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2003-07-18Add Indy3 FM Towns support, patch #773434Travis Howell
svn-id: r9062
2003-07-17Make the Amiga option costumes/palette only again.Travis Howell
svn-id: r9057
2003-07-15Fix for Bug [766851] ALL: MIDI fragment repeats after close upsJamieson Christian
Adjusted default _saveSound value used by S&M (whose value is assumed by pre-S&M games). Corrected save/load music behavior for non-temporary saves. (Until this default value change, the incorrect behavior would almost never manifest itself, so existing savegames should be fine.) svn-id: r9035
2003-07-14this hack isn't necessary anymore (at least I found no cases where it would ↵Max Horn
be needed) svn-id: r9017
2003-07-14Fix fixmeJames Brown
svn-id: r9012
2003-07-14Allow debugger in full screen modeTravis Howell
svn-id: r9011
2003-07-14zak v1 uses same sound resources as zak v2Travis Howell
svn-id: r9002
2003-07-14Split the v1 palette, since there is a minor difference.Travis Howell
svn-id: r8999
2003-07-14V1 Zak fixes and hacks. (Woo, it rhymes! :)James Brown
svn-id: r8996
2003-07-13workaround for bug #770093 (Zak256 Crash inside of Sphinx)Max Horn
svn-id: r8995
2003-07-13Add correct palette for pc versions of v1 gamesTravis Howell
Add some correct colors for v1 games svn-id: r8988
2003-07-13fixed gdi._C64MaskChar decodingMax Horn
svn-id: r8973
2003-07-12run script 5 in startScene (room transition script, it seems); don't invoke ↵Max Horn
runInputScript(4) - it is not needed (runInputScript will be called by checkExecVerbs), and causes the buggy 'What is' command behavior); fixed V2 sentence line svn-id: r8955
2003-07-12fix existing ego actor change detection codeMax Horn
svn-id: r8941
2003-07-12Add KEY_ALL_SKIP for WinCENicolas Bacca
svn-id: r8939
2003-07-11Update the 16-colour palette if the user changes the Amiga setting fromTorbjörn Andersson
the options dialog. svn-id: r8910
2003-07-11Using Amiga palette with 16 color Amiga versions onlyTravis Howell
svn-id: r8905
2003-07-11Add amiga pallete for Amiga versionsTravis Howell
svn-id: r8904
2003-07-08fix warningMax Horn
svn-id: r8865
2003-07-08Use the correct size (I hope) for decoding _C64MaskChar (whatever that is).Torbjörn Andersson
This should improve ScummVM's chances of surviving long enough to crash in the V1 costume renderer instead. svn-id: r8851
2003-07-07don't say 'saved/loaded' when the message is only displayed on saves anywayMax Horn
svn-id: r8845
2003-07-06added GID_PUTTPUTT game id for puttputt games to prevent use samnmax hacksPaweł Kołodziejski
svn-id: r8807
2003-07-06Add change from HibernatusTravis Howell
svn-id: r8787
2003-07-05Put check it right placeTravis Howell
svn-id: r8769
2003-07-05make f5 menu work in > v2 16 colour gamesJonathan Gray
svn-id: r8768
2003-07-05DonTravis Howell
't attempt to play music/sfx in v1 games svn-id: r8767
2003-07-04added some very limited support for Mac Loom (text is now properly centered ↵Max Horn
around x:160 instead of x:0); added (commented out) copyprot bypass (but since I am not sure if there was ever a Mac Loom w/o codes, am not sure if this ever should be enabled); added comment regarding the Mac Loom sound format svn-id: r8737
2003-07-03code transformation on setScaleItem: this shows that rtScaleTable's are ↵Max Horn
actually (almost) the same as scale slots in V8. svn-id: r8719
2003-07-02removed #include "boxes.h" from scumm.h; cleaned up AdjustBoxResult ↵Max Horn
definition & usage; properly deal with larger box distances, thus partially fixing Zak on the airport (but original seems to have used a very different algorithm, so this really is only a partial fix) svn-id: r8710
2003-07-02cleanupMax Horn
svn-id: r8698
2003-06-26fix double-load on startup (for -x option)Max Horn
svn-id: r8657
2003-06-26added getOBIMFromObject and getObjectImage methods; changed code to use thoseMax Horn
svn-id: r8651
2003-06-26added ResourceIterator, replacing two of the old ↵Max Horn
findResource/findResourceSmall function - contraty to those, this approach is thread safe svn-id: r8650
2003-06-25more const qualifiersMax Horn
svn-id: r8649
2003-06-25added some const qualifiers; moved _bundle & _current_cd_sound from class ↵Max Horn
Scumm to class Sound; some other tweaks svn-id: r8648
2003-06-22make smush pausing while GUI is up reentrantMax Horn
svn-id: r8639
2003-06-22fix for bug #755166 (clear click state after loading a game)Max Horn
svn-id: r8638
2003-06-22don't try to delete calloc'd mem eitherJonathan Gray
svn-id: r8602
2003-06-22don't try to delete malloc'd memoryJonathan Gray
svn-id: r8601
2003-06-21support F-keys in V2 gamesMax Horn
svn-id: r8576
2003-06-19add id for segacd monkey island and don't attempt to play sbl sounds for nowJonathan Gray
svn-id: r8555
2003-06-15moved GameId declaration to common/engine.h (more logical); moved scumm ↵Max Horn
specific stuff from gameDetector.h to scumm.h; cleaned up some #includes (ideally, never #include something in a header file if you can avoid it - this cuts down interdepencies) svn-id: r8496
2003-06-15made stuff in class Sound protected where possible; moved ↵Max Horn
readCreativeVocFile to imuse_digi.cpp and turned it into a static function; put the DigitalTrackInfo stuff into sound.cpp (keeping it private); removed #includes from sound.h (this cuts down interdependencies a little) svn-id: r8493
2003-06-15cleanupMax Horn
svn-id: r8492
2003-06-15fix leakJonathan Gray
svn-id: r8490
2003-06-14Fix for bug #751782 (Quitting during SMUSH movies doesn't always work)Max Horn
svn-id: r8483
2003-06-14Patch #754151: Removed READ_*_UNALIGNED and always read stuff bytewise; ↵Max Horn
augmented by some more changes of mine svn-id: r8482
2003-06-14small fixMax Horn
svn-id: r8474
2003-06-14renamed _bcr -> _costumeRendererMax Horn
svn-id: r8473
2003-06-14oopsJonathan Gray
svn-id: r8472