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AgeCommit message (Expand)Author
2004-12-19to please PalmOS, I moved the _wiz member to ScummEngine_v70he, where it actu...Gregory Montoir
2004-12-17Reduce code size of resource.cpp to help PalmOS port, by moving util code to ...Max Horn
2004-11-28Trying to cleanup the volume control mess inside the SCUMM engine: renamed Mu...Max Horn
2004-11-27moved all the HE wiz stuff to a separate module, with minor cleanups and simp...Gregory Montoir
2004-11-27Don't use directory param of File::open unless you have toMax Horn
2004-11-24Fix a`ll engines. They work, though current fix is just temporary.Eugene Sandulenko
2004-11-23Added Engine::init() method; added return value to Engine::go()Max Horn
2004-11-22Renamed unkMessage2 to showMessageDialog; use printString() in script_v100he....Max Horn
2004-11-15Move most heavy initialization from engine constructor to mainInit()Eugene Sandulenko
2004-11-05Add patch #1060453 - MIVGA: Actor Scale PatchTravis Howell
2004-10-24Move number of actors to scumm settings.Travis Howell
2004-10-18_images not required.Travis Howell
2004-10-18Add keyboard control for HE80+ games.Travis Howell
2004-10-12Rename as requested.Travis Howell
2004-10-04Rename var and enable in COMI.Travis Howell
2004-10-04Add missing roomOps case for HE games.Travis Howell
2004-10-04Add some HE99 varsTravis Howell
2004-10-01Definately Palettes.Travis Howell
2004-09-30constnessGregory Montoir
2004-09-30Number of local scripts is no longer constantTravis Howell
2004-09-29cleanupMax Horn
2004-09-28talkQueue should be actor specificTravis Howell
2004-09-26wiz stuff cleanup and o90_unknown1C opcode updateGregory Montoir
2004-09-26some more pointless cleanup / moving around of stuff :-)Max Horn
2004-09-25Revert change, breaks draw of objects.Travis Howell
2004-09-25Cleanup / correctionMax Horn
2004-09-25Fix compilation.Eugene Sandulenko
2004-09-24Avoid out-of-bounds access in V7_SMOOTH_SCROLLING_HACK modeMax Horn
2004-09-23Fix array pointer overflows in HE80+ games.Travis Howell
2004-09-21cleanupGregory Montoir
2004-09-21cleanupMax Horn
2004-09-21cleanupMax Horn
2004-09-20Moved some init code around (hopefully this'll help PalmOS)Max Horn
2004-09-20Opcode1C in HE90+ games seems to setup WizImage settings via various cases.Travis Howell
2004-09-19slightly updated drawWizImage()Gregory Montoir
2004-09-19Removed some not necessary #defines which could (and did) lead to programEugene Sandulenko
2004-09-18Revert last commit by Fingolfin "removed _heV7RoomIntOffsets".Eugene Sandulenko
2004-09-18removed _heV7RoomIntOffsetsMax Horn
2004-09-18Rename some member vars to avoid _ followed by an uppercase letter. More of t...Max Horn
2004-09-18Added ScummEngine::printString() convenience method; changed enqueueText to c...Max Horn
2004-09-18Moved mouse cursor code into ScummEngine subclasses were possible -- this mak...Max Horn
2004-09-18preliminar AuxQueue support (freddemo intro), some glitches thoughGregory Montoir
2004-09-17nukeArrays still nuking wrong arrays.Travis Howell
2004-09-14Save polygonsTravis Howell
2004-09-14Load POLD resources in HE80+ gamesTravis Howell
2004-09-13Implemented formerly known unknownFB and unknownFC.Eugene Sandulenko
2004-09-10Store SCUMM md5s in save game. Save format bump.James Brown
2004-09-10OoopsTravis Howell
2004-09-10Add HE varsTravis Howell
2004-09-08Add extra index types.Travis Howell