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path: root/scumm/scumm.cpp
AgeCommit message (Expand)Author
2005-04-23Don't use Common::Map for the object table at all; rather use bsearch on a fi...Max Horn
2005-04-23Simplified debuglevel handling:Max Horn
2005-04-22Add HE activity packEugene Sandulenko
2005-04-21Need for HE100 version of lost too.Travis Howell
2005-04-21There is HE99 version of f4-demoTravis Howell
2005-04-21Add Macintosh version of BluesABCTimeDemo.Travis Howell
2005-04-21Add Macintosh version of puttcircusTravis Howell
2005-04-21HE98+ includes extra VAR checks at this point.Travis Howell
2005-04-20Moved v2 verb code into class ScummEngine_v2Max Horn
2005-04-20Renamed _mouseButStat -> _mouseAndKeyboardStat (that's what it really is); mo...Max Horn
2005-04-20Moved some more VARs; added comments to some of the vars which explain where ...Max Horn
2005-04-20Split initScummVars and overload it; this makes it possible to define more VA...Max Horn
2005-04-20Yet another russian freddi4. now unencrypted.Eugene Sandulenko
2005-04-20cleanupMax Horn
2005-04-20Replaced the platform specific GF_FOO switches (using _platform instead now)Max Horn
2005-04-20Added ScummEngine::_platform; eventually, this should replave GF_FMTOWNS, GF_...Max Horn
2005-04-20Since lost/smaller use default windows cursor we setup our ownEugene Sandulenko
2005-04-20No longer requiredTravis Howell
2005-04-20Replace all GF_HUMONGOUS use with _heversion.Travis Howell
2005-04-19pajama2/chase should be HE95.Travis Howell
2005-04-19Add patch #1185667 - GS FixTravis Howell
2005-04-19Add some palette different in HE80+ games.Travis Howell
2005-04-17Split out some index reading code into a new method readIndexBlock()Max Horn
2005-04-17Move _numActors to a more sensible place, and make it protected; fix confirmF...Max Horn
2005-04-17oops, againMax Horn
2005-04-17oopsMax Horn
2005-04-16Add mouse state VAR for HE 72+ games.Travis Howell
2005-04-16Improved auto-detection if MD5 is not known / MD5 support is disabledMax Horn
2005-04-16puttmoon GID no longer used.Travis Howell
2005-04-13Fix bug #1182206 "Maniac Mansion (NES) doesn't run anymore after Apr 10 commit"Eugene Sandulenko
2005-04-13Ooops, was not used.Travis Howell
2005-04-13_stringBuffer can have mutple strings, ie in pajama2 startup.Travis Howell
2005-04-13Patches #1164217 "Updated GS Support + Percussion Remapping Patch" andEugene Sandulenko
2005-04-11OoopsTravis Howell
2005-04-11Sort alternative file list again and remove duplicate.Travis Howell
2005-04-11Re-order md5s for multiple version games.Travis Howell
2005-04-10Fix for bug #1167146 (properly fix the monkey vs. monkey1 issue by using the ...Max Horn
2005-04-10Add a comment which clarifies that monkeyVGA and loomCD are V5 games, but we ...Max Horn
2005-04-10Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it c...Max Horn
2005-04-10Init music engine within setupMusic(), even for V1 and V2 gamesMax Horn
2005-04-10Moved some room loading stuff into a new source fileMax Horn
2005-04-10Don't call allocateArrays from readMAXS, rather call it explicitly after call...Max Horn
2005-04-10Got rid of _dynamicRoomOffsetsMax Horn
2005-04-09Got rid of GF_NEW_OPCODESMax Horn
2005-04-09Simplify the substResFileName system a bitMax Horn
2005-04-09I really need _substResFileNameIndex passed into ScummEngine constructor.Eugene Sandulenko
2005-04-09Remove usage of vsprintf in favour of vsnprintf and makeJonathan Gray
2005-04-08Actor layering only matches in freddicoveTravis Howell
2005-04-08Add NES platformEugene Sandulenko
2005-04-08HE99+ games store the base name is array 129, which is set on startup.Travis Howell