Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-09-16 | Oops | Travis Howell | |
svn-id: r15137 | |||
2004-09-16 | HE90+ games use two local resource types | Travis Howell | |
svn-id: r15136 | |||
2004-09-16 | Correct local script range in HE99+ | Travis Howell | |
svn-id: r15134 | |||
2004-09-14 | only clear the polygon slots when playing a HE game | Gregory Montoir | |
svn-id: r15120 | |||
2004-09-14 | Save polygons | Travis Howell | |
Move findObject changes to HE72 svn-id: r15118 | |||
2004-09-14 | Typo | Travis Howell | |
svn-id: r15116 | |||
2004-09-14 | polygon slots should be cleared in startScene | Travis Howell | |
svn-id: r15114 | |||
2004-09-14 | _numActors should be 30 not 29 for HE 72 titles, makes HE 72 version of ↵ | Jonathan Gray | |
puttzoo work svn-id: r15111 | |||
2004-09-14 | Load POLD resources in HE80+ games | Travis Howell | |
Some more WIP on polygons svn-id: r15107 | |||
2004-09-13 | Implemented formerly known unknownFB and unknownFC. | Eugene Sandulenko | |
ScummEngine_v7he::polygonContains() is still buggy and prevents whole thing from working. svn-id: r15103 | |||
2004-09-13 | Set correct array length in HE 72+ games. | Travis Howell | |
Add some stubs svn-id: r15082 | |||
2004-09-12 | Disable these games for now | Chris Apers | |
svn-id: r15076 | |||
2004-09-12 | Add targets | Travis Howell | |
svn-id: r15019 | |||
2004-09-11 | Should be HE99 | Travis Howell | |
svn-id: r15010 | |||
2004-09-11 | Should be HE99 | Travis Howell | |
svn-id: r15009 | |||
2004-09-11 | Local script difference in HE 99 games. | Travis Howell | |
svn-id: r15008 | |||
2004-09-10 | Store SCUMM md5s in save game. Save format bump. | James Brown | |
svn-id: r14996 | |||
2004-09-10 | Ooops | Travis Howell | |
svn-id: r14992 | |||
2004-09-10 | Add HE vars | Travis Howell | |
svn-id: r14990 | |||
2004-09-10 | Add updated fredd2 | Travis Howell | |
svn-id: r14988 | |||
2004-09-10 | Check _scummVar size of restart too. | Travis Howell | |
svn-id: r14987 | |||
2004-09-10 | Ooops, actually clear _roomVars. | Travis Howell | |
svn-id: r14986 | |||
2004-09-09 | Add later spy fox 1 version. | Travis Howell | |
svn-id: r14974 | |||
2004-09-08 | Fix pjs-demo | Travis Howell | |
svn-id: r14964 | |||
2004-09-08 | Add freddi3 target. | Eugene Sandulenko | |
svn-id: r14963 | |||
2004-09-08 | Caused crash. | Travis Howell | |
svn-id: r14956 | |||
2004-09-08 | Add extra index types. | Travis Howell | |
Remove duplicate code. svn-id: r14953 | |||
2004-09-07 | Should be HE99 | Travis Howell | |
svn-id: r14950 | |||
2004-09-07 | Add target | Travis Howell | |
svn-id: r14949 | |||
2004-09-07 | Load talkie block | Travis Howell | |
svn-id: r14945 | |||
2004-09-07 | ah of course... | Jonathan Gray | |
svn-id: r14944 | |||
2004-09-07 | Add HE 98 version | Travis Howell | |
svn-id: r14942 | |||
2004-09-07 | add some he c++ engine related changes. For some reason the cpp versions of ↵ | Jonathan Gray | |
spydemo and timedemo aren't getting _heversion set correctly svn-id: r14940 | |||
2004-09-07 | Add index for HE C++ games. | Travis Howell | |
Enable all HE games again. svn-id: r14939 | |||
2004-09-06 | Add target | Travis Howell | |
svn-id: r14919 | |||
2004-09-06 | Add HE 80/90 classes, will be filled up over time. | Travis Howell | |
svn-id: r14914 | |||
2004-09-05 | Fixed scrollEffect() regression introduced when move_screen() was removed. | Torbjörn Andersson | |
I have tested this on all the cases I know of where scrollEffect() is used: * The diving scene in Monkey Island 2 * The camel and balloon rides in Fate of Atlantis * The arrival of the thunder storm in Day of the Tentacle * Seeing the loose end in Sam & Max So far it seems to work fine. Knock on wood. svn-id: r14908 | |||
2004-09-05 | Increase actor.sound to 32 for HE 80+ games. | Travis Howell | |
Add some more HE vars. More adjustments for copying script strings in HE games. svn-id: r14903 | |||
2004-09-04 | HE 72+ games set VARS with amount of each type of resource. | Travis Howell | |
Often used by their scripts. svn-id: r14899 | |||
2004-09-04 | cleanup (this actor clip stuff is really evil -- I have to agree with ↵ | Max Horn | |
Kirben, it's totally unclear why they didn't just use the good old virt screen system... svn-id: r14890 | |||
2004-09-04 | Complete actor clipping override code for HE games. | Travis Howell | |
Add akos speech queue for HE games Minor cleanup svn-id: r14883 | |||
2004-09-03 | Revert verb draw order change. | Travis Howell | |
Fix recent verb regressions. svn-id: r14870 | |||
2004-08-31 | Add HE version 80 to avoid additional game ids | Travis Howell | |
svn-id: r14843 | |||
2004-08-30 | Ooops, shouldn't have commited that part. | Travis Howell | |
svn-id: r14838 | |||
2004-08-30 | HE 7.0+ games don'yt use imuse | Travis Howell | |
svn-id: r14837 | |||
2004-08-30 | Correct resource value, to match original. | Travis Howell | |
Adjust rtLast svn-id: r14833 | |||
2004-08-28 | Revert last change, was wrong opcode. | Travis Howell | |
Add a few more HE 7 opcodes svn-id: r14813 | |||
2004-08-28 | Add other version of puttzoo | Travis Howell | |
svn-id: r14809 | |||
2004-08-28 | Sound change for later HE 7.x games | Travis Howell | |
Revert cursor change, later games have no .he3 file. Add some stubs/opcodes Later HE games use hard code value for _numRoomVariables svn-id: r14808 | |||
2004-08-28 | Limit nukeArrays to only location thats requires it for now. | Travis Howell | |
svn-id: r14803 |