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path: root/scumm/scummvm.cpp
AgeCommit message (Expand)Author
2003-09-11Roland updates only applies ot PC versions.Travis Howell
2003-09-10Check for Roland patch in loom and monkeyega, give better error if patch not ...Travis Howell
2003-09-10fix for bug #770042 (LOOM: Some bits of dialogue are repeated)Max Horn
2003-09-09cleanup; fix for bug #795942 (COMI: text display off screen) and #785760 (COM...Max Horn
2003-09-09replaced all use of scale items with scale slots. This allowed me to get rid ...Max Horn
2003-09-08make even more use of Scumm::_musicEngine; added MusicEngine::setMasterVolumeMax Horn
2003-09-08renamed VersionSettings -> TargetSettings and also renamed some of its member...Max Horn
2003-09-08Reduce PalmOS data segementChris Apers
2003-09-08Amiga V3 music updates from unused.Travis Howell
2003-09-07added common base class MusicEngine for iMuse/iMuseDigital/Player_V123 (initi...Max Horn
2003-09-07Add music player for Amiga versions of indy3ega/loom from unused.Travis Howell
2003-09-06implemented FOA keyboard fightingMax Horn
2003-09-06Remove sound looping hack for v2 amiga games.Travis Howell
2003-09-06Don't let Amiga and Platform options cancel each other out for Amiga support.Travis Howell
2003-09-05Add to config as int for now.Travis Howell
2003-09-05OopsTravis Howell
2003-09-05Add mac check.Travis Howell
2003-09-05Use --platform option, instead of system specific options.Travis Howell
2003-09-05Add atarist and macintosh options, since there seem to be no way to detect ve...Travis Howell
2003-09-04Leave SPK resources in monkey1 disabled too.Travis Howell
2003-09-04monkey has no native midi resources and SPK isn't support yet.Travis Howell
2003-09-04Gave the "monkey" target the same sound flags as the "monkey1" target. AtTorbjörn Andersson
2003-09-03add a bunch of known targets for some of the newer humongous games, maybe we ...Jonathan Gray
2003-09-01Minor cleanup of color cycle resource loadingTravis Howell
2003-08-30Adjust music timer for game with no music support.Travis Howell
2003-08-29Adjust music timerTravis Howell
2003-08-29My last commit was wrong, this is correct solution.Travis Howell
2003-08-29Fix verbs been shown in cutscenes in v1-v2 games if loading/saving during cut...Travis Howell
2003-08-29Change zak room color remapping, so it work correctly after load/save in room...Travis Howell
2003-08-29Fix for bug [770687] MI1: palette effect missingJamieson Christian
2003-08-29make the 2nd gen windows based humongous games that have things like a differ...Jonathan Gray
2003-08-28Leave small_header color cycle resource disabled for now, since it needs addi...Travis Howell
2003-08-27Fix room palette issues in small_header games.Travis Howell
2003-08-26Actually, we used to draw blast text after blast objects. I changed theTorbjörn Andersson
2003-08-24fix for bug #782727 (COMI: no sentence line while inventory is shown) by draw...Max Horn
2003-08-21crude fix for bug #786995 stop arrow keys being sent to scripts as they are c...Jonathan Gray
2003-08-19Cleanup v1/v2 color settings for sentance/inventory/verb area.Travis Howell
2003-08-18change loomtowns target a tadJonathan Gray
2003-08-18add loom towns targetJonathan Gray
2003-08-17Fix text display in verb/inventory area in demo mode of V1 maniac mansionTravis Howell
2003-08-17Fix regressions in MI1 AmigaTravis Howell
2003-08-16Changed fix for hanging MI1 EGA Demo afterJamieson Christian
2003-08-16More corrections to the VAR_MUSIC_TIMERJamieson Christian
2003-08-16Allow right mouse click to skip cutscene (Instead of both) in old games, sinc...Travis Howell
2003-08-16Corrected timing mechanism for RO music streams.Jamieson Christian
2003-08-16Revert to old valueChris Apers
2003-08-16Changed VAR_SOUNDCARD to 0 for MD_NULL MidiDriver,Jamieson Christian
2003-08-15TypoTravis Howell
2003-08-15Fix monkey2 missing sfx regressionTravis Howell
2003-08-15Replaced ADLIB_ALWAYS and ADLIB_PREFERRED with a more flexibleJamieson Christian