Age | Commit message (Expand) | Author |
2003-09-04 | Leave SPK resources in monkey1 disabled too. | Travis Howell |
2003-09-04 | monkey has no native midi resources and SPK isn't support yet. | Travis Howell |
2003-09-04 | Gave the "monkey" target the same sound flags as the "monkey1" target. At | Torbjörn Andersson |
2003-09-03 | add a bunch of known targets for some of the newer humongous games, maybe we ... | Jonathan Gray |
2003-09-01 | Minor cleanup of color cycle resource loading | Travis Howell |
2003-08-30 | Adjust music timer for game with no music support. | Travis Howell |
2003-08-29 | Adjust music timer | Travis Howell |
2003-08-29 | My last commit was wrong, this is correct solution. | Travis Howell |
2003-08-29 | Fix verbs been shown in cutscenes in v1-v2 games if loading/saving during cut... | Travis Howell |
2003-08-29 | Change zak room color remapping, so it work correctly after load/save in room... | Travis Howell |
2003-08-29 | Fix for bug [770687] MI1: palette effect missing | Jamieson Christian |
2003-08-29 | make the 2nd gen windows based humongous games that have things like a differ... | Jonathan Gray |
2003-08-28 | Leave small_header color cycle resource disabled for now, since it needs addi... | Travis Howell |
2003-08-27 | Fix room palette issues in small_header games. | Travis Howell |
2003-08-26 | Actually, we used to draw blast text after blast objects. I changed the | Torbjörn Andersson |
2003-08-24 | fix for bug #782727 (COMI: no sentence line while inventory is shown) by draw... | Max Horn |
2003-08-21 | crude fix for bug #786995 stop arrow keys being sent to scripts as they are c... | Jonathan Gray |
2003-08-19 | Cleanup v1/v2 color settings for sentance/inventory/verb area. | Travis Howell |
2003-08-18 | change loomtowns target a tad | Jonathan Gray |
2003-08-18 | add loom towns target | Jonathan Gray |
2003-08-17 | Fix text display in verb/inventory area in demo mode of V1 maniac mansion | Travis Howell |
2003-08-17 | Fix regressions in MI1 Amiga | Travis Howell |
2003-08-16 | Changed fix for hanging MI1 EGA Demo after | Jamieson Christian |
2003-08-16 | More corrections to the VAR_MUSIC_TIMER | Jamieson Christian |
2003-08-16 | Allow right mouse click to skip cutscene (Instead of both) in old games, sinc... | Travis Howell |
2003-08-16 | Corrected timing mechanism for RO music streams. | Jamieson Christian |
2003-08-16 | Revert to old value | Chris Apers |
2003-08-16 | Changed VAR_SOUNDCARD to 0 for MD_NULL MidiDriver, | Jamieson Christian |
2003-08-15 | Typo | Travis Howell |
2003-08-15 | Fix monkey2 missing sfx regression | Travis Howell |
2003-08-15 | Replaced ADLIB_ALWAYS and ADLIB_PREFERRED with a more flexible | Jamieson Christian |
2003-08-14 | Don't create imuse for v1 and v2 games (otherwise getSoundStatus doesn't work). | Jochen Hoenicke |
2003-08-14 | add maniacnes target, rather prelimary so people would be well advised not to... | Jonathan Gray |
2003-08-14 | Add roland support for loom )ega) | Travis Howell |
2003-08-14 | Added support for Roland MT-32 music tracks | Jamieson Christian |
2003-08-14 | Inital support for v1 maniac sound from Hoenicke | Travis Howell |
2003-08-13 | Fix monkeyvga hang when using -epcspk/pcjr | Jamieson Christian |
2003-08-13 | Ooops | Travis Howell |
2003-08-13 | Remove warning that shouldn't have been committed | Travis Howell |
2003-08-13 | Adds finals changes for choice of sound formats in older games. | Travis Howell |
2003-08-13 | Added PC Speaker and PCjr command line options, | Jamieson Christian |
2003-08-13 | Give pass its own id | Travis Howell |
2003-08-12 | Allowed derefActor() and derefActorSafe() to treat actor 0 as a valid actor | Torbjörn Andersson |
2003-08-12 | Add adlib music for indy3ega/loom and adlib sfx, patch #770862 | Travis Howell |
2003-08-10 | Fix for Bug [785373] SAM: Overlapping music at Bigfoot convention | Jamieson Christian |
2003-08-10 | remap F1 to F5 for comi so people don't get the broken in game menu | Jonathan Gray |
2003-08-08 | remove GF_LOOM | Jonathan Gray |
2003-08-06 | get rid of GF_INDY3 again, and also remove GID_INDY3_256 and GID_INDY3_TOWNS | Max Horn |
2003-08-06 | Add GF_LOOM feature flag for loom games to reduce checks. | Travis Howell |
2003-08-06 | Add GF_INDY3 feature flag for indy3 games to reduce checks | Travis Howell |