Age | Commit message (Expand) | Author |
2005-04-16 | Add mouse state VAR for HE 72+ games. | Travis Howell |
2005-04-16 | Improved auto-detection if MD5 is not known / MD5 support is disabled | Max Horn |
2005-04-16 | puttmoon GID no longer used. | Travis Howell |
2005-04-13 | Fix bug #1182206 "Maniac Mansion (NES) doesn't run anymore after Apr 10 commit" | Eugene Sandulenko |
2005-04-13 | Ooops, was not used. | Travis Howell |
2005-04-13 | _stringBuffer can have mutple strings, ie in pajama2 startup. | Travis Howell |
2005-04-13 | Patches #1164217 "Updated GS Support + Percussion Remapping Patch" and | Eugene Sandulenko |
2005-04-11 | Ooops | Travis Howell |
2005-04-11 | Sort alternative file list again and remove duplicate. | Travis Howell |
2005-04-11 | Re-order md5s for multiple version games. | Travis Howell |
2005-04-10 | Fix for bug #1167146 (properly fix the monkey vs. monkey1 issue by using the ... | Max Horn |
2005-04-10 | Add a comment which clarifies that monkeyVGA and loomCD are V5 games, but we ... | Max Horn |
2005-04-10 | Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it c... | Max Horn |
2005-04-10 | Init music engine within setupMusic(), even for V1 and V2 games | Max Horn |
2005-04-10 | Moved some room loading stuff into a new source file | Max Horn |
2005-04-10 | Don't call allocateArrays from readMAXS, rather call it explicitly after call... | Max Horn |
2005-04-10 | Got rid of _dynamicRoomOffsets | Max Horn |
2005-04-09 | Got rid of GF_NEW_OPCODES | Max Horn |
2005-04-09 | Simplify the substResFileName system a bit | Max Horn |
2005-04-09 | I really need _substResFileNameIndex passed into ScummEngine constructor. | Eugene Sandulenko |
2005-04-09 | Remove usage of vsprintf in favour of vsnprintf and make | Jonathan Gray |
2005-04-08 | Actor layering only matches in freddicove | Travis Howell |
2005-04-08 | Add NES platform | Eugene Sandulenko |
2005-04-08 | HE99+ games store the base name is array 129, which is set on startup. | Travis Howell |
2005-04-07 | Split readMAXS between HE versions | Travis Howell |
2005-04-07 | Move hePalettes allocation to HE99. | Travis Howell |
2005-04-07 | The reverse actor layering only applies to pajama3 | Travis Howell |
2005-04-07 | Add WIP on hePalette. | Travis Howell |
2005-04-07 | Patch from Quietust | Eugene Sandulenko |
2005-04-06 | oops | Max Horn |
2005-04-06 | Moved createResource, resourceStats, expireResources to ResourceManager | Max Horn |
2005-04-06 | This section of startScene only exists in scumm5 onwards. | Travis Howell |
2005-04-06 | Add correct fix for bug #556496 | Travis Howell |
2005-04-05 | getScriptSlot() must start from slot 1, required for nukeArrays() in HE games. | Travis Howell |
2005-04-04 | Removed GF_SMALL_NAMES | Max Horn |
2005-04-03 | Split readResTypeList into a normal and a GF_OLD_BUNDLE version; added commen... | Max Horn |
2005-04-03 | ScummEngine_v4 used to be a subclass of ScummEngine_v3, now it is the other w... | Max Horn |
2005-04-02 | Cleanup | Travis Howell |
2005-04-01 | Add support for clipping of wizImages. | Travis Howell |
2005-03-31 | Extended comment on _CLUT_offs a bit | Max Horn |
2005-03-31 | Made findResourceSmall local to resource.cpp; simplified _EPAL_offs (since we... | Max Horn |
2005-03-31 | Started to move some resource related code into a new class ResourceManager (... | Max Horn |
2005-03-30 | Switch to headerless PRG data for MM NES for better compatibility. | Eugene Sandulenko |
2005-03-30 | Support for direct reading from NES ROM: | Eugene Sandulenko |
2005-03-27 | Patch from Quietust for MM NES | Eugene Sandulenko |
2005-03-27 | Tie the AKOS code into the new costume infrastructure, too | Max Horn |
2005-03-27 | Started to overhaul the costume infrastructure a bit, properly separating the... | Max Horn |
2005-03-25 | Patch #1117443 (Experimental plugin code revision) | Max Horn |
2005-03-25 | Some more cleanup | Max Horn |
2005-03-25 | Moved _roomStrips to class Gdi; put some GFX pre-room init code into the new ... | Max Horn |