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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2005-03-12
Add key to toggle speech/subtitles
Travis Howell
2005-03-02
Add two more VARs for HE89+
Travis Howell
2005-02-28
Add support for script cycles used by HE90+ games.
Travis Howell
2005-02-20
Add a few sprite functions.
Travis Howell
2005-02-20
Patch #1121337 (CGA rendering in early LEC titles).
Eugene Sandulenko
2005-02-18
Fix a small bug (wrong mouse cursor is briefly shown) in the F5 menu
Max Horn
2005-02-14
Add basic support for DISK index block in later HE games.
Travis Howell
2005-02-11
Turned HE Mac resource filename generator into generall, whole SCUMM-purpose
Eugene Sandulenko
2005-01-29
Add support for Humongous Mac titles in native format. Please test :)
Eugene Sandulenko
2005-01-29
Renamed _localScriptList to _localScriptOffsets for clarity
Max Horn
2005-01-11
On Fingolfin's suggestion I put back the inclusion of util.h into Rect, for
Torbjörn Andersson
2005-01-11
This is probably not the optimal fix, but at least ScummVM compiles again.
Torbjörn Andersson
2005-01-10
A little more moving around #include's (last one for today ;-)
Max Horn
2005-01-06
Fixed bug #1093845 after discussing with Fingolfin.
Torbjörn Andersson
2005-01-01
Updated copyright
Max Horn
2004-12-19
to please PalmOS, I moved the _wiz member to ScummEngine_v70he, where it actu...
Gregory Montoir
2004-12-17
Reduce code size of resource.cpp to help PalmOS port, by moving util code to ...
Max Horn
2004-11-28
Trying to cleanup the volume control mess inside the SCUMM engine: renamed Mu...
Max Horn
2004-11-27
moved all the HE wiz stuff to a separate module, with minor cleanups and simp...
Gregory Montoir
2004-11-27
Don't use directory param of File::open unless you have to
Max Horn
2004-11-24
Fix a`ll engines. They work, though current fix is just temporary.
Eugene Sandulenko
2004-11-23
Added Engine::init() method; added return value to Engine::go()
Max Horn
2004-11-22
Renamed unkMessage2 to showMessageDialog; use printString() in script_v100he....
Max Horn
2004-11-15
Move most heavy initialization from engine constructor to mainInit()
Eugene Sandulenko
2004-11-05
Add patch #1060453 - MIVGA: Actor Scale Patch
Travis Howell
2004-10-24
Move number of actors to scumm settings.
Travis Howell
2004-10-18
_images not required.
Travis Howell
2004-10-18
Add keyboard control for HE80+ games.
Travis Howell
2004-10-12
Rename as requested.
Travis Howell
2004-10-04
Rename var and enable in COMI.
Travis Howell
2004-10-04
Add missing roomOps case for HE games.
Travis Howell
2004-10-04
Add some HE99 vars
Travis Howell
2004-10-01
Definately Palettes.
Travis Howell
2004-09-30
constness
Gregory Montoir
2004-09-30
Number of local scripts is no longer constant
Travis Howell
2004-09-29
cleanup
Max Horn
2004-09-28
talkQueue should be actor specific
Travis Howell
2004-09-26
wiz stuff cleanup and o90_unknown1C opcode update
Gregory Montoir
2004-09-26
some more pointless cleanup / moving around of stuff :-)
Max Horn
2004-09-25
Revert change, breaks draw of objects.
Travis Howell
2004-09-25
Cleanup / correction
Max Horn
2004-09-25
Fix compilation.
Eugene Sandulenko
2004-09-24
Avoid out-of-bounds access in V7_SMOOTH_SCROLLING_HACK mode
Max Horn
2004-09-23
Fix array pointer overflows in HE80+ games.
Travis Howell
2004-09-21
cleanup
Gregory Montoir
2004-09-21
cleanup
Max Horn
2004-09-21
cleanup
Max Horn
2004-09-20
Moved some init code around (hopefully this'll help PalmOS)
Max Horn
2004-09-20
Opcode1C in HE90+ games seems to setup WizImage settings via various cases.
Travis Howell
2004-09-19
slightly updated drawWizImage()
Gregory Montoir
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