Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-10-01 | Add couple other HE games and make Blue's birthday demo show intro. It dies | Eugene Sandulenko | |
on opcode 2d, though. svn-id: r15375 | |||
2004-10-01 | Definately Palettes. | Travis Howell | |
Update HE todo. svn-id: r15369 | |||
2004-09-30 | Number of local scripts is no longer constant | Travis Howell | |
svn-id: r15352 | |||
2004-09-29 | cleanup | Max Horn | |
svn-id: r15350 | |||
2004-09-29 | FM-TOWNS is the 'official' spelling, we should try to use it everywhere (see ↵ | Max Horn | |
also common/util.cpp) svn-id: r15344 | |||
2004-09-28 | Rename remaining OSystem methods to match our coding guidelines | Max Horn | |
svn-id: r15332 | |||
2004-09-28 | Add puttcircus target. Game is not completable and has major glitches. | Eugene Sandulenko | |
svn-id: r15325 | |||
2004-09-28 | talkQueue should be actor specific | Travis Howell | |
svn-id: r15318 | |||
2004-09-27 | Correction for roomImages | Travis Howell | |
RMSC is room scripts. svn-id: r15307 | |||
2004-09-26 | wiz stuff cleanup and o90_unknown1C opcode update | Gregory Montoir | |
svn-id: r15293 | |||
2004-09-26 | some more pointless cleanup / moving around of stuff :-) | Max Horn | |
svn-id: r15284 | |||
2004-09-26 | _shadowPalette should be cleared for SCUMM 7 games too. | Travis Howell | |
svn-id: r15283 | |||
2004-09-24 | Fix for bug #795940 (COMI: strange light pixels) | Max Horn | |
svn-id: r15252 | |||
2004-09-23 | Missed a spot. | Travis Howell | |
svn-id: r15244 | |||
2004-09-23 | Fix array pointer overflows in HE80+ games. | Travis Howell | |
Some arrays are nuked in startScene. svn-id: r15239 | |||
2004-09-22 | smaller is 99 after all. | Travis Howell | |
add some array code svn-id: r15230 | |||
2004-09-21 | cleanup | Gregory Montoir | |
add some warnings to detect the use of new Aux animation data svn-id: r15226 | |||
2004-09-21 | cleanup | Max Horn | |
svn-id: r15222 | |||
2004-09-21 | Should be HE60/70. | Travis Howell | |
svn-id: r15211 | |||
2004-09-20 | Moved some init code around (hopefully this'll help PalmOS) | Max Horn | |
svn-id: r15209 | |||
2004-09-20 | Fix array out of bounds access | Max Horn | |
svn-id: r15208 | |||
2004-09-20 | Fix for bug #1031390 (FOA: Graphical corruption and possible crash in ↵ | Max Horn | |
Atlantis Map) svn-id: r15207 | |||
2004-09-20 | Add unencrypted russian freddi5 target. | Eugene Sandulenko | |
svn-id: r15201 | |||
2004-09-20 | Opcode1C in HE90+ games seems to setup WizImage settings via various cases. | Travis Howell | |
svn-id: r15198 | |||
2004-09-19 | slightly updated drawWizImage() | Gregory Montoir | |
svn-id: r15197 | |||
2004-09-19 | Actually check if a sound is active, if the sound is outside music engine. | Travis Howell | |
Add some more HE differences svn-id: r15188 | |||
2004-09-19 | Fix last commit | Travis Howell | |
Add stub/warning svn-id: r15184 | |||
2004-09-19 | *** empty log message *** | Travis Howell | |
svn-id: r15183 | |||
2004-09-19 | Enable debug mode in HE80+ games. | Travis Howell | |
svn-id: r15182 | |||
2004-09-18 | Rename some member vars to avoid _ followed by an uppercase letter. More of ↵ | Max Horn | |
those are left in the code, though (and I am not really sure whether we want to change that, so far we had no problems caused by this) svn-id: r15175 | |||
2004-09-18 | Moved mouse cursor code into ScummEngine subclasses were possible -- this ↵ | Max Horn | |
makes it much easier to see which cursor code is used in which SCUMM version; also changed cursor code to not overwrite default_cursor_* (which would cause problems when switching to another game) svn-id: r15169 | |||
2004-09-18 | Skip sound caching in Sam & Max (Talkie) | Travis Howell | |
svn-id: r15156 | |||
2004-09-18 | Should be for HE71 and later. | Travis Howell | |
svn-id: r15151 | |||
2004-09-18 | preliminar AuxQueue support (freddemo intro), some glitches though | Gregory Montoir | |
svn-id: r15149 | |||
2004-09-17 | nukeArrays still nuking wrong arrays. | Travis Howell | |
Add some more differences in later HE versions. Add HE opcodes changes. svn-id: r15145 | |||
2004-09-17 | Correct mouse vars, should be mouse hold in scumm6/HE. | Travis Howell | |
baloon works now. svn-id: r15143 | |||
2004-09-16 | Oops | Travis Howell | |
svn-id: r15137 | |||
2004-09-16 | HE90+ games use two local resource types | Travis Howell | |
svn-id: r15136 | |||
2004-09-16 | Correct local script range in HE99+ | Travis Howell | |
svn-id: r15134 | |||
2004-09-14 | only clear the polygon slots when playing a HE game | Gregory Montoir | |
svn-id: r15120 | |||
2004-09-14 | Save polygons | Travis Howell | |
Move findObject changes to HE72 svn-id: r15118 | |||
2004-09-14 | Typo | Travis Howell | |
svn-id: r15116 | |||
2004-09-14 | polygon slots should be cleared in startScene | Travis Howell | |
svn-id: r15114 | |||
2004-09-14 | _numActors should be 30 not 29 for HE 72 titles, makes HE 72 version of ↵ | Jonathan Gray | |
puttzoo work svn-id: r15111 | |||
2004-09-14 | Load POLD resources in HE80+ games | Travis Howell | |
Some more WIP on polygons svn-id: r15107 | |||
2004-09-13 | Implemented formerly known unknownFB and unknownFC. | Eugene Sandulenko | |
ScummEngine_v7he::polygonContains() is still buggy and prevents whole thing from working. svn-id: r15103 | |||
2004-09-13 | Set correct array length in HE 72+ games. | Travis Howell | |
Add some stubs svn-id: r15082 | |||
2004-09-12 | Disable these games for now | Chris Apers | |
svn-id: r15076 | |||
2004-09-12 | Add targets | Travis Howell | |
svn-id: r15019 | |||
2004-09-11 | Should be HE99 | Travis Howell | |
svn-id: r15010 |