Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-07-26 | Fix darkness issues in Amiga verisons of FOA/MI2. | Travis Howell | |
svn-id: r14333 | |||
2004-07-24 | Rename VAR | Travis Howell | |
svn-id: r14318 | |||
2004-07-24 | Enable VAR_FADE_DELAY | Travis Howell | |
svn-id: r14309 | |||
2004-07-24 | Ooops | Travis Howell | |
svn-id: r14308 | |||
2004-07-24 | Add another var used by Loom [ega]. | Travis Howell | |
svn-id: r14307 | |||
2004-07-24 | heap space is used by loom too. | Travis Howell | |
svn-id: r14306 | |||
2004-07-23 | Only needed for Zak [ega] | Travis Howell | |
svn-id: r14303 | |||
2004-07-22 | Ooops | Travis Howell | |
svn-id: r14301 | |||
2004-07-22 | VAR not used in scumm3. | Travis Howell | |
svn-id: r14297 | |||
2004-07-22 | Correction to VAR tables. | Travis Howell | |
svn-id: r14296 | |||
2004-07-21 | Confirmed extra timers are in all PC version of indy3 too. | Travis Howell | |
VAR_DEBUGMODE isn't used in SCUMM3 and below. svn-id: r14292 | |||
2004-07-21 | Extra timer used in Amiga version of indy3 too. | Travis Howell | |
svn-id: r14291 | |||
2004-07-20 | Correct version key in HE 7.0+ games. | Travis Howell | |
svn-id: r14287 | |||
2004-07-20 | Use for HE 7.0 games too. | Travis Howell | |
svn-id: r14286 | |||
2004-07-20 | Add support for version key in The Dig | Travis Howell | |
svn-id: r14285 | |||
2004-07-18 | FM Towns versions of indy3 and zak set three extra timers (Verified by disasm.) | Travis Howell | |
svn-id: r14243 | |||
2004-07-17 | Don't remap arrow keys in later games. | Travis Howell | |
Allow arrows keys to work in lander game of Dig again. svn-id: r14232 | |||
2004-07-16 | Fix bugs: | Travis Howell | |
FT: Stadium Salesman Glitches COMI: Wally's Fake piratehook still on ground after pick up svn-id: r14221 | |||
2004-07-15 | Use VAR_DEFAULT_TALK_DELAY | Travis Howell | |
svn-id: r14220 | |||
2004-07-14 | Remove old FT hacks, no longer needed. | Travis Howell | |
svn-id: r14211 | |||
2004-07-11 | Rename var | Travis Howell | |
Add some changes ready for next save game version (Commented out) svn-id: r14189 | |||
2004-07-11 | Color cycling is only used in SCUMM 4+ games. | Travis Howell | |
svn-id: r14186 | |||
2004-07-10 | Always stop actor walkscript when required. | Travis Howell | |
svn-id: r14184 | |||
2004-07-10 | Full Throttle handles verb differently | Travis Howell | |
svn-id: r14182 | |||
2004-07-05 | Get rid of old hack (possible thanks to Kirbens recent change to the ↵ | Max Horn | |
createBoxMatrix opcode) svn-id: r14168 | |||
2004-07-04 | added code for bundle script vars | Paweł Kołodziejski | |
svn-id: r14166 | |||
2004-07-04 | Correction | Travis Howell | |
svn-id: r14161 | |||
2004-07-03 | Initialise HE 7.0 sound vars | Travis Howell | |
Enable VAR_NUM_GLOBAL_OBJS svn-id: r14160 | |||
2004-07-03 | Add suggested fix for bug #778281 (Solution checked against disasm.) | Travis Howell | |
svn-id: r14159 | |||
2004-07-03 | Keep mouse mutton VARS in sync. | Travis Howell | |
svn-id: r14158 | |||
2004-07-01 | Fix some HE versions, add multiple versions targets. | Eugene Sandulenko | |
svn-id: r14147 | |||
2004-06-30 | Move some HE demos to version 72, where they should be. | Eugene Sandulenko | |
svn-id: r14134 | |||
2004-06-30 | Changes for non-akos version of puttputt | Travis Howell | |
svn-id: r14133 | |||
2004-06-30 | Initialise _numImages to zero, along with the other _num<whatever> | Torbjörn Andersson | |
variables. This fixes a Valgrind error, and the "Invalid allocation size" errors I got when running ScummVM in GDB under MinGW yesterday. svn-id: r14129 | |||
2004-06-29 | Implement game detection based on MD5s. This lets us avoid multiple GIDs | Eugene Sandulenko | |
for different versions of HE games. Right now there is just one game, but more to follow. svn-id: r14124 | |||
2004-06-29 | Add hack for mouse hotpot in funpack | Travis Howell | |
svn-id: r14117 | |||
2004-06-28 | Move Win32ResExtractor to ScummEngine_v7he. Now it doesn't look alien. | Eugene Sandulenko | |
svn-id: r14104 | |||
2004-06-28 | Enhanced default directory support in the File class; now one can specify ↵ | Max Horn | |
arbitrary many default search directories svn-id: r14095 | |||
2004-06-27 | Added small TODO to my currently defunct OSX-COMI-hack | Max Horn | |
svn-id: r14091 | |||
2004-06-27 | Reversed param order of File::open() -- this allowed me to get rid of a few ↵ | Max Horn | |
more getGameDataPath() calls svn-id: r14090 | |||
2004-06-27 | Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary ↵ | Max Horn | |
to pass getGameDataPath() on to File::open() svn-id: r14087 | |||
2004-06-27 | Renamed/documented some odd smush/insane vars | Max Horn | |
svn-id: r14085 | |||
2004-06-27 | Renamed some HE-specific variables. | Eugene Sandulenko | |
svn-id: r14083 | |||
2004-06-27 | Moved _Win32ResExtractor to ScummEngine_v6 (and ideally, it should be ↵ | Max Horn | |
confined to the HE classes only, but right now that is not feasible) svn-id: r14082 | |||
2004-06-27 | HE 7.0 games don't actually use their color cycling resources | Travis Howell | |
svn-id: r14076 | |||
2004-06-27 | Fix actor palette in HE 7.0 games. | Travis Howell | |
Use roompalette[] for all graphics decoders svn-id: r14075 | |||
2004-06-26 | Add initial support for reading sputm.9x index files. Teach ScummVM about ↵ | Jonathan Gray | |
res type 13 (rtImage/AWIZ), although don't actually allocate when reading the DIRI block yet. Error out when trying to read a sputm.9x DOBJ block as they are different to earlier versions and not yet supported svn-id: r14073 | |||
2004-06-26 | move puttzoo back into the correct position and note Scummsys.90 version | Jonathan Gray | |
svn-id: r14068 | |||
2004-06-26 | GF_WINDOWS no longer required for later HE games | Travis Howell | |
svn-id: r14065 | |||
2004-06-26 | Enable next set of HE games, which all reach boot scripts. | Travis Howell | |
svn-id: r14064 |