aboutsummaryrefslogtreecommitdiff
path: root/scumm/scumm.cpp
AgeCommit message (Collapse)Author
2004-07-26Fix darkness issues in Amiga verisons of FOA/MI2.Travis Howell
svn-id: r14333
2004-07-24Rename VARTravis Howell
svn-id: r14318
2004-07-24Enable VAR_FADE_DELAYTravis Howell
svn-id: r14309
2004-07-24OoopsTravis Howell
svn-id: r14308
2004-07-24Add another var used by Loom [ega].Travis Howell
svn-id: r14307
2004-07-24heap space is used by loom too.Travis Howell
svn-id: r14306
2004-07-23Only needed for Zak [ega]Travis Howell
svn-id: r14303
2004-07-22OoopsTravis Howell
svn-id: r14301
2004-07-22VAR not used in scumm3.Travis Howell
svn-id: r14297
2004-07-22Correction to VAR tables.Travis Howell
svn-id: r14296
2004-07-21Confirmed extra timers are in all PC version of indy3 too.Travis Howell
VAR_DEBUGMODE isn't used in SCUMM3 and below. svn-id: r14292
2004-07-21Extra timer used in Amiga version of indy3 too.Travis Howell
svn-id: r14291
2004-07-20Correct version key in HE 7.0+ games.Travis Howell
svn-id: r14287
2004-07-20Use for HE 7.0 games too.Travis Howell
svn-id: r14286
2004-07-20Add support for version key in The DigTravis Howell
svn-id: r14285
2004-07-18FM Towns versions of indy3 and zak set three extra timers (Verified by disasm.)Travis Howell
svn-id: r14243
2004-07-17Don't remap arrow keys in later games.Travis Howell
Allow arrows keys to work in lander game of Dig again. svn-id: r14232
2004-07-16Fix bugs:Travis Howell
FT: Stadium Salesman Glitches COMI: Wally's Fake piratehook still on ground after pick up svn-id: r14221
2004-07-15Use VAR_DEFAULT_TALK_DELAYTravis Howell
svn-id: r14220
2004-07-14Remove old FT hacks, no longer needed.Travis Howell
svn-id: r14211
2004-07-11Rename varTravis Howell
Add some changes ready for next save game version (Commented out) svn-id: r14189
2004-07-11Color cycling is only used in SCUMM 4+ games.Travis Howell
svn-id: r14186
2004-07-10Always stop actor walkscript when required.Travis Howell
svn-id: r14184
2004-07-10Full Throttle handles verb differentlyTravis Howell
svn-id: r14182
2004-07-05Get rid of old hack (possible thanks to Kirbens recent change to the ↵Max Horn
createBoxMatrix opcode) svn-id: r14168
2004-07-04added code for bundle script varsPaweł Kołodziejski
svn-id: r14166
2004-07-04CorrectionTravis Howell
svn-id: r14161
2004-07-03Initialise HE 7.0 sound varsTravis Howell
Enable VAR_NUM_GLOBAL_OBJS svn-id: r14160
2004-07-03Add suggested fix for bug #778281 (Solution checked against disasm.)Travis Howell
svn-id: r14159
2004-07-03Keep mouse mutton VARS in sync.Travis Howell
svn-id: r14158
2004-07-01Fix some HE versions, add multiple versions targets.Eugene Sandulenko
svn-id: r14147
2004-06-30Move some HE demos to version 72, where they should be.Eugene Sandulenko
svn-id: r14134
2004-06-30Changes for non-akos version of puttputtTravis Howell
svn-id: r14133
2004-06-30Initialise _numImages to zero, along with the other _num<whatever>Torbjörn Andersson
variables. This fixes a Valgrind error, and the "Invalid allocation size" errors I got when running ScummVM in GDB under MinGW yesterday. svn-id: r14129
2004-06-29Implement game detection based on MD5s. This lets us avoid multiple GIDsEugene Sandulenko
for different versions of HE games. Right now there is just one game, but more to follow. svn-id: r14124
2004-06-29Add hack for mouse hotpot in funpackTravis Howell
svn-id: r14117
2004-06-28Move Win32ResExtractor to ScummEngine_v7he. Now it doesn't look alien.Eugene Sandulenko
svn-id: r14104
2004-06-28Enhanced default directory support in the File class; now one can specify ↵Max Horn
arbitrary many default search directories svn-id: r14095
2004-06-27Added small TODO to my currently defunct OSX-COMI-hackMax Horn
svn-id: r14091
2004-06-27Reversed param order of File::open() -- this allowed me to get rid of a few ↵Max Horn
more getGameDataPath() calls svn-id: r14090
2004-06-27Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary ↵Max Horn
to pass getGameDataPath() on to File::open() svn-id: r14087
2004-06-27Renamed/documented some odd smush/insane varsMax Horn
svn-id: r14085
2004-06-27Renamed some HE-specific variables.Eugene Sandulenko
svn-id: r14083
2004-06-27Moved _Win32ResExtractor to ScummEngine_v6 (and ideally, it should be ↵Max Horn
confined to the HE classes only, but right now that is not feasible) svn-id: r14082
2004-06-27HE 7.0 games don't actually use their color cycling resourcesTravis Howell
svn-id: r14076
2004-06-27Fix actor palette in HE 7.0 games.Travis Howell
Use roompalette[] for all graphics decoders svn-id: r14075
2004-06-26Add initial support for reading sputm.9x index files. Teach ScummVM about ↵Jonathan Gray
res type 13 (rtImage/AWIZ), although don't actually allocate when reading the DIRI block yet. Error out when trying to read a sputm.9x DOBJ block as they are different to earlier versions and not yet supported svn-id: r14073
2004-06-26move puttzoo back into the correct position and note Scummsys.90 versionJonathan Gray
svn-id: r14068
2004-06-26GF_WINDOWS no longer required for later HE gamesTravis Howell
svn-id: r14065
2004-06-26Enable next set of HE games, which all reach boot scripts.Travis Howell
svn-id: r14064