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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2004-07-22
Correction to VAR tables.
Travis Howell
2004-07-20
Add support for version key in The Dig
Travis Howell
2004-07-11
Rename var
Travis Howell
2004-07-05
Merge into new function.
Travis Howell
2004-07-04
added code for bundle script vars
Paweł Kołodziejski
2004-07-03
Initialise HE 7.0 sound vars
Travis Howell
2004-06-29
Implement game detection based on MD5s. This lets us avoid multiple GIDs
Eugene Sandulenko
2004-06-29
Add hack for mouse hotpot in funpack
Travis Howell
2004-06-28
Enhanced default directory support in the File class; now one can specify arb...
Max Horn
2004-06-27
Renamed/documented some odd smush/insane vars
Max Horn
2004-06-27
Another palette change needed for HE 7.0 games.
Travis Howell
2004-06-27
Renamed some HE-specific variables.
Eugene Sandulenko
2004-06-27
Moved _Win32ResExtractor to ScummEngine_v6 (and ideally, it should be confine...
Max Horn
2004-06-27
Fix actor palette in HE 7.0 games.
Travis Howell
2004-06-26
Add initial support for reading sputm.9x index files. Teach ScummVM about re...
Jonathan Gray
2004-06-25
Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage again
Max Horn
2004-06-25
cleanup
Max Horn
2004-06-25
Check blocksize when reading MAXS, may potentially detect HE versions using i...
Jonathan Gray
2004-06-24
Add grabCursorFromBuffer() function.
Eugene Sandulenko
2004-06-24
Phase #1 of HE v7.0+ cursors. Basically it's Win32 resource extractor
Eugene Sandulenko
2004-06-23
Remove HE7 check that wasn't needed and caused resource load failures.
Travis Howell
2004-06-23
HE 7.0 fixes
Eugene Sandulenko
2004-06-22
HE v7.0+ resources finally fixed
Eugene Sandulenko
2004-06-21
Add some missing code
Travis Howell
2004-06-20
changed check to _insaneRunning
Paweł Kołodziejski
2004-06-07
7.0+ HE games have additional indexes. So read it.
Eugene Sandulenko
2004-06-03
Phase 2 of switching HE to use _heversion. Now unneeded GID's are
Eugene Sandulenko
2004-06-03
Phase 1 of move to _heversion use.
Eugene Sandulenko
2004-05-31
Added separate HE versioning.
Eugene Sandulenko
2004-05-30
Remove unnecessary WinCE tweaks
Nicolas Bacca
2004-04-26
locking resource sounds while using them to prevent expire
Paweł Kołodziejski
2004-04-17
Removed XOR encoding stuff from File class; instead the new Scumm::XORFile cl...
Max Horn
2004-04-05
Renamed StringTab::backup to StringTab::_default, as that describes better wh...
Max Horn
2004-04-05
pedantic const correction
Max Horn
2004-04-04
got rid of _msgPtrToAdd; slightly improved error checking in addMessageToStack()
Max Horn
2004-04-03
cleanup StringTab stuff
Max Horn
2004-04-02
Got rid of _transText
Max Horn
2004-04-02
simplify code by integrating a call to translateText() into addMessageToStack...
Max Horn
2004-03-29
clean up FMUS handling, fix not being able to enable sound debug messages
Jonathan Gray
2004-03-28
rename displayError() to displayMessage(); fix slightly incorrect usage of th...
Max Horn
2004-03-23
Alter some HE games settings
Travis Howell
2004-03-19
Revamped COMI/DIG speech decoding (this my cause regressions, watch out). Goa...
Max Horn
2004-03-19
addMessageToStack doesn't have to return anything anymore
Max Horn
2004-03-17
Fix for bug #893254 (MI1VGA: Changes in object names are not saved); this may...
Max Horn
2004-03-15
turn illegal SCUMM var access into an error
Max Horn
2004-03-15
disambiguate the two talkingActor() methods (one was a getter, one a setter -...
Max Horn
2004-03-15
clearMsgQueue now just is a synonym for stopTalk -> remove it
Max Horn
2004-03-15
After the refactoring it's clearly that _messagePtr can be removed. Hooray, y...
Max Horn
2004-03-15
refactor use of _messagePtr -> instead of using it as an implicit parameter f...
Max Horn
2004-03-15
...and mor. Next big thing should be to document the overlay stuff, but that'...
Max Horn
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