aboutsummaryrefslogtreecommitdiff
path: root/scumm/scumm.h
AgeCommit message (Collapse)Author
2005-04-16Add mouse state VAR for HE 72+ games.Travis Howell
svn-id: r17631
2005-04-16puttmoon GID no longer used.Travis Howell
svn-id: r17614
2005-04-13_stringBuffer can have mutple strings, ie in pajama2 startup.Travis Howell
Add safety check for buffer size. svn-id: r17581
2005-04-13Patches #1164217 "Updated GS Support + Percussion Remapping Patch" andEugene Sandulenko
#1181750 "Updated Native MIDI documentation". Thanks _tom a lot. svn-id: r17571
2005-04-10Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it ↵Max Horn
complies a bit better with our code formatting rules svn-id: r17508
2005-04-10Moved some room loading stuff into a new source fileMax Horn
svn-id: r17496
2005-04-10Got rid of _dynamicRoomOffsetsMax Horn
svn-id: r17494
2005-04-09Pedantic cleanupMax Horn
svn-id: r17490
2005-04-09Overload getStringAddress in subclasses; moved V6-V8 specific res stuff to ↵Max Horn
resource.cpp svn-id: r17489
2005-04-09Got rid of GF_NEW_OPCODESMax Horn
svn-id: r17488
2005-04-09Simplify the substResFileName system a bitMax Horn
svn-id: r17475
2005-04-08Actor layering only matches in freddicoveTravis Howell
svn-id: r17461
2005-04-07The reverse actor layering only applies to pajama3Travis Howell
svn-id: r17432
2005-04-07Add WIP on hePalette.Travis Howell
svn-id: r17431
2005-04-06Moved createResource, resourceStats, expireResources to ResourceManagerMax Horn
svn-id: r17420
2005-04-05getScriptSlot() must start from slot 1, required for nukeArrays() in HE games.Travis Howell
svn-id: r17383
2005-04-04Removed GF_SMALL_NAMESMax Horn
svn-id: r17368
2005-04-04Cleaning up the charset loading code some moreMax Horn
svn-id: r17367
2005-04-03Splitting more methods into multiple overloaded versionsMax Horn
svn-id: r17366
2005-04-03Turned readRoomsOffsets into a virtual methodMax Horn
svn-id: r17363
2005-04-03Split readResTypeList into a normal and a GF_OLD_BUNDLE version; added ↵Max Horn
comments to many of the GF_ feature flags; removed GF_DRAWOBJ_OTHER_ORDER (it was only use by Sam&Max, I switched that to a direct check for Sam&Max) svn-id: r17362
2005-04-03ScummEngine_v4 used to be a subclass of ScummEngine_v3, now it is the other ↵Max Horn
way around; added a new class ScummEngine_v3old, for GF_OLD_BUNDLE games; took advantage of the new inheritance structure and turned various methods into virtual methods which then are overriden in subclasses svn-id: r17346
2005-04-02CleanupTravis Howell
svn-id: r17333
2005-04-01Turned setupRoomObject into a virtual methodMax Horn
svn-id: r17326
2005-03-31Started to move some resource related code into a new class ResourceManager ↵Max Horn
(hypothetic goal for the future: use ResourceManager in ScummEx) svn-id: r17311
2005-03-30Support for direct reading from NES ROM:Eugene Sandulenko
o extend MemoryReadStream with XOR facility o implement MemoryWriteStream o _fileHandle now is a reference to BaseScummFile class and is created on the fly o implement ScummNESFile class which is basically extract_mm_nes utility o update NES MM md5's due to above changes NOTE: to run MM NES now you need to remove *.LFL files and (probably) rename ROM to standard conventional name 'Maniac Mansion (XXX).nes' svn-id: r17300
2005-03-28Moved ObjectClass to object.hMax Horn
svn-id: r17280
2005-03-28Cleaned up the object mode code; removed the friend class ScummEngine from ↵Max Horn
class Gdi; moved dither code to ScummEngine svn-id: r17277
2005-03-27Tie the AKOS code into the new costume infrastructure, tooMax Horn
svn-id: r17259
2005-03-27More costume code restructuringMax Horn
svn-id: r17258
2005-03-27Started to overhaul the costume infrastructure a bit, properly separating ↵Max Horn
the NES costume code in the process (sorry if I broke stuff for the NES folks, but I figure it is better to get this done properly now before we have to untangle the mess later) svn-id: r17257
2005-03-25Moved _roomStrips to class Gdi; put some GFX pre-room init code into the new ↵Max Horn
method Gdi::roomChanged(); some more cleanup svn-id: r17226
2005-03-25Started some cleanup work on class Gdi (in particular, I try to limit that ↵Max Horn
class to GFX decoding only, and moved the screen rendering code out of it) svn-id: r17225
2005-03-25Do not use (non-const) local static variablesMax Horn
svn-id: r17221
2005-03-24Lots of MM NES changes from Quietust and meEugene Sandulenko
o Swap palette entries 0x00 and 0x1D in all necessary places. This gets rid of gray background o added a function NES_loadCostumeSet(int n) in order to do #1 for sprites o Widen screen to 256 pixels and center narrow rooms in it o Partial fix for subtitle rendering, now at least first line is rendered with identation svn-id: r17212
2005-03-18Add string height override for loomTravis Howell
svn-id: r17178
2005-03-16Preliminary support for NES charsets. Colors are wrong and we get glitchesEugene Sandulenko
caused by too narrow screen. Also text clearing doesn't work. svn-id: r17164
2005-03-15Some cleanup/costume code unification. Note: NES costume code probably ↵Max Horn
should be using subclasses; and maybe we should add AKOSLoadedCostume and NESLoadedCostume ? svn-id: r17161
2005-03-15Use better variable names...Max Horn
svn-id: r17160
2005-03-14First attempt to draw NES sprites. There are these problems:Eugene Sandulenko
o Position is not correct o Colors are wrong o No animation o They're not wiped out correctly, maybe because of first problem svn-id: r17137
2005-03-13Preliminary support for MM NES.Eugene Sandulenko
svn-id: r17133
2005-03-12Add key to toggle speech/subtitlesTravis Howell
svn-id: r17082
2005-03-02Add two more VARs for HE89+Travis Howell
Minor cleanup svn-id: r16977
2005-02-28Add support for script cycles used by HE90+ games.Travis Howell
svn-id: r16958
2005-02-20Add a few sprite functions.Travis Howell
svn-id: r16823
2005-02-20Patch #1121337 (CGA rendering in early LEC titles).Eugene Sandulenko
Differences against patch: o Updated documentation o Fixed text colors o Implemented Hercules dithering Ditherers are based on loom ega and monkey ega, so for zak and mm they're wrong, i.e. these games look better than with original ditherers. TODO: Proper ditherers for zak & MM EGA ditherers for VGA SCUMM v5 games svn-id: r16816
2005-02-18Fix a small bug (wrong mouse cursor is briefly shown) in the F5 menuMax Horn
svn-id: r16804
2005-02-14Add basic support for DISK index block in later HE games.Travis Howell
svn-id: r16784
2005-02-11Turned HE Mac resource filename generator into generall, whole SCUMM-purposeEugene Sandulenko
method. Right now it is used to eliminate those Windows HE titles which have different target base names. If you want to use it, then define another entry in substDataFileNameTable[]. If your version with different base name has other features then you need to define GF_MULTIPLE_VERSIONS for main entry and add any additional entries to multiple_versions_md5_settings based on MD5 of the entry. svn-id: r16764
2005-01-29Add support for Humongous Mac titles in native format. Please test :)Eugene Sandulenko
svn-id: r16693