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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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scumm.cpp
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Author
2005-04-05
getScriptSlot() must start from slot 1, required for nukeArrays() in HE games.
Travis Howell
2005-04-04
Removed GF_SMALL_NAMES
Max Horn
2005-04-03
Split readResTypeList into a normal and a GF_OLD_BUNDLE version; added commen...
Max Horn
2005-04-03
ScummEngine_v4 used to be a subclass of ScummEngine_v3, now it is the other w...
Max Horn
2005-04-02
Cleanup
Travis Howell
2005-04-01
Add support for clipping of wizImages.
Travis Howell
2005-03-31
Extended comment on _CLUT_offs a bit
Max Horn
2005-03-31
Made findResourceSmall local to resource.cpp; simplified _EPAL_offs (since we...
Max Horn
2005-03-31
Started to move some resource related code into a new class ResourceManager (...
Max Horn
2005-03-30
Switch to headerless PRG data for MM NES for better compatibility.
Eugene Sandulenko
2005-03-30
Support for direct reading from NES ROM:
Eugene Sandulenko
2005-03-27
Patch from Quietust for MM NES
Eugene Sandulenko
2005-03-27
Tie the AKOS code into the new costume infrastructure, too
Max Horn
2005-03-27
Started to overhaul the costume infrastructure a bit, properly separating the...
Max Horn
2005-03-25
Patch #1117443 (Experimental plugin code revision)
Max Horn
2005-03-25
Some more cleanup
Max Horn
2005-03-25
Moved _roomStrips to class Gdi; put some GFX pre-room init code into the new ...
Max Horn
2005-03-25
Started some cleanup work on class Gdi (in particular, I try to limit that cl...
Max Horn
2005-03-25
Cleanup: collect the C64 specific render data into a struct inside class Gdi
Max Horn
2005-03-25
Do not use (non-const) local static variables
Max Horn
2005-03-24
Correct positioning of inventory and verbs in MM NES.
Eugene Sandulenko
2005-03-24
Add support for russian spyfox2 and spyfox3
Eugene Sandulenko
2005-03-24
Lots of MM NES changes from Quietust and me
Eugene Sandulenko
2005-03-23
Patch from Quietust:
Travis Howell
2005-03-22
Add three new HE sports games. Baseball is most playable now.
Eugene Sandulenko
2005-03-22
Cleanup
Travis Howell
2005-03-21
Many MM NES fixes/improvements from Quietust:
Eugene Sandulenko
2005-03-21
Implement proper scene transition mode for MM NES.
Eugene Sandulenko
2005-03-19
These VARS are only used in Loom [CD] and scumm5 onwards.
Travis Howell
2005-03-18
Some Russian Sam'n'Max releases have files renamed to RAMNMAX. So support
Eugene Sandulenko
2005-03-18
Add string height override for loom
Travis Howell
2005-03-16
Preliminary support for NES charsets. Colors are wrong and we get glitches
Eugene Sandulenko
2005-03-15
oops
Eugene Sandulenko
2005-03-15
Add md5's of all known MM NES versions.
Eugene Sandulenko
2005-03-15
Minor NES-related fixes
Eugene Sandulenko
2005-03-15
Doesn't apply to NES maniac.
Travis Howell
2005-03-15
Patch from Quietust:
Travis Howell
2005-03-15
Update MM NES md5 due to changed index file.
Eugene Sandulenko
2005-03-15
Off by one.
Travis Howell
2005-03-14
First attempt to draw NES sprites. There are these problems:
Eugene Sandulenko
2005-03-13
Preliminary support for MM NES.
Eugene Sandulenko
2005-03-12
Off by one.
Travis Howell
2005-03-12
Missing pop
Travis Howell
2005-03-12
Add key to toggle speech/subtitles
Travis Howell
2005-03-11
PalmOS : move MD5 table to a database too save memory and data segment space
Chris Apers
2005-03-11
Add English HE100 versions of freddi2/maze
Travis Howell
2005-03-11
Mass-renamed all variables of Actor object according to our current code
Eugene Sandulenko
2005-03-10
Add --force-1x-overlay command line option as discussed in bugreport
Eugene Sandulenko
2005-03-10
Change o72_openFile to always use saved game path for writing.
Travis Howell
2005-03-09
Patch #1013937 "OSystem layer with bigger resolution". Now you will always
Eugene Sandulenko
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