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AgeCommit message (Expand)Author
2004-07-22Correction to VAR tables.Travis Howell
2004-07-20Add support for version key in The DigTravis Howell
2004-07-11Rename varTravis Howell
2004-07-05Merge into new function.Travis Howell
2004-07-04added code for bundle script varsPaweł Kołodziejski
2004-07-03Initialise HE 7.0 sound varsTravis Howell
2004-06-29Implement game detection based on MD5s. This lets us avoid multiple GIDsEugene Sandulenko
2004-06-29Add hack for mouse hotpot in funpackTravis Howell
2004-06-28Enhanced default directory support in the File class; now one can specify arb...Max Horn
2004-06-27Renamed/documented some odd smush/insane varsMax Horn
2004-06-27Another palette change needed for HE 7.0 games.Travis Howell
2004-06-27Renamed some HE-specific variables.Eugene Sandulenko
2004-06-27Moved _Win32ResExtractor to ScummEngine_v6 (and ideally, it should be confine...Max Horn
2004-06-27Fix actor palette in HE 7.0 games.Travis Howell
2004-06-26Add initial support for reading sputm.9x index files. Teach ScummVM about re...Jonathan Gray
2004-06-25Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage againMax Horn
2004-06-25cleanupMax Horn
2004-06-25Check blocksize when reading MAXS, may potentially detect HE versions using i...Jonathan Gray
2004-06-24Add grabCursorFromBuffer() function.Eugene Sandulenko
2004-06-24Phase #1 of HE v7.0+ cursors. Basically it's Win32 resource extractorEugene Sandulenko
2004-06-23Remove HE7 check that wasn't needed and caused resource load failures.Travis Howell
2004-06-23HE 7.0 fixesEugene Sandulenko
2004-06-22HE v7.0+ resources finally fixedEugene Sandulenko
2004-06-21Add some missing codeTravis Howell
2004-06-20changed check to _insaneRunningPaweł Kołodziejski
2004-06-077.0+ HE games have additional indexes. So read it.Eugene Sandulenko
2004-06-03Phase 2 of switching HE to use _heversion. Now unneeded GID's areEugene Sandulenko
2004-06-03Phase 1 of move to _heversion use.Eugene Sandulenko
2004-05-31Added separate HE versioning.Eugene Sandulenko
2004-05-30Remove unnecessary WinCE tweaksNicolas Bacca
2004-04-26locking resource sounds while using them to prevent expirePaweł Kołodziejski
2004-04-17Removed XOR encoding stuff from File class; instead the new Scumm::XORFile cl...Max Horn
2004-04-05Renamed StringTab::backup to StringTab::_default, as that describes better wh...Max Horn
2004-04-05pedantic const correctionMax Horn
2004-04-04got rid of _msgPtrToAdd; slightly improved error checking in addMessageToStack()Max Horn
2004-04-03cleanup StringTab stuffMax Horn
2004-04-02Got rid of _transTextMax Horn
2004-04-02simplify code by integrating a call to translateText() into addMessageToStack...Max Horn
2004-03-29clean up FMUS handling, fix not being able to enable sound debug messagesJonathan Gray
2004-03-28rename displayError() to displayMessage(); fix slightly incorrect usage of th...Max Horn
2004-03-23Alter some HE games settingsTravis Howell
2004-03-19Revamped COMI/DIG speech decoding (this my cause regressions, watch out). Goa...Max Horn
2004-03-19addMessageToStack doesn't have to return anything anymoreMax Horn
2004-03-17Fix for bug #893254 (MI1VGA: Changes in object names are not saved); this may...Max Horn
2004-03-15turn illegal SCUMM var access into an errorMax Horn
2004-03-15disambiguate the two talkingActor() methods (one was a getter, one a setter -...Max Horn
2004-03-15clearMsgQueue now just is a synonym for stopTalk -> remove itMax Horn
2004-03-15After the refactoring it's clearly that _messagePtr can be removed. Hooray, y...Max Horn
2004-03-15refactor use of _messagePtr -> instead of using it as an implicit parameter f...Max Horn
2004-03-15...and mor. Next big thing should be to document the overlay stuff, but that'...Max Horn