Age | Commit message (Expand) | Author |
2005-04-20 | Added ScummEngine::_platform; eventually, this should replave GF_FMTOWNS, GF_... | Max Horn |
2005-04-20 | Since lost/smaller use default windows cursor we setup our own | Eugene Sandulenko |
2005-04-20 | Re-order to fill in the gaps. | Travis Howell |
2005-04-20 | Switch to uint for safety. | Travis Howell |
2005-04-20 | Update comment | Travis Howell |
2005-04-20 | Correction to last commits. | Travis Howell |
2005-04-20 | No longer required | Travis Howell |
2005-04-19 | Add some palette different in HE80+ games. | Travis Howell |
2005-04-17 | New virtual method getObjectIdFromOBIM | Max Horn |
2005-04-17 | Split out some index reading code into a new method readIndexBlock() | Max Horn |
2005-04-17 | Move _numActors to a more sensible place, and make it protected; fix confirmF... | Max Horn |
2005-04-17 | Add separate function for loading palette from choosen room. | Travis Howell |
2005-04-16 | Add mouse state VAR for HE 72+ games. | Travis Howell |
2005-04-16 | puttmoon GID no longer used. | Travis Howell |
2005-04-13 | _stringBuffer can have mutple strings, ie in pajama2 startup. | Travis Howell |
2005-04-13 | Patches #1164217 "Updated GS Support + Percussion Remapping Patch" and | Eugene Sandulenko |
2005-04-10 | Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it c... | Max Horn |
2005-04-10 | Moved some room loading stuff into a new source file | Max Horn |
2005-04-10 | Got rid of _dynamicRoomOffsets | Max Horn |
2005-04-09 | Pedantic cleanup | Max Horn |
2005-04-09 | Overload getStringAddress in subclasses; moved V6-V8 specific res stuff to re... | Max Horn |
2005-04-09 | Got rid of GF_NEW_OPCODES | Max Horn |
2005-04-09 | Simplify the substResFileName system a bit | Max Horn |
2005-04-08 | Actor layering only matches in freddicove | Travis Howell |
2005-04-07 | The reverse actor layering only applies to pajama3 | Travis Howell |
2005-04-07 | Add WIP on hePalette. | Travis Howell |
2005-04-06 | Moved createResource, resourceStats, expireResources to ResourceManager | Max Horn |
2005-04-05 | getScriptSlot() must start from slot 1, required for nukeArrays() in HE games. | Travis Howell |
2005-04-04 | Removed GF_SMALL_NAMES | Max Horn |
2005-04-04 | Cleaning up the charset loading code some more | Max Horn |
2005-04-03 | Splitting more methods into multiple overloaded versions | Max Horn |
2005-04-03 | Turned readRoomsOffsets into a virtual method | Max Horn |
2005-04-03 | Split readResTypeList into a normal and a GF_OLD_BUNDLE version; added commen... | Max Horn |
2005-04-03 | ScummEngine_v4 used to be a subclass of ScummEngine_v3, now it is the other w... | Max Horn |
2005-04-02 | Cleanup | Travis Howell |
2005-04-01 | Turned setupRoomObject into a virtual method | Max Horn |
2005-03-31 | Started to move some resource related code into a new class ResourceManager (... | Max Horn |
2005-03-30 | Support for direct reading from NES ROM: | Eugene Sandulenko |
2005-03-28 | Moved ObjectClass to object.h | Max Horn |
2005-03-28 | Cleaned up the object mode code; removed the friend class ScummEngine from cl... | Max Horn |
2005-03-27 | Tie the AKOS code into the new costume infrastructure, too | Max Horn |
2005-03-27 | More costume code restructuring | Max Horn |
2005-03-27 | Started to overhaul the costume infrastructure a bit, properly separating the... | Max Horn |
2005-03-25 | Moved _roomStrips to class Gdi; put some GFX pre-room init code into the new ... | Max Horn |
2005-03-25 | Started some cleanup work on class Gdi (in particular, I try to limit that cl... | Max Horn |
2005-03-25 | Do not use (non-const) local static variables | Max Horn |
2005-03-24 | Lots of MM NES changes from Quietust and me | Eugene Sandulenko |
2005-03-18 | Add string height override for loom | Travis Howell |
2005-03-16 | Preliminary support for NES charsets. Colors are wrong and we get glitches | Eugene Sandulenko |
2005-03-15 | Some cleanup/costume code unification. Note: NES costume code probably should... | Max Horn |