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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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scumm.h
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Author
2005-05-09
All SCUMM6 games use VAR_SUBTITLES, not VAR_NOSUBTITLES.
Travis Howell
2005-05-09
Last part of patch #1163026 (Thumbnails for ScummEngine)
Max Horn
2005-05-08
Initial support for intensive floating point compuitations used in
Eugene Sandulenko
2005-05-05
HE90+ games set heap size in index.
Travis Howell
2005-05-05
Move to HE80
Travis Howell
2005-05-01
Add feature flag for HE games with 16bit color.
Travis Howell
2005-05-01
HE80+ games store current charset numberin VAR80.
Travis Howell
2005-04-30
Only allocate the actor sorting array once
Max Horn
2005-04-30
cleanup
Max Horn
2005-04-29
Several HE100 games (moondemo/soccer2004) allow 1024 local scripts.
Travis Howell
2005-04-29
pajama3 requires GF_HE_LOCALIZED
Travis Howell
2005-04-28
Moved blast text/object code to ScummEngine_v6
Max Horn
2005-04-28
Moved bundle based localization code to ScummEngine_v7
Max Horn
2005-04-28
Added new handleMouseOver to allow further refactoring of the V2 specific ver...
Max Horn
2005-04-28
Refactor HE actor post/pre-processing code a bit (some more cleanup for HE90 ...
Max Horn
2005-04-27
Rename function.
Travis Howell
2005-04-27
Fix comment (copy & paste are evil)
Max Horn
2005-04-27
Add feature flag for HE games which appear to have localized versions.
Travis Howell
2005-04-26
Use kVerbVirtScreen were appropriate; removed unused param from initVirtScreen
Max Horn
2005-04-26
desaturatePalette is V8 specific
Max Horn
2005-04-26
Removed the ugly saveOrLoadCursorImages hack and instead properly overload Sc...
Max Horn
2005-04-26
Split loadRoomSubBlocks into a 'static' part (loadRoomSubBlocks) and a 'dynam...
Max Horn
2005-04-23
Map is only needed in intern.h
Max Horn
2005-04-21
HE98+ includes extra VAR checks at this point.
Travis Howell
2005-04-20
Moved v2 verb code into class ScummEngine_v2
Max Horn
2005-04-20
Renamed _mouseButStat -> _mouseAndKeyboardStat (that's what it really is); mo...
Max Horn
2005-04-20
Moved some more VARs; added comments to some of the vars which explain where ...
Max Horn
2005-04-20
Split initScummVars and overload it; this makes it possible to define more VA...
Max Horn
2005-04-20
cleanup
Max Horn
2005-04-20
Replaced the platform specific GF_FOO switches (using _platform instead now)
Max Horn
2005-04-20
Added ScummEngine::_platform; eventually, this should replave GF_FMTOWNS, GF_...
Max Horn
2005-04-20
Since lost/smaller use default windows cursor we setup our own
Eugene Sandulenko
2005-04-20
Re-order to fill in the gaps.
Travis Howell
2005-04-20
Switch to uint for safety.
Travis Howell
2005-04-20
Update comment
Travis Howell
2005-04-20
Correction to last commits.
Travis Howell
2005-04-20
No longer required
Travis Howell
2005-04-19
Add some palette different in HE80+ games.
Travis Howell
2005-04-17
New virtual method getObjectIdFromOBIM
Max Horn
2005-04-17
Split out some index reading code into a new method readIndexBlock()
Max Horn
2005-04-17
Move _numActors to a more sensible place, and make it protected; fix confirmF...
Max Horn
2005-04-17
Add separate function for loading palette from choosen room.
Travis Howell
2005-04-16
Add mouse state VAR for HE 72+ games.
Travis Howell
2005-04-16
puttmoon GID no longer used.
Travis Howell
2005-04-13
_stringBuffer can have mutple strings, ie in pajama2 startup.
Travis Howell
2005-04-13
Patches #1164217 "Updated GS Support + Percussion Remapping Patch" and
Eugene Sandulenko
2005-04-10
Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it c...
Max Horn
2005-04-10
Moved some room loading stuff into a new source file
Max Horn
2005-04-10
Got rid of _dynamicRoomOffsets
Max Horn
2005-04-09
Pedantic cleanup
Max Horn
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