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AgeCommit message (Expand)Author
2005-04-20Re-order to fill in the gaps.Travis Howell
2005-04-20Switch to uint for safety.Travis Howell
2005-04-20Update commentTravis Howell
2005-04-20Correction to last commits.Travis Howell
2005-04-20No longer requiredTravis Howell
2005-04-19Add some palette different in HE80+ games.Travis Howell
2005-04-17New virtual method getObjectIdFromOBIMMax Horn
2005-04-17Split out some index reading code into a new method readIndexBlock()Max Horn
2005-04-17Move _numActors to a more sensible place, and make it protected; fix confirmF...Max Horn
2005-04-17Add separate function for loading palette from choosen room.Travis Howell
2005-04-16Add mouse state VAR for HE 72+ games.Travis Howell
2005-04-16puttmoon GID no longer used.Travis Howell
2005-04-13_stringBuffer can have mutple strings, ie in pajama2 startup.Travis Howell
2005-04-13Patches #1164217 "Updated GS Support + Percussion Remapping Patch" andEugene Sandulenko
2005-04-10Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it c...Max Horn
2005-04-10Moved some room loading stuff into a new source fileMax Horn
2005-04-10Got rid of _dynamicRoomOffsetsMax Horn
2005-04-09Pedantic cleanupMax Horn
2005-04-09Overload getStringAddress in subclasses; moved V6-V8 specific res stuff to re...Max Horn
2005-04-09Got rid of GF_NEW_OPCODESMax Horn
2005-04-09Simplify the substResFileName system a bitMax Horn
2005-04-08Actor layering only matches in freddicoveTravis Howell
2005-04-07The reverse actor layering only applies to pajama3Travis Howell
2005-04-07Add WIP on hePalette.Travis Howell
2005-04-06Moved createResource, resourceStats, expireResources to ResourceManagerMax Horn
2005-04-05getScriptSlot() must start from slot 1, required for nukeArrays() in HE games.Travis Howell
2005-04-04Removed GF_SMALL_NAMESMax Horn
2005-04-04Cleaning up the charset loading code some moreMax Horn
2005-04-03Splitting more methods into multiple overloaded versionsMax Horn
2005-04-03Turned readRoomsOffsets into a virtual methodMax Horn
2005-04-03Split readResTypeList into a normal and a GF_OLD_BUNDLE version; added commen...Max Horn
2005-04-03ScummEngine_v4 used to be a subclass of ScummEngine_v3, now it is the other w...Max Horn
2005-04-02CleanupTravis Howell
2005-04-01Turned setupRoomObject into a virtual methodMax Horn
2005-03-31Started to move some resource related code into a new class ResourceManager (...Max Horn
2005-03-30Support for direct reading from NES ROM:Eugene Sandulenko
2005-03-28Moved ObjectClass to object.hMax Horn
2005-03-28Cleaned up the object mode code; removed the friend class ScummEngine from cl...Max Horn
2005-03-27Tie the AKOS code into the new costume infrastructure, tooMax Horn
2005-03-27More costume code restructuringMax Horn
2005-03-27Started to overhaul the costume infrastructure a bit, properly separating the...Max Horn
2005-03-25Moved _roomStrips to class Gdi; put some GFX pre-room init code into the new ...Max Horn
2005-03-25Started some cleanup work on class Gdi (in particular, I try to limit that cl...Max Horn
2005-03-25Do not use (non-const) local static variablesMax Horn
2005-03-24Lots of MM NES changes from Quietust and meEugene Sandulenko
2005-03-18Add string height override for loomTravis Howell
2005-03-16Preliminary support for NES charsets. Colors are wrong and we get glitchesEugene Sandulenko
2005-03-15Some cleanup/costume code unification. Note: NES costume code probably should...Max Horn
2005-03-15Use better variable names...Max Horn
2005-03-14First attempt to draw NES sprites. There are these problems:Eugene Sandulenko