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path: root/scumm/scummvm.cpp
AgeCommit message (Expand)Author
2003-09-05OopsTravis Howell
2003-09-05Add mac check.Travis Howell
2003-09-05Use --platform option, instead of system specific options.Travis Howell
2003-09-05Add atarist and macintosh options, since there seem to be no way to detect ve...Travis Howell
2003-09-04Leave SPK resources in monkey1 disabled too.Travis Howell
2003-09-04monkey has no native midi resources and SPK isn't support yet.Travis Howell
2003-09-04Gave the "monkey" target the same sound flags as the "monkey1" target. AtTorbjörn Andersson
2003-09-03add a bunch of known targets for some of the newer humongous games, maybe we ...Jonathan Gray
2003-09-01Minor cleanup of color cycle resource loadingTravis Howell
2003-08-30Adjust music timer for game with no music support.Travis Howell
2003-08-29Adjust music timerTravis Howell
2003-08-29My last commit was wrong, this is correct solution.Travis Howell
2003-08-29Fix verbs been shown in cutscenes in v1-v2 games if loading/saving during cut...Travis Howell
2003-08-29Change zak room color remapping, so it work correctly after load/save in room...Travis Howell
2003-08-29Fix for bug [770687] MI1: palette effect missingJamieson Christian
2003-08-29make the 2nd gen windows based humongous games that have things like a differ...Jonathan Gray
2003-08-28Leave small_header color cycle resource disabled for now, since it needs addi...Travis Howell
2003-08-27Fix room palette issues in small_header games.Travis Howell
2003-08-26Actually, we used to draw blast text after blast objects. I changed theTorbjörn Andersson
2003-08-24fix for bug #782727 (COMI: no sentence line while inventory is shown) by draw...Max Horn
2003-08-21crude fix for bug #786995 stop arrow keys being sent to scripts as they are c...Jonathan Gray
2003-08-19Cleanup v1/v2 color settings for sentance/inventory/verb area.Travis Howell
2003-08-18change loomtowns target a tadJonathan Gray
2003-08-18add loom towns targetJonathan Gray
2003-08-17Fix text display in verb/inventory area in demo mode of V1 maniac mansionTravis Howell
2003-08-17Fix regressions in MI1 AmigaTravis Howell
2003-08-16Changed fix for hanging MI1 EGA Demo afterJamieson Christian
2003-08-16More corrections to the VAR_MUSIC_TIMERJamieson Christian
2003-08-16Allow right mouse click to skip cutscene (Instead of both) in old games, sinc...Travis Howell
2003-08-16Corrected timing mechanism for RO music streams.Jamieson Christian
2003-08-16Revert to old valueChris Apers
2003-08-16Changed VAR_SOUNDCARD to 0 for MD_NULL MidiDriver,Jamieson Christian
2003-08-15TypoTravis Howell
2003-08-15Fix monkey2 missing sfx regressionTravis Howell
2003-08-15Replaced ADLIB_ALWAYS and ADLIB_PREFERRED with a more flexibleJamieson Christian
2003-08-14Don't create imuse for v1 and v2 games (otherwise getSoundStatus doesn't work).Jochen Hoenicke
2003-08-14add maniacnes target, rather prelimary so people would be well advised not to...Jonathan Gray
2003-08-14Add roland support for loom )ega)Travis Howell
2003-08-14Added support for Roland MT-32 music tracksJamieson Christian
2003-08-14Inital support for v1 maniac sound from HoenickeTravis Howell
2003-08-13Fix monkeyvga hang when using -epcspk/pcjrJamieson Christian
2003-08-13OoopsTravis Howell
2003-08-13Remove warning that shouldn't have been committedTravis Howell
2003-08-13Adds finals changes for choice of sound formats in older games.Travis Howell
2003-08-13Added PC Speaker and PCjr command line options,Jamieson Christian
2003-08-13Give pass its own idTravis Howell
2003-08-12Allowed derefActor() and derefActorSafe() to treat actor 0 as a valid actorTorbjörn Andersson
2003-08-12Add adlib music for indy3ega/loom and adlib sfx, patch #770862Travis Howell
2003-08-10Fix for Bug [785373] SAM: Overlapping music at Bigfoot conventionJamieson Christian
2003-08-10remap F1 to F5 for comi so people don't get the broken in game menuJonathan Gray