1039162 (Sam & Max intro crash) by making drawBox() do nothingTorbjörn Andersson
2004-10-03Add safety check.Travis Howell
2004-10-03Add missing code for opcodeTravis Howell
2004-10-03Too many semicolonsMax Horn
2004-10-03Reading 1 too far.Travis Howell
2004-10-03Add missing code for opcodeTravis Howell
2004-10-03OoopsTravis Howell
2004-10-03Add missing code for opcode.Travis Howell
2004-10-03Should use findWrappedBlockTravis Howell
2004-10-02One more...Max Horn