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path: root/scumm/scumm.cpp
AgeCommit message (Expand)Author
2005-04-16Add mouse state VAR for HE 72+ games.Travis Howell
2005-04-16Improved auto-detection if MD5 is not known / MD5 support is disabledMax Horn
2005-04-16puttmoon GID no longer used.Travis Howell
2005-04-13Fix bug #1182206 "Maniac Mansion (NES) doesn't run anymore after Apr 10 commit"Eugene Sandulenko
2005-04-13Ooops, was not used.Travis Howell
2005-04-13_stringBuffer can have mutple strings, ie in pajama2 startup.Travis Howell
2005-04-13Patches #1164217 "Updated GS Support + Percussion Remapping Patch" andEugene Sandulenko
2005-04-11OoopsTravis Howell
2005-04-11Sort alternative file list again and remove duplicate.Travis Howell
2005-04-11Re-order md5s for multiple version games.Travis Howell
2005-04-10Fix for bug #1167146 (properly fix the monkey vs. monkey1 issue by using the ...Max Horn
2005-04-10Add a comment which clarifies that monkeyVGA and loomCD are V5 games, but we ...Max Horn
2005-04-10Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it c...Max Horn
2005-04-10Init music engine within setupMusic(), even for V1 and V2 gamesMax Horn
2005-04-10Moved some room loading stuff into a new source fileMax Horn
2005-04-10Don't call allocateArrays from readMAXS, rather call it explicitly after call...Max Horn
2005-04-10Got rid of _dynamicRoomOffsetsMax Horn
2005-04-09Got rid of GF_NEW_OPCODESMax Horn
2005-04-09Simplify the substResFileName system a bitMax Horn
2005-04-09I really need _substResFileNameIndex passed into ScummEngine constructor.Eugene Sandulenko
2005-04-09Remove usage of vsprintf in favour of vsnprintf and makeJonathan Gray
2005-04-08Actor layering only matches in freddicoveTravis Howell
2005-04-08Add NES platformEugene Sandulenko
2005-04-08HE99+ games store the base name is array 129, which is set on startup.Travis Howell
2005-04-07Split readMAXS between HE versionsTravis Howell
2005-04-07Move hePalettes allocation to HE99.Travis Howell
2005-04-07The reverse actor layering only applies to pajama3Travis Howell
2005-04-07Add WIP on hePalette.Travis Howell
2005-04-07Patch from QuietustEugene Sandulenko
2005-04-06oopsMax Horn
2005-04-06Moved createResource, resourceStats, expireResources to ResourceManagerMax Horn
2005-04-06This section of startScene only exists in scumm5 onwards.Travis Howell
2005-04-06Add correct fix for bug #556496Travis Howell
2005-04-05getScriptSlot() must start from slot 1, required for nukeArrays() in HE games.Travis Howell
2005-04-04Removed GF_SMALL_NAMESMax Horn
2005-04-03Split readResTypeList into a normal and a GF_OLD_BUNDLE version; added commen...Max Horn
2005-04-03ScummEngine_v4 used to be a subclass of ScummEngine_v3, now it is the other w...Max Horn
2005-04-02CleanupTravis Howell
2005-04-01Add support for clipping of wizImages.Travis Howell
2005-03-31Extended comment on _CLUT_offs a bitMax Horn
2005-03-31Made findResourceSmall local to resource.cpp; simplified _EPAL_offs (since we...Max Horn
2005-03-31Started to move some resource related code into a new class ResourceManager (...Max Horn
2005-03-30Switch to headerless PRG data for MM NES for better compatibility.Eugene Sandulenko
2005-03-30Support for direct reading from NES ROM:Eugene Sandulenko
2005-03-27Patch from Quietust for MM NESEugene Sandulenko
2005-03-27Tie the AKOS code into the new costume infrastructure, tooMax Horn
2005-03-27Started to overhaul the costume infrastructure a bit, properly separating the...Max Horn
2005-03-25Patch #1117443 (Experimental plugin code revision)Max Horn
2005-03-25Some more cleanupMax Horn
2005-03-25Moved _roomStrips to class Gdi; put some GFX pre-room init code into the new ...Max Horn