Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-07-18 | Add Indy3 FM Towns support, patch #773434 | Travis Howell | |
svn-id: r9062 | |||
2003-07-17 | Make the Amiga option costumes/palette only again. | Travis Howell | |
svn-id: r9057 | |||
2003-07-15 | Fix for Bug [766851] ALL: MIDI fragment repeats after close ups | Jamieson Christian | |
Adjusted default _saveSound value used by S&M (whose value is assumed by pre-S&M games). Corrected save/load music behavior for non-temporary saves. (Until this default value change, the incorrect behavior would almost never manifest itself, so existing savegames should be fine.) svn-id: r9035 | |||
2003-07-14 | this hack isn't necessary anymore (at least I found no cases where it would ↵ | Max Horn | |
be needed) svn-id: r9017 | |||
2003-07-14 | Fix fixme | James Brown | |
svn-id: r9012 | |||
2003-07-14 | Allow debugger in full screen mode | Travis Howell | |
svn-id: r9011 | |||
2003-07-14 | zak v1 uses same sound resources as zak v2 | Travis Howell | |
svn-id: r9002 | |||
2003-07-14 | Split the v1 palette, since there is a minor difference. | Travis Howell | |
svn-id: r8999 | |||
2003-07-14 | V1 Zak fixes and hacks. (Woo, it rhymes! :) | James Brown | |
svn-id: r8996 | |||
2003-07-13 | workaround for bug #770093 (Zak256 Crash inside of Sphinx) | Max Horn | |
svn-id: r8995 | |||
2003-07-13 | Add correct palette for pc versions of v1 games | Travis Howell | |
Add some correct colors for v1 games svn-id: r8988 | |||
2003-07-13 | fixed gdi._C64MaskChar decoding | Max Horn | |
svn-id: r8973 | |||
2003-07-12 | run script 5 in startScene (room transition script, it seems); don't invoke ↵ | Max Horn | |
runInputScript(4) - it is not needed (runInputScript will be called by checkExecVerbs), and causes the buggy 'What is' command behavior); fixed V2 sentence line svn-id: r8955 | |||
2003-07-12 | fix existing ego actor change detection code | Max Horn | |
svn-id: r8941 | |||
2003-07-12 | Add KEY_ALL_SKIP for WinCE | Nicolas Bacca | |
svn-id: r8939 | |||
2003-07-11 | Update the 16-colour palette if the user changes the Amiga setting from | Torbjörn Andersson | |
the options dialog. svn-id: r8910 | |||
2003-07-11 | Using Amiga palette with 16 color Amiga versions only | Travis Howell | |
svn-id: r8905 | |||
2003-07-11 | Add amiga pallete for Amiga versions | Travis Howell | |
svn-id: r8904 | |||
2003-07-08 | fix warning | Max Horn | |
svn-id: r8865 | |||
2003-07-08 | Use the correct size (I hope) for decoding _C64MaskChar (whatever that is). | Torbjörn Andersson | |
This should improve ScummVM's chances of surviving long enough to crash in the V1 costume renderer instead. svn-id: r8851 | |||
2003-07-07 | don't say 'saved/loaded' when the message is only displayed on saves anyway | Max Horn | |
svn-id: r8845 | |||
2003-07-06 | added GID_PUTTPUTT game id for puttputt games to prevent use samnmax hacks | Paweł Kołodziejski | |
svn-id: r8807 | |||
2003-07-06 | Add change from Hibernatus | Travis Howell | |
svn-id: r8787 | |||
2003-07-05 | Put check it right place | Travis Howell | |
svn-id: r8769 | |||
2003-07-05 | make f5 menu work in > v2 16 colour games | Jonathan Gray | |
svn-id: r8768 | |||
2003-07-05 | Don | Travis Howell | |
't attempt to play music/sfx in v1 games svn-id: r8767 | |||
2003-07-04 | added some very limited support for Mac Loom (text is now properly centered ↵ | Max Horn | |
around x:160 instead of x:0); added (commented out) copyprot bypass (but since I am not sure if there was ever a Mac Loom w/o codes, am not sure if this ever should be enabled); added comment regarding the Mac Loom sound format svn-id: r8737 | |||
2003-07-03 | code transformation on setScaleItem: this shows that rtScaleTable's are ↵ | Max Horn | |
actually (almost) the same as scale slots in V8. svn-id: r8719 | |||
2003-07-02 | removed #include "boxes.h" from scumm.h; cleaned up AdjustBoxResult ↵ | Max Horn | |
definition & usage; properly deal with larger box distances, thus partially fixing Zak on the airport (but original seems to have used a very different algorithm, so this really is only a partial fix) svn-id: r8710 | |||
2003-07-02 | cleanup | Max Horn | |
svn-id: r8698 | |||
2003-06-26 | fix double-load on startup (for -x option) | Max Horn | |
svn-id: r8657 | |||
2003-06-26 | added getOBIMFromObject and getObjectImage methods; changed code to use those | Max Horn | |
svn-id: r8651 | |||
2003-06-26 | added ResourceIterator, replacing two of the old ↵ | Max Horn | |
findResource/findResourceSmall function - contraty to those, this approach is thread safe svn-id: r8650 | |||
2003-06-25 | more const qualifiers | Max Horn | |
svn-id: r8649 | |||
2003-06-25 | added some const qualifiers; moved _bundle & _current_cd_sound from class ↵ | Max Horn | |
Scumm to class Sound; some other tweaks svn-id: r8648 | |||
2003-06-22 | make smush pausing while GUI is up reentrant | Max Horn | |
svn-id: r8639 | |||
2003-06-22 | fix for bug #755166 (clear click state after loading a game) | Max Horn | |
svn-id: r8638 | |||
2003-06-22 | don't try to delete calloc'd mem either | Jonathan Gray | |
svn-id: r8602 | |||
2003-06-22 | don't try to delete malloc'd memory | Jonathan Gray | |
svn-id: r8601 | |||
2003-06-21 | support F-keys in V2 games | Max Horn | |
svn-id: r8576 | |||
2003-06-19 | add id for segacd monkey island and don't attempt to play sbl sounds for now | Jonathan Gray | |
svn-id: r8555 | |||
2003-06-15 | moved GameId declaration to common/engine.h (more logical); moved scumm ↵ | Max Horn | |
specific stuff from gameDetector.h to scumm.h; cleaned up some #includes (ideally, never #include something in a header file if you can avoid it - this cuts down interdepencies) svn-id: r8496 | |||
2003-06-15 | made stuff in class Sound protected where possible; moved ↵ | Max Horn | |
readCreativeVocFile to imuse_digi.cpp and turned it into a static function; put the DigitalTrackInfo stuff into sound.cpp (keeping it private); removed #includes from sound.h (this cuts down interdependencies a little) svn-id: r8493 | |||
2003-06-15 | cleanup | Max Horn | |
svn-id: r8492 | |||
2003-06-15 | fix leak | Jonathan Gray | |
svn-id: r8490 | |||
2003-06-14 | Fix for bug #751782 (Quitting during SMUSH movies doesn't always work) | Max Horn | |
svn-id: r8483 | |||
2003-06-14 | Patch #754151: Removed READ_*_UNALIGNED and always read stuff bytewise; ↵ | Max Horn | |
augmented by some more changes of mine svn-id: r8482 | |||
2003-06-14 | small fix | Max Horn | |
svn-id: r8474 | |||
2003-06-14 | renamed _bcr -> _costumeRenderer | Max Horn | |
svn-id: r8473 | |||
2003-06-14 | oops | Jonathan Gray | |
svn-id: r8472 |