index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scumm
/
scumm.h
Age
Commit message (
Expand
)
Author
2005-07-30
Remove trailing whitespaces.
Eugene Sandulenko
2005-07-30
Add He70 version of function instead.
Travis Howell
2005-07-23
typo
Gregory Montoir
2005-07-19
Applied patch #1238516, with very minor modifications. It gets rid of an
Torbjörn Andersson
2005-07-11
Yet another GCC 4 fix
Max Horn
2005-06-23
Fix foCheckAlreadyLoaded case in findObjectInRoom; this is not used in any SC...
Max Horn
2005-06-13
Rename opcode/function
Travis Howell
2005-06-07
Based (again) on indy4demo FMTowns, unkScreenEffect5(1) seems equivalent to d...
Gregory Montoir
2005-05-26
In V7/V8 games, use the blast text system to render verbs (this fixes bug #12...
Max Horn
2005-05-26
Changed name of addMessageToStack to convertMessageToString (still not really...
Max Horn
2005-05-19
o Implement direct disk reading for C64.
Eugene Sandulenko
2005-05-18
Add C64 palette.
Eugene Sandulenko
2005-05-15
Added AuxBlock::reset() method; moved aux related code to ScummEngine_v71he c...
Max Horn
2005-05-15
Disabling SCUMM7/8 games should disable HE61 games.
Travis Howell
2005-05-12
Support for football/footdemo logic
Eugene Sandulenko
2005-05-11
Implement now spotted Logic opcode in funshops. Now need to find a place
Eugene Sandulenko
2005-05-10
Moved (In/Out)SaveFile(Manager) and Timer to namespace Common
Max Horn
2005-05-10
Preparations to let LogicHE hold game-specific code. Introduced
Eugene Sandulenko
2005-05-09
All SCUMM6 games use VAR_SUBTITLES, not VAR_NOSUBTITLES.
Travis Howell
2005-05-09
Last part of patch #1163026 (Thumbnails for ScummEngine)
Max Horn
2005-05-08
Initial support for intensive floating point compuitations used in
Eugene Sandulenko
2005-05-05
HE90+ games set heap size in index.
Travis Howell
2005-05-05
Move to HE80
Travis Howell
2005-05-01
Add feature flag for HE games with 16bit color.
Travis Howell
2005-05-01
HE80+ games store current charset numberin VAR80.
Travis Howell
2005-04-30
Only allocate the actor sorting array once
Max Horn
2005-04-30
cleanup
Max Horn
2005-04-29
Several HE100 games (moondemo/soccer2004) allow 1024 local scripts.
Travis Howell
2005-04-29
pajama3 requires GF_HE_LOCALIZED
Travis Howell
2005-04-28
Moved blast text/object code to ScummEngine_v6
Max Horn
2005-04-28
Moved bundle based localization code to ScummEngine_v7
Max Horn
2005-04-28
Added new handleMouseOver to allow further refactoring of the V2 specific ver...
Max Horn
2005-04-28
Refactor HE actor post/pre-processing code a bit (some more cleanup for HE90 ...
Max Horn
2005-04-27
Rename function.
Travis Howell
2005-04-27
Fix comment (copy & paste are evil)
Max Horn
2005-04-27
Add feature flag for HE games which appear to have localized versions.
Travis Howell
2005-04-26
Use kVerbVirtScreen were appropriate; removed unused param from initVirtScreen
Max Horn
2005-04-26
desaturatePalette is V8 specific
Max Horn
2005-04-26
Removed the ugly saveOrLoadCursorImages hack and instead properly overload Sc...
Max Horn
2005-04-26
Split loadRoomSubBlocks into a 'static' part (loadRoomSubBlocks) and a 'dynam...
Max Horn
2005-04-23
Map is only needed in intern.h
Max Horn
2005-04-21
HE98+ includes extra VAR checks at this point.
Travis Howell
2005-04-20
Moved v2 verb code into class ScummEngine_v2
Max Horn
2005-04-20
Renamed _mouseButStat -> _mouseAndKeyboardStat (that's what it really is); mo...
Max Horn
2005-04-20
Moved some more VARs; added comments to some of the vars which explain where ...
Max Horn
2005-04-20
Split initScummVars and overload it; this makes it possible to define more VA...
Max Horn
2005-04-20
cleanup
Max Horn
2005-04-20
Replaced the platform specific GF_FOO switches (using _platform instead now)
Max Horn
2005-04-20
Added ScummEngine::_platform; eventually, this should replave GF_FMTOWNS, GF_...
Max Horn
2005-04-20
Since lost/smaller use default windows cursor we setup our own
Eugene Sandulenko
[next]