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2003-01-12Fix ComI inventory crash, properly.James Brown
svn-id: r6430
2003-01-12fix for the COMI inventory crashMax Horn
svn-id: r6426
2003-01-12Fix game-specific scalers overriding global... when game started from LauncherJames Brown
svn-id: r6414
2003-01-06scaling bug fixMax Horn
svn-id: r6349
2003-01-02Plop in some better disk switching code for CMI - I have no idea how well ↵James Brown
this will work transitioning from a disk1 room to a disk2 room in-game, but it works for bootparams and saved games.. svn-id: r6322
2003-01-02implement temporary state saving for CMIJames Brown
svn-id: r6321
2003-01-01change the zero key to mean slot 10 instead of 0 (autosave) when using ↵Jonathan Gray
save/load hotkeys. feature request #660500 svn-id: r6307
2003-01-01added yet another variable (for mouse-button-hold flags). Now the 'verb ↵Max Horn
widget' shows up, though it is not erased properly svn-id: r6304
2002-12-31more cleanupMax Horn
svn-id: r6292
2002-12-31fix COMI transparency color (but maybe there is a replacement for TRNS in V8?)Max Horn
svn-id: r6287
2002-12-31added V8 support to drawVerbBitmap - not even sure if that is used in COMI, ↵Max Horn
though svn-id: r6286
2002-12-31implemented object drawing (still somewhat broken, we get a 'green screen' ↵Max Horn
effetc :-). Oh yes, this probably breaks save game compatibility for COMI. Oh yeah. As if I would care <g> svn-id: r6285
2002-12-31get rid of DUMP_SCRIPTS; in its place, added run time option '-u' to enabled ↵Max Horn
script dumping svn-id: r6284
2002-12-29cleanupMax Horn
svn-id: r6262
2002-12-29Fix silly typo - thanks max :)James Brown
svn-id: r6253
2002-12-29override var was wrong, update mouse click codeJames Brown
svn-id: r6250
2002-12-28de-verbalise some debug messages (move from debug(1) to debug(2)).. so we ↵James Brown
can see printDebug lines easier svn-id: r6227
2002-12-27cleanupMax Horn
svn-id: r6187
2002-12-26doSentence only takes three params in V8Max Horn
svn-id: r6179
2002-12-26fixed compilation under VC6Paweł Kołodziejski
svn-id: r6165
2002-12-26reuse the old (ugly nasty dreaded) string system for V8, too (by supplying a ↵Max Horn
NUT based CharsetRenderer) svn-id: r6162
2002-12-26Don't go to the save/load screenJames Brown
svn-id: r6157
2002-12-26fixed save/load; more restructuring of the charset rendering codeMax Horn
svn-id: r6154
2002-12-25cleanupMax Horn
svn-id: r6153
2002-12-25seperated classic & old256 rendered (now subclasses of CharsetRenderer)Max Horn
svn-id: r6152
2002-12-25more cleanupMax Horn
svn-id: r6149
2002-12-25moved CharsetRendere into its own header/source file; changed ↵Max Horn
Scumm::_charset into a pointer, to make it possible to use different implementations of it svn-id: r6147
2002-12-25renamed Scumm::charset -> Scumm::_charsetMax Horn
svn-id: r6119
2002-12-24enabled room & local scripts in V8; some more opcodesMax Horn
svn-id: r6105
2002-12-24getting graphics in COMI, woohoo! That's a nice christmas present, isn't it? :-)Max Horn
svn-id: r6103
2002-12-24changed lots of stuff to read data in the V8 format; more changes still ↵Max Horn
needed, and one open problem: V8 IMHD has no obj_id, we need to work around that somehow, not yet sure what the correct way is (two find out, we either need to get into a state where this actually matters, so that we can do trial & error, or we need a disassmbly) svn-id: r6094
2002-12-23set NUM_ACTORS to 80 for COMI; get rid of MAX_ACTORS (use NUM_ACTORS ↵Max Horn
instead); some updates svn-id: r6086
2002-12-23don't loadCharset(1) in V8Max Horn
svn-id: r6072
2002-12-22added some preliminary V8 work. Nope, it is not useful at all, and it ↵Max Horn
doesn't mean we will have CMI support in this millenium, so don't hold your breath svn-id: r6060
2002-12-21Pop-up save dialog should not show forJamieson Christian
compatibility (temporary) state saves. svn-id: r6052
2002-12-21Fixed problem with multiple IMuseDrivers being created.Jamieson Christian
svn-id: r6045
2002-12-21only display popup for savesMax Horn
svn-id: r6041
2002-12-21popup message when save was succesfulMax Horn
svn-id: r6040
2002-12-21Add debug command line fix and config option, patch #655822Travis Howell
svn-id: r6034
2002-12-16Endy, when I am gonna meet you, I'll have to kick, punch and bite you a bit ↵Max Horn
for using the same name for two entierly different classes, then adding new files (and at the same time not removing obsolete files), and finally using the WRONG BLOODY HEADER. I spent an hour to track this one down svn-id: r6004
2002-12-16refactoring: use inheritance to mode the relations between the various ↵Max Horn
engine versions. E.g. the V6 opcodes are now in Scumm_v6, the V5 opcodes in Scumm_v5 (from which we now derive v2-v4. which is a bit odd - maybe we should move the v5 opcodes to Scumm_v3 ?) svn-id: r5994
2002-12-16New debugger core. Doesn't really have anything implemented yet, but is far ↵James Brown
more expandable and userfriendly than our previous. Enable experimental console debugger by default, as I havn't written the text console code yet :) svn-id: r5990
2002-12-14moved the console code to gui/console.cpp; make it actually printout ↵Max Horn
something. Note that this is WORK IN PROGRESS! I know it is incomplete, no need to tell me that svn-id: r5952
2002-12-14Commit some junk in-case I don't get time to finish this tonight and ↵James Brown
Fingolfin starts working on it :) svn-id: r5949
2002-12-13cleanupMax Horn
svn-id: r5933
2002-12-13cleaned up autosave codeMax Horn
svn-id: r5926
2002-12-12Tidy one or two things up for future V1/V2/V8 SCUMM support.James Brown
svn-id: r5915
2002-12-11Patch #652194: Handling Ctrl-<key>Max Horn
svn-id: r5907
2002-12-09cleanupMax Horn
svn-id: r5893
2002-12-04removed obsolete getDefaultGUIColor and some FIXMEsMax Horn
svn-id: r5840