Age | Commit message (Expand) | Author |
2005-02-11 | Turned HE Mac resource filename generator into generall, whole SCUMM-purpose | Eugene Sandulenko |
2005-01-29 | Add support for Humongous Mac titles in native format. Please test :) | Eugene Sandulenko |
2005-01-29 | Renamed _localScriptList to _localScriptOffsets for clarity | Max Horn |
2005-01-11 | On Fingolfin's suggestion I put back the inclusion of util.h into Rect, for | Torbjörn Andersson |
2005-01-11 | This is probably not the optimal fix, but at least ScummVM compiles again. | Torbjörn Andersson |
2005-01-10 | A little more moving around #include's (last one for today ;-) | Max Horn |
2005-01-06 | Fixed bug #1093845 after discussing with Fingolfin. | Torbjörn Andersson |
2005-01-01 | Updated copyright | Max Horn |
2004-12-19 | to please PalmOS, I moved the _wiz member to ScummEngine_v70he, where it actu... | Gregory Montoir |
2004-12-17 | Reduce code size of resource.cpp to help PalmOS port, by moving util code to ... | Max Horn |
2004-11-28 | Trying to cleanup the volume control mess inside the SCUMM engine: renamed Mu... | Max Horn |
2004-11-27 | moved all the HE wiz stuff to a separate module, with minor cleanups and simp... | Gregory Montoir |
2004-11-27 | Don't use directory param of File::open unless you have to | Max Horn |
2004-11-24 | Fix a`ll engines. They work, though current fix is just temporary. | Eugene Sandulenko |
2004-11-23 | Added Engine::init() method; added return value to Engine::go() | Max Horn |
2004-11-22 | Renamed unkMessage2 to showMessageDialog; use printString() in script_v100he.... | Max Horn |
2004-11-15 | Move most heavy initialization from engine constructor to mainInit() | Eugene Sandulenko |
2004-11-05 | Add patch #1060453 - MIVGA: Actor Scale Patch | Travis Howell |
2004-10-24 | Move number of actors to scumm settings. | Travis Howell |
2004-10-18 | _images not required. | Travis Howell |
2004-10-18 | Add keyboard control for HE80+ games. | Travis Howell |
2004-10-12 | Rename as requested. | Travis Howell |
2004-10-04 | Rename var and enable in COMI. | Travis Howell |
2004-10-04 | Add missing roomOps case for HE games. | Travis Howell |
2004-10-04 | Add some HE99 vars | Travis Howell |
2004-10-01 | Definately Palettes. | Travis Howell |
2004-09-30 | constness | Gregory Montoir |
2004-09-30 | Number of local scripts is no longer constant | Travis Howell |
2004-09-29 | cleanup | Max Horn |
2004-09-28 | talkQueue should be actor specific | Travis Howell |
2004-09-26 | wiz stuff cleanup and o90_unknown1C opcode update | Gregory Montoir |
2004-09-26 | some more pointless cleanup / moving around of stuff :-) | Max Horn |
2004-09-25 | Revert change, breaks draw of objects. | Travis Howell |
2004-09-25 | Cleanup / correction | Max Horn |
2004-09-25 | Fix compilation. | Eugene Sandulenko |
2004-09-24 | Avoid out-of-bounds access in V7_SMOOTH_SCROLLING_HACK mode | Max Horn |
2004-09-23 | Fix array pointer overflows in HE80+ games. | Travis Howell |
2004-09-21 | cleanup | Gregory Montoir |
2004-09-21 | cleanup | Max Horn |
2004-09-21 | cleanup | Max Horn |
2004-09-20 | Moved some init code around (hopefully this'll help PalmOS) | Max Horn |
2004-09-20 | Opcode1C in HE90+ games seems to setup WizImage settings via various cases. | Travis Howell |
2004-09-19 | slightly updated drawWizImage() | Gregory Montoir |
2004-09-19 | Removed some not necessary #defines which could (and did) lead to program | Eugene Sandulenko |
2004-09-18 | Revert last commit by Fingolfin "removed _heV7RoomIntOffsets". | Eugene Sandulenko |
2004-09-18 | removed _heV7RoomIntOffsets | Max Horn |
2004-09-18 | Rename some member vars to avoid _ followed by an uppercase letter. More of t... | Max Horn |
2004-09-18 | Added ScummEngine::printString() convenience method; changed enqueueText to c... | Max Horn |
2004-09-18 | Moved mouse cursor code into ScummEngine subclasses were possible -- this mak... | Max Horn |
2004-09-18 | preliminar AuxQueue support (freddemo intro), some glitches though | Gregory Montoir |