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2003-07-15replaced SCUMMVM_VERSION/SCUMMVM_CVS by gScummVMVersion/gScummVMBuildDate/gSc...Max Horn
2003-07-15put GID_MONKEY_SEGA in the correct place (has a micd/mi2 style interface)Jonathan Gray
2003-07-15Patch #771154 (ZAK: yet another doSentence fix); this should fix bug #752293Max Horn
2003-07-15Patch #768260: Help Dialog Update (with some tweaks by me to make the dialog ...Max Horn
2003-07-14temporarily changed this to an error to help track down what is causing the s...Max Horn
2003-07-14reduced duplicate codeMax Horn
2003-07-14fix for bug #769744 (COMI: Trying to append to a nonexistant stream)Max Horn
2003-07-14Compares in V2 are unsigned (at least in Zak).Jochen Hoenicke
2003-07-14fixed up c64_ignorePakCols (it's still a hack and not working properly, but a...Max Horn
2003-07-14proper fix for V1/Zak (and maybe V1/MM, too?) ActorSet-ColorMax Horn
2003-07-14this hack isn't necessary anymore (at least I found no cases where it would b...Max Horn
2003-07-14fix argument checkJonathan Gray
2003-07-14Fix fixmeJames Brown
2003-07-14Allow debugger in full screen modeTravis Howell
2003-07-14Inventory position is the same in both v1 and v2 gamesTravis Howell
2003-07-14zak v1 uses same sound resources as zak v2Travis Howell
2003-07-14Redraw screen when loading v1 saved gameTravis Howell
2003-07-14Split the v1 palette, since there is a minor difference.Travis Howell
2003-07-14Ooops, was in reverse.Travis Howell
2003-07-14A few color fixes for v1/v2Travis Howell
2003-07-14V1 Zak fixes and hacks. (Woo, it rhymes! :)James Brown
2003-07-13workaround for bug #770093 (Zak256 Crash inside of Sphinx)Max Horn
2003-07-13fix for bug #770344 (INDY3EGA: Amiga - Biff's name not shown in fight); this ...Max Horn
2003-07-13workaround for bug #770351Max Horn
2003-07-13For some reason, changing the kSentenceLine color stops highlighting working.Travis Howell
2003-07-13debug/warning/error all automatically output a newlineMax Horn
2003-07-13Correct v1 games inventory positionsTravis Howell
2003-07-13Add correct palette for pc versions of v1 gamesTravis Howell
2003-07-13added some FIXMEsMax Horn
2003-07-13fixed gdi._C64MaskChar decodingMax Horn
2003-07-13reduce code duplication; theoretical masking implementation for C64 costumes,...Max Horn
2003-07-13C64 costumes work now enough to be recognizableMax Horn
2003-07-13Simpler checkTravis Howell
2003-07-13Revert my last change, made some in text text unreadable (black).Travis Howell
2003-07-13Commit fixme to prevent some issues on Amiga verison of MI2Travis Howell
2003-07-13fix x/y limb offsets and transparancy with C64 costume rendererMax Horn
2003-07-13consistent case statement options, and make warnings more usefulJonathan Gray
2003-07-12fix for bug #770311 (at least for V2 games)Max Horn
2003-07-12fix for bug #770308Max Horn
2003-07-12properly show/hide verbs&inventory&sentence during cutscenesMax Horn
2003-07-12fixes for cutscenes in V2 gamesMax Horn
2003-07-12run script 5 in startScene (room transition script, it seems); don't invoke r...Max Horn
2003-07-12undoing my last box change - with the last change in actor.cpp, this should m...Max Horn
2003-07-12adjusted V2 actor position to match original (MM) interpreter; tweaked adjust...Max Horn
2003-07-12remove unused variable which is also incorrectly cast...Jonathan Gray
2003-07-12Preemptive code cleanup to prevent ear damage during certain Euphony tunesJames Brown
2003-07-12fix box coordinates for v1/v2 games (boxes are now contiguous)Max Horn
2003-07-12revert change made in rev 1.140 fixes bug 766109Jonathan Gray
2003-07-12fix existing ego actor change detection codeMax Horn
2003-07-12Add KEY_ALL_SKIP for WinCENicolas Bacca