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path: root/scumm/scumm.h
AgeCommit message (Expand)Author
2005-03-12Add key to toggle speech/subtitlesTravis Howell
2005-03-02Add two more VARs for HE89+Travis Howell
2005-02-28Add support for script cycles used by HE90+ games.Travis Howell
2005-02-20Add a few sprite functions.Travis Howell
2005-02-20Patch #1121337 (CGA rendering in early LEC titles).Eugene Sandulenko
2005-02-18Fix a small bug (wrong mouse cursor is briefly shown) in the F5 menuMax Horn
2005-02-14Add basic support for DISK index block in later HE games.Travis Howell
2005-02-11Turned HE Mac resource filename generator into generall, whole SCUMM-purposeEugene Sandulenko
2005-01-29Add support for Humongous Mac titles in native format. Please test :)Eugene Sandulenko
2005-01-29Renamed _localScriptList to _localScriptOffsets for clarityMax Horn
2005-01-11On Fingolfin's suggestion I put back the inclusion of util.h into Rect, forTorbjörn Andersson
2005-01-11This is probably not the optimal fix, but at least ScummVM compiles again.Torbjörn Andersson
2005-01-10A little more moving around #include's (last one for today ;-)Max Horn
2005-01-06Fixed bug #1093845 after discussing with Fingolfin.Torbjörn Andersson
2005-01-01Updated copyrightMax Horn
2004-12-19to please PalmOS, I moved the _wiz member to ScummEngine_v70he, where it actu...Gregory Montoir
2004-12-17Reduce code size of resource.cpp to help PalmOS port, by moving util code to ...Max Horn
2004-11-28Trying to cleanup the volume control mess inside the SCUMM engine: renamed Mu...Max Horn
2004-11-27moved all the HE wiz stuff to a separate module, with minor cleanups and simp...Gregory Montoir
2004-11-27Don't use directory param of File::open unless you have toMax Horn
2004-11-24Fix a`ll engines. They work, though current fix is just temporary.Eugene Sandulenko
2004-11-23Added Engine::init() method; added return value to Engine::go()Max Horn
2004-11-22Renamed unkMessage2 to showMessageDialog; use printString() in script_v100he....Max Horn
2004-11-15Move most heavy initialization from engine constructor to mainInit()Eugene Sandulenko
2004-11-05Add patch #1060453 - MIVGA: Actor Scale PatchTravis Howell
2004-10-24Move number of actors to scumm settings.Travis Howell
2004-10-18_images not required.Travis Howell
2004-10-18Add keyboard control for HE80+ games.Travis Howell
2004-10-12Rename as requested.Travis Howell
2004-10-04Rename var and enable in COMI.Travis Howell
2004-10-04Add missing roomOps case for HE games.Travis Howell
2004-10-04Add some HE99 varsTravis Howell
2004-10-01Definately Palettes.Travis Howell
2004-09-30constnessGregory Montoir
2004-09-30Number of local scripts is no longer constantTravis Howell
2004-09-29cleanupMax Horn
2004-09-28talkQueue should be actor specificTravis Howell
2004-09-26wiz stuff cleanup and o90_unknown1C opcode updateGregory Montoir
2004-09-26some more pointless cleanup / moving around of stuff :-)Max Horn
2004-09-25Revert change, breaks draw of objects.Travis Howell
2004-09-25Cleanup / correctionMax Horn
2004-09-25Fix compilation.Eugene Sandulenko
2004-09-24Avoid out-of-bounds access in V7_SMOOTH_SCROLLING_HACK modeMax Horn
2004-09-23Fix array pointer overflows in HE80+ games.Travis Howell
2004-09-21cleanupGregory Montoir
2004-09-21cleanupMax Horn
2004-09-21cleanupMax Horn
2004-09-20Moved some init code around (hopefully this'll help PalmOS)Max Horn
2004-09-20Opcode1C in HE90+ games seems to setup WizImage settings via various cases.Travis Howell
2004-09-19slightly updated drawWizImage()Gregory Montoir