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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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scumm.h
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Author
2004-12-19
to please PalmOS, I moved the _wiz member to ScummEngine_v70he, where it actu...
Gregory Montoir
2004-12-17
Reduce code size of resource.cpp to help PalmOS port, by moving util code to ...
Max Horn
2004-11-28
Trying to cleanup the volume control mess inside the SCUMM engine: renamed Mu...
Max Horn
2004-11-27
moved all the HE wiz stuff to a separate module, with minor cleanups and simp...
Gregory Montoir
2004-11-27
Don't use directory param of File::open unless you have to
Max Horn
2004-11-24
Fix a`ll engines. They work, though current fix is just temporary.
Eugene Sandulenko
2004-11-23
Added Engine::init() method; added return value to Engine::go()
Max Horn
2004-11-22
Renamed unkMessage2 to showMessageDialog; use printString() in script_v100he....
Max Horn
2004-11-15
Move most heavy initialization from engine constructor to mainInit()
Eugene Sandulenko
2004-11-05
Add patch #1060453 - MIVGA: Actor Scale Patch
Travis Howell
2004-10-24
Move number of actors to scumm settings.
Travis Howell
2004-10-18
_images not required.
Travis Howell
2004-10-18
Add keyboard control for HE80+ games.
Travis Howell
2004-10-12
Rename as requested.
Travis Howell
2004-10-04
Rename var and enable in COMI.
Travis Howell
2004-10-04
Add missing roomOps case for HE games.
Travis Howell
2004-10-04
Add some HE99 vars
Travis Howell
2004-10-01
Definately Palettes.
Travis Howell
2004-09-30
constness
Gregory Montoir
2004-09-30
Number of local scripts is no longer constant
Travis Howell
2004-09-29
cleanup
Max Horn
2004-09-28
talkQueue should be actor specific
Travis Howell
2004-09-26
wiz stuff cleanup and o90_unknown1C opcode update
Gregory Montoir
2004-09-26
some more pointless cleanup / moving around of stuff :-)
Max Horn
2004-09-25
Revert change, breaks draw of objects.
Travis Howell
2004-09-25
Cleanup / correction
Max Horn
2004-09-25
Fix compilation.
Eugene Sandulenko
2004-09-24
Avoid out-of-bounds access in V7_SMOOTH_SCROLLING_HACK mode
Max Horn
2004-09-23
Fix array pointer overflows in HE80+ games.
Travis Howell
2004-09-21
cleanup
Gregory Montoir
2004-09-21
cleanup
Max Horn
2004-09-21
cleanup
Max Horn
2004-09-20
Moved some init code around (hopefully this'll help PalmOS)
Max Horn
2004-09-20
Opcode1C in HE90+ games seems to setup WizImage settings via various cases.
Travis Howell
2004-09-19
slightly updated drawWizImage()
Gregory Montoir
2004-09-19
Removed some not necessary #defines which could (and did) lead to program
Eugene Sandulenko
2004-09-18
Revert last commit by Fingolfin "removed _heV7RoomIntOffsets".
Eugene Sandulenko
2004-09-18
removed _heV7RoomIntOffsets
Max Horn
2004-09-18
Rename some member vars to avoid _ followed by an uppercase letter. More of t...
Max Horn
2004-09-18
Added ScummEngine::printString() convenience method; changed enqueueText to c...
Max Horn
2004-09-18
Moved mouse cursor code into ScummEngine subclasses were possible -- this mak...
Max Horn
2004-09-18
preliminar AuxQueue support (freddemo intro), some glitches though
Gregory Montoir
2004-09-17
nukeArrays still nuking wrong arrays.
Travis Howell
2004-09-14
Save polygons
Travis Howell
2004-09-14
Load POLD resources in HE80+ games
Travis Howell
2004-09-13
Implemented formerly known unknownFB and unknownFC.
Eugene Sandulenko
2004-09-10
Store SCUMM md5s in save game. Save format bump.
James Brown
2004-09-10
Ooops
Travis Howell
2004-09-10
Add HE vars
Travis Howell
2004-09-08
Add extra index types.
Travis Howell
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