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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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scumm.cpp
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Author
2004-10-04
Add some HE99 vars
Travis Howell
2004-10-01
Add/correct opcode
Travis Howell
2004-10-01
Remove Blue's HE games again. Smacker is used there.
Eugene Sandulenko
2004-10-01
Add couple other HE games and make Blue's birthday demo show intro. It dies
Eugene Sandulenko
2004-10-01
Definately Palettes.
Travis Howell
2004-09-30
Number of local scripts is no longer constant
Travis Howell
2004-09-29
cleanup
Max Horn
2004-09-29
FM-TOWNS is the 'official' spelling, we should try to use it everywhere (see ...
Max Horn
2004-09-28
Rename remaining OSystem methods to match our coding guidelines
Max Horn
2004-09-28
Add puttcircus target. Game is not completable and has major glitches.
Eugene Sandulenko
2004-09-28
talkQueue should be actor specific
Travis Howell
2004-09-27
Correction for roomImages
Travis Howell
2004-09-26
wiz stuff cleanup and o90_unknown1C opcode update
Gregory Montoir
2004-09-26
some more pointless cleanup / moving around of stuff :-)
Max Horn
2004-09-26
_shadowPalette should be cleared for SCUMM 7 games too.
Travis Howell
2004-09-24
Fix for bug #795940 (COMI: strange light pixels)
Max Horn
2004-09-23
Missed a spot.
Travis Howell
2004-09-23
Fix array pointer overflows in HE80+ games.
Travis Howell
2004-09-22
smaller is 99 after all.
Travis Howell
2004-09-21
cleanup
Gregory Montoir
2004-09-21
cleanup
Max Horn
2004-09-21
Should be HE60/70.
Travis Howell
2004-09-20
Moved some init code around (hopefully this'll help PalmOS)
Max Horn
2004-09-20
Fix array out of bounds access
Max Horn
2004-09-20
Fix for bug #1031390 (FOA: Graphical corruption and possible crash in Atlanti...
Max Horn
2004-09-20
Add unencrypted russian freddi5 target.
Eugene Sandulenko
2004-09-20
Opcode1C in HE90+ games seems to setup WizImage settings via various cases.
Travis Howell
2004-09-19
slightly updated drawWizImage()
Gregory Montoir
2004-09-19
Actually check if a sound is active, if the sound is outside music engine.
Travis Howell
2004-09-19
Fix last commit
Travis Howell
2004-09-19
*** empty log message ***
Travis Howell
2004-09-19
Enable debug mode in HE80+ games.
Travis Howell
2004-09-18
Rename some member vars to avoid _ followed by an uppercase letter. More of t...
Max Horn
2004-09-18
Moved mouse cursor code into ScummEngine subclasses were possible -- this mak...
Max Horn
2004-09-18
Skip sound caching in Sam & Max (Talkie)
Travis Howell
2004-09-18
Should be for HE71 and later.
Travis Howell
2004-09-18
preliminar AuxQueue support (freddemo intro), some glitches though
Gregory Montoir
2004-09-17
nukeArrays still nuking wrong arrays.
Travis Howell
2004-09-17
Correct mouse vars, should be mouse hold in scumm6/HE.
Travis Howell
2004-09-16
Oops
Travis Howell
2004-09-16
HE90+ games use two local resource types
Travis Howell
2004-09-16
Correct local script range in HE99+
Travis Howell
2004-09-14
only clear the polygon slots when playing a HE game
Gregory Montoir
2004-09-14
Save polygons
Travis Howell
2004-09-14
Typo
Travis Howell
2004-09-14
polygon slots should be cleared in startScene
Travis Howell
2004-09-14
_numActors should be 30 not 29 for HE 72 titles, makes HE 72 version of puttz...
Jonathan Gray
2004-09-14
Load POLD resources in HE80+ games
Travis Howell
2004-09-13
Implemented formerly known unknownFB and unknownFC.
Eugene Sandulenko
2004-09-13
Set correct array length in HE 72+ games.
Travis Howell
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