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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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scumm.h
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Author
2003-05-26
more const qualifiers
Max Horn
2003-05-26
moved Actor SaveLoadEntry definition to actor.cpp; made findPathTowards/findP...
Max Horn
2003-05-25
hook language command switch to V2 font / prepositions
Max Horn
2003-05-25
made more stuff protected
Max Horn
2003-05-24
(somewhat hackish) support for COMI CD changing on Mac OS X; reordered stuff ...
Max Horn
2003-05-23
when iterating from 1 to _numActors over all actors, use _actors[] directly i...
Max Horn
2003-05-22
from the MM/Zak scripts, the code etc. it's clear that unk2 is the sentence p...
Max Horn
2003-05-21
many pedantic warning fixes (and some actual potential buglets fixed, too)
Max Horn
2003-05-21
constness fixes
Max Horn
2003-05-21
Work on V2 inventory hack a little more
James Brown
2003-05-21
Move stuff around
James Brown
2003-05-21
Fix this damn userface stuff properly :)
James Brown
2003-05-20
renamed various things for clarity
Max Horn
2003-05-20
added enum's for the known actor/object claasses; extended putClass/getClass ...
Max Horn
2003-05-19
renamed ScriptSlot::unk1/unk2 to freezeResistant/recursive
Max Horn
2003-05-18
more cleanup
Max Horn
2003-05-18
VAR_CHARCOUNT is a V2 only variable, so I moved its declaration to the other ...
Max Horn
2003-05-17
yet another V2 sentence fix (now clicking on objects in Zak causes Zak to tal...
Max Horn
2003-05-17
Cleanup
James Brown
2003-05-16
some updates that get us up to the bootscripts of he v7 games before erroring...
Jonathan Gray
2003-05-16
SentenceTab unk4/unk3 are the sentence objects (think of: 'Use objectA with o...
Max Horn
2003-05-15
cleanup
Max Horn
2003-05-15
make some more use of ScummVM::Point; cleanup
Max Horn
2003-05-15
Make use of ScummVM::Rect
Max Horn
2003-05-15
ScummPoint -> ScummVM::Point
Max Horn
2003-05-15
cleanup
Max Horn
2003-05-14
opcodes are just one byte
Max Horn
2003-05-14
V2 text drawing
Max Horn
2003-05-13
NUM_ACTORS -> _numActors (for consistency)
Max Horn
2003-05-13
cleanup
Max Horn
2003-05-13
renamed VAR_UNK_SCRIPT to VAR_SAVELOAD_SCRIPT; fixed V8 save/load (no (known)...
Max Horn
2003-05-12
cleanup (fixes another VC warning, too ;-)
Max Horn
2003-05-12
made hasCharsetMask return a bool (fixes VC compilation warnings)
Max Horn
2003-05-10
renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and _realWidth/_realH...
Max Horn
2003-05-10
removed obsolete code; cleanup for my V2 drawBitmap 'hack', which got rid of ...
Max Horn
2003-05-08
init all VAR_* variables to 0xFF; replaced access to _vars in the form _vars[...
Max Horn
2003-05-05
cleanup / reduced code duplication
Max Horn
2003-05-04
yet more v2 fixes & cleanup
Max Horn
2003-05-03
Patch #730800: EGA LOOM: Hack to fix palette problem (also helps MonkeyEGA)
Max Horn
2003-05-01
various music related changes and cleanup; also modified MonkeyVGA music sync...
Max Horn
2003-04-30
VAR_V5_DRAWFLAGS == VAR_CURRENT_LIGHTS; fixed bug #601139
Max Horn
2003-04-30
PalmOS changes
Max Horn
2003-04-30
cleanup
Max Horn
2003-04-30
added gfx bitmap and zbuffer codec for v2 games
Paweł Kołodziejski
2003-04-28
make it possible to override dump length in Scumm::dumpResource; fix V2 entry...
Max Horn
2003-04-28
get rid of one of the obscure variable names
Jonathan Gray
2003-04-27
put some v2 code into share code
Paweł Kołodziejski
2003-04-26
renamed setCursorHotspot2 to setCursorHotspot; fixed (with a hack) cursor in ...
Max Horn
2003-04-20
work around strange problem that breaks fbpack when _showStack is a bool...
Jonathan Gray
2003-04-20
add stack tracing option to debugger
Jonathan Gray
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