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path: root/scumm/scumm.cpp
AgeCommit message (Expand)Author
2004-09-18Moved mouse cursor code into ScummEngine subclasses were possible -- this mak...Max Horn
2004-09-18Skip sound caching in Sam & Max (Talkie)Travis Howell
2004-09-18Should be for HE71 and later.Travis Howell
2004-09-18preliminar AuxQueue support (freddemo intro), some glitches thoughGregory Montoir
2004-09-17nukeArrays still nuking wrong arrays.Travis Howell
2004-09-17Correct mouse vars, should be mouse hold in scumm6/HE.Travis Howell
2004-09-16OopsTravis Howell
2004-09-16HE90+ games use two local resource typesTravis Howell
2004-09-16Correct local script range in HE99+Travis Howell
2004-09-14only clear the polygon slots when playing a HE gameGregory Montoir
2004-09-14Save polygonsTravis Howell
2004-09-14TypoTravis Howell
2004-09-14polygon slots should be cleared in startSceneTravis Howell
2004-09-14_numActors should be 30 not 29 for HE 72 titles, makes HE 72 version of puttz...Jonathan Gray
2004-09-14Load POLD resources in HE80+ gamesTravis Howell
2004-09-13Implemented formerly known unknownFB and unknownFC.Eugene Sandulenko
2004-09-13Set correct array length in HE 72+ games.Travis Howell
2004-09-12Disable these games for nowChris Apers
2004-09-12Add targetsTravis Howell
2004-09-11Should be HE99Travis Howell
2004-09-11Should be HE99Travis Howell
2004-09-11Local script difference in HE 99 games.Travis Howell
2004-09-10Store SCUMM md5s in save game. Save format bump.James Brown
2004-09-10OoopsTravis Howell
2004-09-10Add HE varsTravis Howell
2004-09-10Add updated fredd2Travis Howell
2004-09-10Check _scummVar size of restart too.Travis Howell
2004-09-10Ooops, actually clear _roomVars.Travis Howell
2004-09-09Add later spy fox 1 version.Travis Howell
2004-09-08Fix pjs-demoTravis Howell
2004-09-08Add freddi3 target.Eugene Sandulenko
2004-09-08Caused crash.Travis Howell
2004-09-08Add extra index types.Travis Howell
2004-09-07Should be HE99Travis Howell
2004-09-07Add targetTravis Howell
2004-09-07Load talkie blockTravis Howell
2004-09-07ah of course...Jonathan Gray
2004-09-07Add HE 98 versionTravis Howell
2004-09-07add some he c++ engine related changes. For some reason the cpp versions of s...Jonathan Gray
2004-09-07Add index for HE C++ games.Travis Howell
2004-09-06Add targetTravis Howell
2004-09-06Add HE 80/90 classes, will be filled up over time.Travis Howell
2004-09-05Fixed scrollEffect() regression introduced when move_screen() was removed.Torbjörn Andersson
2004-09-05Increase actor.sound to 32 for HE 80+ games.Travis Howell
2004-09-04HE 72+ games set VARS with amount of each type of resource.Travis Howell
2004-09-04cleanup (this actor clip stuff is really evil -- I have to agree with Kirben,...Max Horn
2004-09-04Complete actor clipping override code for HE games.Travis Howell
2004-09-03Revert verb draw order change.Travis Howell
2004-08-31Add HE version 80 to avoid additional game idsTravis Howell
2004-08-30Ooops, shouldn't have commited that part.Travis Howell