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path: root/scumm/scummvm.cpp
AgeCommit message (Expand)Author
2003-01-29add ability to specify language for comi see scummvm -h for possible valuesJonathan Gray
2003-01-26Patch 671031: Fix for MI1 intro crash + others (move new objectJames Brown
2003-01-26LCA03 sync: Modified version of the untrap patch, debuggerJames Brown
2003-01-24LCA'03 commit: Fix talking where no sound hardware is presentJames Brown
2003-01-17Possible hack to get the cannons firing. Of course... well, they still don't ...James Brown
2003-01-16Patch 668634: Actor iteration fixJames Brown
2003-01-16Dumb, dumb, DUMB typo. :)James Brown
2003-01-16Some cleanup, implementation of setKeyScript (F1 now attempts to start the sa...James Brown
2003-01-16first blastText version. this is work in progress (note that e.g. text is not...Max Horn
2003-01-13Early init of the scaler - to prevent ComI trying to use a huge window by def...James Brown
2003-01-13fixed checkRange output; added checkRange call to drawObject; cleanupMax Horn
2003-01-13fix off by one errorMax Horn
2003-01-13added V8 scaling codeMax Horn
2003-01-12Fix ComI inventory crash, properly.James Brown
2003-01-12fix for the COMI inventory crashMax Horn
2003-01-12Fix game-specific scalers overriding global... when game started from LauncherJames Brown
2003-01-06scaling bug fixMax Horn
2003-01-02Plop in some better disk switching code for CMI - I have no idea how well thi...James Brown
2003-01-02implement temporary state saving for CMIJames Brown
2003-01-01change the zero key to mean slot 10 instead of 0 (autosave) when using save/l...Jonathan Gray
2003-01-01added yet another variable (for mouse-button-hold flags). Now the 'verb widge...Max Horn
2002-12-31more cleanupMax Horn
2002-12-31fix COMI transparency color (but maybe there is a replacement for TRNS in V8?)Max Horn
2002-12-31added V8 support to drawVerbBitmap - not even sure if that is used in COMI, t...Max Horn
2002-12-31implemented object drawing (still somewhat broken, we get a 'green screen' ef...Max Horn
2002-12-31get rid of DUMP_SCRIPTS; in its place, added run time option '-u' to enabled ...Max Horn
2002-12-29cleanupMax Horn
2002-12-29Fix silly typo - thanks max :)James Brown
2002-12-29override var was wrong, update mouse click codeJames Brown
2002-12-28de-verbalise some debug messages (move from debug(1) to debug(2)).. so we can...James Brown
2002-12-27cleanupMax Horn
2002-12-26doSentence only takes three params in V8Max Horn
2002-12-26fixed compilation under VC6Paweł Kołodziejski
2002-12-26reuse the old (ugly nasty dreaded) string system for V8, too (by supplying a ...Max Horn
2002-12-26Don't go to the save/load screenJames Brown
2002-12-26fixed save/load; more restructuring of the charset rendering codeMax Horn
2002-12-25cleanupMax Horn
2002-12-25seperated classic & old256 rendered (now subclasses of CharsetRenderer)Max Horn
2002-12-25more cleanupMax Horn
2002-12-25moved CharsetRendere into its own header/source file; changed Scumm::_charset...Max Horn
2002-12-25renamed Scumm::charset -> Scumm::_charsetMax Horn
2002-12-24enabled room & local scripts in V8; some more opcodesMax Horn
2002-12-24getting graphics in COMI, woohoo! That's a nice christmas present, isn't it? :-)Max Horn
2002-12-24changed lots of stuff to read data in the V8 format; more changes still neede...Max Horn
2002-12-23set NUM_ACTORS to 80 for COMI; get rid of MAX_ACTORS (use NUM_ACTORS instead)...Max Horn
2002-12-23don't loadCharset(1) in V8Max Horn
2002-12-22added some preliminary V8 work. Nope, it is not useful at all, and it doesn't...Max Horn
2002-12-21Pop-up save dialog should not show forJamieson Christian
2002-12-21Fixed problem with multiple IMuseDrivers being created.Jamieson Christian
2002-12-21only display popup for savesMax Horn