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path: root/scumm/scumm.cpp
AgeCommit message (Collapse)Author
2004-09-16OopsTravis Howell
svn-id: r15137
2004-09-16HE90+ games use two local resource typesTravis Howell
svn-id: r15136
2004-09-16Correct local script range in HE99+Travis Howell
svn-id: r15134
2004-09-14only clear the polygon slots when playing a HE gameGregory Montoir
svn-id: r15120
2004-09-14Save polygonsTravis Howell
Move findObject changes to HE72 svn-id: r15118
2004-09-14TypoTravis Howell
svn-id: r15116
2004-09-14polygon slots should be cleared in startSceneTravis Howell
svn-id: r15114
2004-09-14_numActors should be 30 not 29 for HE 72 titles, makes HE 72 version of ↵Jonathan Gray
puttzoo work svn-id: r15111
2004-09-14Load POLD resources in HE80+ gamesTravis Howell
Some more WIP on polygons svn-id: r15107
2004-09-13Implemented formerly known unknownFB and unknownFC.Eugene Sandulenko
ScummEngine_v7he::polygonContains() is still buggy and prevents whole thing from working. svn-id: r15103
2004-09-13Set correct array length in HE 72+ games.Travis Howell
Add some stubs svn-id: r15082
2004-09-12Disable these games for nowChris Apers
svn-id: r15076
2004-09-12Add targetsTravis Howell
svn-id: r15019
2004-09-11Should be HE99Travis Howell
svn-id: r15010
2004-09-11Should be HE99Travis Howell
svn-id: r15009
2004-09-11Local script difference in HE 99 games.Travis Howell
svn-id: r15008
2004-09-10Store SCUMM md5s in save game. Save format bump.James Brown
svn-id: r14996
2004-09-10OoopsTravis Howell
svn-id: r14992
2004-09-10Add HE varsTravis Howell
svn-id: r14990
2004-09-10Add updated fredd2Travis Howell
svn-id: r14988
2004-09-10Check _scummVar size of restart too.Travis Howell
svn-id: r14987
2004-09-10Ooops, actually clear _roomVars.Travis Howell
svn-id: r14986
2004-09-09Add later spy fox 1 version.Travis Howell
svn-id: r14974
2004-09-08Fix pjs-demoTravis Howell
svn-id: r14964
2004-09-08Add freddi3 target.Eugene Sandulenko
svn-id: r14963
2004-09-08Caused crash.Travis Howell
svn-id: r14956
2004-09-08Add extra index types.Travis Howell
Remove duplicate code. svn-id: r14953
2004-09-07Should be HE99Travis Howell
svn-id: r14950
2004-09-07Add targetTravis Howell
svn-id: r14949
2004-09-07Load talkie blockTravis Howell
svn-id: r14945
2004-09-07ah of course...Jonathan Gray
svn-id: r14944
2004-09-07Add HE 98 versionTravis Howell
svn-id: r14942
2004-09-07add some he c++ engine related changes. For some reason the cpp versions of ↵Jonathan Gray
spydemo and timedemo aren't getting _heversion set correctly svn-id: r14940
2004-09-07Add index for HE C++ games.Travis Howell
Enable all HE games again. svn-id: r14939
2004-09-06Add targetTravis Howell
svn-id: r14919
2004-09-06Add HE 80/90 classes, will be filled up over time.Travis Howell
svn-id: r14914
2004-09-05Fixed scrollEffect() regression introduced when move_screen() was removed.Torbjörn Andersson
I have tested this on all the cases I know of where scrollEffect() is used: * The diving scene in Monkey Island 2 * The camel and balloon rides in Fate of Atlantis * The arrival of the thunder storm in Day of the Tentacle * Seeing the loose end in Sam & Max So far it seems to work fine. Knock on wood. svn-id: r14908
2004-09-05Increase actor.sound to 32 for HE 80+ games.Travis Howell
Add some more HE vars. More adjustments for copying script strings in HE games. svn-id: r14903
2004-09-04HE 72+ games set VARS with amount of each type of resource.Travis Howell
Often used by their scripts. svn-id: r14899
2004-09-04cleanup (this actor clip stuff is really evil -- I have to agree with ↵Max Horn
Kirben, it's totally unclear why they didn't just use the good old virt screen system... svn-id: r14890
2004-09-04Complete actor clipping override code for HE games.Travis Howell
Add akos speech queue for HE games Minor cleanup svn-id: r14883
2004-09-03Revert verb draw order change.Travis Howell
Fix recent verb regressions. svn-id: r14870
2004-08-31Add HE version 80 to avoid additional game idsTravis Howell
svn-id: r14843
2004-08-30Ooops, shouldn't have commited that part.Travis Howell
svn-id: r14838
2004-08-30HE 7.0+ games don'yt use imuseTravis Howell
svn-id: r14837
2004-08-30Correct resource value, to match original.Travis Howell
Adjust rtLast svn-id: r14833
2004-08-28Revert last change, was wrong opcode.Travis Howell
Add a few more HE 7 opcodes svn-id: r14813
2004-08-28Add other version of puttzooTravis Howell
svn-id: r14809
2004-08-28Sound change for later HE 7.x gamesTravis Howell
Revert cursor change, later games have no .he3 file. Add some stubs/opcodes Later HE games use hard code value for _numRoomVariables svn-id: r14808
2004-08-28Limit nukeArrays to only location thats requires it for now.Travis Howell
svn-id: r14803