index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scumm
/
scumm.h
Age
Commit message (
Expand
)
Author
2003-07-14
Split the v1 palette, since there is a minor difference.
Travis Howell
2003-07-13
Add correct palette for pc versions of v1 games
Travis Howell
2003-07-12
Add KEY_ALL_SKIP for WinCE
Nicolas Bacca
2003-07-11
Add amiga pallete for Amiga versions
Travis Howell
2003-07-06
added GID_PUTTPUTT game id for puttputt games to prevent use samnmax hacks
Paweł Kołodziejski
2003-07-02
removed #include "boxes.h" from scumm.h; cleaned up AdjustBoxResult definiti...
Max Horn
2003-06-26
Moved out akos_compare (no reason for it to be member of class Scumm)
Max Horn
2003-06-26
added getOBIMFromObject and getObjectImage methods; changed code to use those
Max Horn
2003-06-25
more const qualifiers
Max Horn
2003-06-25
added some const qualifiers; moved _bundle & _current_cd_sound from class Scu...
Max Horn
2003-06-19
add id for segacd monkey island and don't attempt to play sbl sounds for now
Jonathan Gray
2003-06-17
Make the mouse-over hilight work again on the inventory arrows in V2 games.
Torbjörn Andersson
2003-06-15
moved GameId declaration to common/engine.h (more logical); moved scumm speci...
Max Horn
2003-06-14
renamed _bcr -> _costumeRenderer
Max Horn
2003-06-14
runHook -> runInventoryScript, VAR_HOOK_SCRIPT -> VAR_INVENTORY_SCRIPT
Max Horn
2003-06-14
cleanup
Max Horn
2003-06-12
rework loom subtitle option handing
Jonathan Gray
2003-06-12
hook subtitle variable up to f9 for loomcd
Jonathan Gray
2003-06-08
Fixed recent regression (too many blast texts) in The Dig's end credits and
Torbjörn Andersson
2003-06-08
forgot to check this one in
Max Horn
2003-06-08
cleanup
Max Horn
2003-06-08
added quit event
Max Horn
2003-06-06
make version public
Max Horn
2003-06-06
Preparations for removing GF_AFTER_V? flags
Max Horn
2003-06-06
Get rid of *64 targets, use 'maniac' and 'zak' autodetection for the AFTER_V1...
James Brown
2003-06-05
added v1 gfx codec, (not working)
Paweł Kołodziejski
2003-06-05
added a global CostumeRenderer in the VM, to avoid actors reinstancing it eve...
Bertrand Augereau
2003-06-04
put a setFeatures member that allows to precompute game-wide stuff, such as C...
Bertrand Augereau
2003-06-04
cache room strip offsets (this should help performance on PalmOS)
Max Horn
2003-06-04
Patch #747021: DIG&CMI 2 byte charset support (very heavily modified by me; s...
Max Horn
2003-06-02
use enqueueText for FT, too
Max Horn
2003-06-02
moved blast text code to string.cpp
Max Horn
2003-06-02
more v1 load directory ...
Paweł Kołodziejski
2003-06-02
cleaned up the restart/pause/shutdown situation a bit; added comment that exp...
Max Horn
2003-06-01
added a getMaskBuffer method (makes it easier to read some of the code); merg...
Max Horn
2003-06-01
cleanup / added comments / code unification
Max Horn
2003-05-31
some setObjectName changes. I'd really like to switch V2-V5 to use rtObjectNa...
Max Horn
2003-05-31
cleanup
Max Horn
2003-05-30
Use language index for The Dig, too
Max Horn
2003-05-30
continously opening and closing the language.bnd file is rather inefficient. ...
Max Horn
2003-05-30
some cheap doxygen docs; cleanup
Max Horn
2003-05-30
moved bomp stuff into own files; removed some of our 6 (!) bomp decoders
Max Horn
2003-05-30
cleanup
Max Horn
2003-05-30
code unification
Max Horn
2003-05-30
cleanup
Max Horn
2003-05-30
Modified version of erik's patch #745986: Experimental V2 mouseover stuff
Max Horn
2003-05-30
rewrote Actor::needBgReset related code (this could cause regressions...)
Max Horn
2003-05-29
more camera spliting
Max Horn
2003-05-29
moved camera stuff to own file
Max Horn
2003-05-28
spelling
Max Horn
[next]