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path: root/scumm/scumm.cpp
AgeCommit message (Expand)Author
2004-09-04cleanup (this actor clip stuff is really evil -- I have to agree with Kirben,...Max Horn
2004-09-04Complete actor clipping override code for HE games.Travis Howell
2004-09-03Revert verb draw order change.Travis Howell
2004-08-31Add HE version 80 to avoid additional game idsTravis Howell
2004-08-30Ooops, shouldn't have commited that part.Travis Howell
2004-08-30HE 7.0+ games don'yt use imuseTravis Howell
2004-08-30Correct resource value, to match original.Travis Howell
2004-08-28Revert last change, was wrong opcode.Travis Howell
2004-08-28Add other version of puttzooTravis Howell
2004-08-28Sound change for later HE 7.x gamesTravis Howell
2004-08-28Limit nukeArrays to only location thats requires it for now.Travis Howell
2004-08-28akos should queue commmands and executate after drawing costumes (Caused race...Travis Howell
2004-08-26Add another variable which improves readability.Eugene Sandulenko
2004-08-26Add var difference in later HE gamesTravis Howell
2004-08-26Fix heightTravis Howell
2004-08-26make more he titles get to boot scriptsJonathan Gray
2004-08-26Update akos error messagesTravis Howell
2004-08-26allocate memory for dobj in he 90, point games claiming to be 90 at 72he classJonathan Gray
2004-08-26catalog2 also needs pajama gidJonathan Gray
2004-08-26Change titleTravis Howell
2004-08-26*** empty log message ***Travis Howell
2004-08-26balloon/dog seem to be HE 7.2 too.Travis Howell
2004-08-26Correction versionTravis Howell
2004-08-26farm also has similiar actor requirements to pajama so change the gid, also a...Jonathan Gray
2004-08-26socks used 62 actors too.Travis Howell
2004-08-26More code/stubs for HE 7.2 gamesTravis Howell
2004-08-26Add game id for Pajama Sam, since it uses different amount of actorsTravis Howell
2004-08-26Support Mac DOTT straight from the disk (note: those fooMac targets may be re...Max Horn
2004-08-25No mainmenu variable in HE 7.2Travis Howell
2004-08-25Add all array related functions to HE 7.2Travis Howell
2004-08-24init var.Travis Howell
2004-08-23Switch to caseTravis Howell
2004-08-23Missed a spotTravis Howell
2004-08-23add md5 based windows targets for HE titles that also have DOS targets and ma...Jonathan Gray
2004-08-22Cursor code cleanupMax Horn
2004-08-22Removed obsolete TODOMax Horn
2004-08-22OoopsTravis Howell
2004-08-22Mac. version of indy3 uses VAR_VIDEOMODE value of 50Travis Howell
2004-08-21HACK to work around bug #1009344 (Doesn't distinguish monkey and monkey1)Max Horn
2004-08-21Removed some obsolete TODO commentsMax Horn
2004-08-21Also used in Atari ST versions.Travis Howell
2004-08-21Used in Amiga versionsTravis Howell
2004-08-21Comment no longer validTravis Howell
2004-08-21All FM Towns versions set VAR_VIDEOMODE to 42.Travis Howell
2004-08-21Change to allow FM Towns platform to be used with later gamesTravis Howell
2004-08-21FM Towns version of MI2 seems to use different value too.Travis Howell
2004-08-16Init arrayTravis Howell
2004-08-14Modified VirtScreen to inherit from Graphics::Surface, and added getPixels()/...Max Horn
2004-08-14Get rid of _screenLeftMax Horn
2004-08-14Shorter checkTravis Howell