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AgeCommit message (Collapse)Author
2004-10-10Group HE100 games together.Travis Howell
Fix a few HE versions. svn-id: r15497
2004-10-10change version numbers on some more he cpp titlesJonathan Gray
svn-id: r15496
2004-10-10Add some missing code for HE100.Travis Howell
Cleanup svn-id: r15494
2004-10-09Correct versionTravis Howell
svn-id: r15486
2004-10-09Inital support for later HE games with altered opcode table.Travis Howell
svn-id: r15485
2004-10-08Prevent double slash in pathChris Apers
svn-id: r15473
2004-10-07Fix for bug #1042509 (SNMDEMO not recognized)Max Horn
svn-id: r15451
2004-10-04Rename var and enable in COMI.Travis Howell
svn-id: r15410
2004-10-04COMI stores room transparency in RMHD.Travis Howell
Minor cleanup. svn-id: r15406
2004-10-04Add missing roomOps case for HE games.Travis Howell
svn-id: r15404
2004-10-04Add some HE99 varsTravis Howell
Rename opcodes svn-id: r15403
2004-10-01Add/correct opcodeTravis Howell
svn-id: r15377
2004-10-01Remove Blue's HE games again. Smacker is used there.Eugene Sandulenko
svn-id: r15376
2004-10-01Add couple other HE games and make Blue's birthday demo show intro. It diesEugene Sandulenko
on opcode 2d, though. svn-id: r15375
2004-10-01Definately Palettes.Travis Howell
Update HE todo. svn-id: r15369
2004-09-30Number of local scripts is no longer constantTravis Howell
svn-id: r15352
2004-09-29cleanupMax Horn
svn-id: r15350
2004-09-29FM-TOWNS is the 'official' spelling, we should try to use it everywhere (see ↵Max Horn
also common/util.cpp) svn-id: r15344
2004-09-28Rename remaining OSystem methods to match our coding guidelinesMax Horn
svn-id: r15332
2004-09-28Add puttcircus target. Game is not completable and has major glitches.Eugene Sandulenko
svn-id: r15325
2004-09-28talkQueue should be actor specificTravis Howell
svn-id: r15318
2004-09-27Correction for roomImagesTravis Howell
RMSC is room scripts. svn-id: r15307
2004-09-26wiz stuff cleanup and o90_unknown1C opcode updateGregory Montoir
svn-id: r15293
2004-09-26some more pointless cleanup / moving around of stuff :-)Max Horn
svn-id: r15284
2004-09-26_shadowPalette should be cleared for SCUMM 7 games too.Travis Howell
svn-id: r15283
2004-09-24Fix for bug #795940 (COMI: strange light pixels)Max Horn
svn-id: r15252
2004-09-23Missed a spot.Travis Howell
svn-id: r15244
2004-09-23Fix array pointer overflows in HE80+ games.Travis Howell
Some arrays are nuked in startScene. svn-id: r15239
2004-09-22smaller is 99 after all.Travis Howell
add some array code svn-id: r15230
2004-09-21cleanupGregory Montoir
add some warnings to detect the use of new Aux animation data svn-id: r15226
2004-09-21cleanupMax Horn
svn-id: r15222
2004-09-21Should be HE60/70.Travis Howell
svn-id: r15211
2004-09-20Moved some init code around (hopefully this'll help PalmOS)Max Horn
svn-id: r15209
2004-09-20Fix array out of bounds accessMax Horn
svn-id: r15208
2004-09-20Fix for bug #1031390 (FOA: Graphical corruption and possible crash in ↵Max Horn
Atlantis Map) svn-id: r15207
2004-09-20Add unencrypted russian freddi5 target.Eugene Sandulenko
svn-id: r15201
2004-09-20Opcode1C in HE90+ games seems to setup WizImage settings via various cases.Travis Howell
svn-id: r15198
2004-09-19slightly updated drawWizImage()Gregory Montoir
svn-id: r15197
2004-09-19Actually check if a sound is active, if the sound is outside music engine.Travis Howell
Add some more HE differences svn-id: r15188
2004-09-19Fix last commitTravis Howell
Add stub/warning svn-id: r15184
2004-09-19*** empty log message ***Travis Howell
svn-id: r15183
2004-09-19Enable debug mode in HE80+ games.Travis Howell
svn-id: r15182
2004-09-18Rename some member vars to avoid _ followed by an uppercase letter. More of ↵Max Horn
those are left in the code, though (and I am not really sure whether we want to change that, so far we had no problems caused by this) svn-id: r15175
2004-09-18Moved mouse cursor code into ScummEngine subclasses were possible -- this ↵Max Horn
makes it much easier to see which cursor code is used in which SCUMM version; also changed cursor code to not overwrite default_cursor_* (which would cause problems when switching to another game) svn-id: r15169
2004-09-18Skip sound caching in Sam & Max (Talkie)Travis Howell
svn-id: r15156
2004-09-18Should be for HE71 and later.Travis Howell
svn-id: r15151
2004-09-18preliminar AuxQueue support (freddemo intro), some glitches thoughGregory Montoir
svn-id: r15149
2004-09-17nukeArrays still nuking wrong arrays.Travis Howell
Add some more differences in later HE versions. Add HE opcodes changes. svn-id: r15145
2004-09-17Correct mouse vars, should be mouse hold in scumm6/HE.Travis Howell
baloon works now. svn-id: r15143
2004-09-16OopsTravis Howell
svn-id: r15137