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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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script_v90he.cpp
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Author
2005-04-04
Nevermind, only o_getObjectImageX/Y needed adjustment.
Travis Howell
2005-04-04
Object width/height should be divded by 8 too.
Travis Howell
2005-04-04
Add 8 sound channel support for HE games
Travis Howell
2005-04-03
More sprite renames
Travis Howell
2005-04-02
forgot casts
Gregory Montoir
2005-04-02
initial implementation of o72_arrayOps_127 and o90_sortArray
Gregory Montoir
2005-04-02
Cleanup
Travis Howell
2005-04-01
Add bits and pieces
Travis Howell
2005-04-01
Add support for clipping of wizImages.
Travis Howell
2005-04-01
Remove resource type argument in wizImage functions, it is always rtImage.
Travis Howell
2005-03-31
Rename paletteNum field for sprite in wizImages.
Travis Howell
2005-03-31
Return correct object x/y position
Travis Howell
2005-03-31
Add some missing code.
Travis Howell
2005-03-31
Add code for more o90_getPolygonOverlap() cases.
Travis Howell
2005-03-30
Cleanup
Travis Howell
2005-03-29
Rename sprite functions
Travis Howell
2005-03-29
Remove unused array.
Travis Howell
2005-03-28
Check class of object number, not loop.
Travis Howell
2005-03-28
findObject in HE72+ only checks object bounds
Travis Howell
2005-03-26
Rename WizParameters field.
Travis Howell
2005-03-24
cleanup
Travis Howell
2005-03-23
Remove unused variable.
Travis Howell
2005-03-23
Add HE90 version of kernelGet/Set opcode and move HE90 specific cases over.
Travis Howell
2005-03-17
Add HE72 version of file rename opcode
Travis Howell
2005-03-17
HE72+ games use slightly different code for subtitle color.
Travis Howell
2005-03-17
Rename sprite functions
Travis Howell
2005-03-17
Another correction to sprite flags
Travis Howell
2005-03-14
Rename sprite fields/functions
Travis Howell
2005-03-13
Rename sprite flags/functions
Travis Howell
2005-03-13
Rename sprite flags/functions
Travis Howell
2005-03-13
Correct sprite flags mistake.
Travis Howell
2005-03-12
Add missing case for getObjectData
Travis Howell
2005-03-11
Mass-renamed all variables of Actor object according to our current code
Eugene Sandulenko
2005-03-10
Add HE specific versions of findResource/findResourceData.
Travis Howell
2005-03-08
Add opcode for bb2demo
Travis Howell
2005-03-08
Add HE100 difference in opcode.
Travis Howell
2005-03-07
Add opcode for Spy Fox 2 mini game.
Travis Howell
2005-03-07
Fix dup_n, billboard in circdemo works now.
Travis Howell
2005-03-04
Add missing check
Travis Howell
2005-03-04
Add more details to WizImageOps
Travis Howell
2005-03-03
Correct palSlot range
Travis Howell
2005-03-02
Sync paletteOps in HE90
Travis Howell
2005-03-02
Commit o100_paletteOps WIP based on cyx's patch. Original patch just
Eugene Sandulenko
2005-02-28
Add support for script cycles used by HE90+ games.
Travis Howell
2005-02-28
Rename sprite functions
Travis Howell
2005-02-27
added processWizImage mode 8 ; this breaks footdemo, feel free to disable
Gregory Montoir
2005-02-27
Rename vars
Travis Howell
2005-02-27
Ooops
Travis Howell
2005-02-27
Add floodState struct and rename opcode.
Travis Howell
2005-02-26
Lots of other sprite-related renames as suggested by cyx.
Eugene Sandulenko
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