aboutsummaryrefslogtreecommitdiff
path: root/scumm
AgeCommit message (Expand)Author
2005-04-16Add mouse state VAR for HE 72+ games.Travis Howell
2005-04-16Filter out extra path setting and useless setting when writing INIs details i...Travis Howell
2005-04-16'unstubbed' o90_getLinesIntersectionPointGregory Montoir
2005-04-16Small correction.Travis Howell
2005-04-16cleanupMax Horn
2005-04-16Improved auto-detection if MD5 is not known / MD5 support is disabledMax Horn
2005-04-16Disable again, some sounds loop forever.Travis Howell
2005-04-16Error on all unknown compression types.Travis Howell
2005-04-16CleanupTravis Howell
2005-04-16CleanupTravis Howell
2005-04-16puttmoon GID no longer used.Travis Howell
2005-04-16Add missing check for palette remap in drawWizImage.Travis Howell
2005-04-16Adjust for footdemo, which triggers assert.Travis Howell
2005-04-16DstResNum state is always zero.Travis Howell
2005-04-16use dstResNum for destination, if set.Travis Howell
2005-04-15MIN/MAX were in reverse.Travis Howell
2005-04-15Got rid of scaleX and scaleY, previous code was relying on overflow and to ge...Gregory Montoir
2005-04-15Checks actor costume frame.Travis Howell
2005-04-14Removing this casting operator. I changed the only place it was used to an 'e...Max Horn
2005-04-14Set remap flagTravis Howell
2005-04-14Add missing safety check, needed when called directly.Travis Howell
2005-04-14Add missing safety check, should only clip if rect is valid.Travis Howell
2005-04-14Add HE7.2 difference in o_getResourceSize().Travis Howell
2005-04-14Set result back to 1 for now, otherwise chase locks up.Travis Howell
2005-04-13Updated commentGregory Montoir
2005-04-13Fix bug #1182206 "Maniac Mansion (NES) doesn't run anymore after Apr 10 commit"Eugene Sandulenko
2005-04-13Off by one.Travis Howell
2005-04-13Ooops, was not used.Travis Howell
2005-04-13_stringBuffer can have mutple strings, ie in pajama2 startup.Travis Howell
2005-04-13Read/write INI entries from config file in HE games.Travis Howell
2005-04-13Fixed Indy 3 fighting in the "Passport to Adventure" demo. Apparently itTorbjörn Andersson
2005-04-13Increased buffer size to avoid overflow when looking at the Loom help inTorbjörn Andersson
2005-04-13Patches #1164217 "Updated GS Support + Percussion Remapping Patch" andEugene Sandulenko
2005-04-12Patch #1180882 "GM/GS Percussion Remapping"Eugene Sandulenko
2005-04-12Add missing segmentTravis Howell
2005-04-12Not all polygons should be cleared in startScene().Travis Howell
2005-04-12Removed unnecessary semi-colon.Torbjörn Andersson
2005-04-12CleanupTravis Howell
2005-04-12Add angle change.Travis Howell
2005-04-12Use paletteNum.Travis Howell
2005-04-12Sync.Travis Howell
2005-04-12Work in progress on opcodeE0 for HE games.Travis Howell
2005-04-11MIN() on two different datatypes not allowed...Marcus Comstedt
2005-04-11minor change, to be consistent with rest of Wiz codeGregory Montoir
2005-04-11added processWizImage mode 10Gregory Montoir
2005-04-11Update debug message.Travis Howell
2005-04-11Add a few extra sprite correction and functions, based off HE100.Travis Howell
2005-04-11RNAM block is different in HE games.Travis Howell
2005-04-11OoopsTravis Howell
2005-04-11Sort alternative file list again and remove duplicate.Travis Howell