Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-10-13 | init random seed with time | Max Horn | |
svn-id: r10784 | |||
2003-10-13 | init random seed with time | Max Horn | |
svn-id: r10783 | |||
2003-10-13 | cleanup; got rid of Gdi::_palette_mod in favor of Gdi::_roomPalette | Max Horn | |
svn-id: r10778 | |||
2003-10-13 | sufficient to set _roomPalette at the start for V6+ games, since they don't ↵ | Max Horn | |
modify the _roomPalette, ever svn-id: r10777 | |||
2003-10-13 | _roomPalette needs to be reset for all scumm games now. | Travis Howell | |
Otherwise get blank screen in dig/ft/comi. svn-id: r10775 | |||
2003-10-13 | samdemo doesn't set VAR_SAVELOADDIALOG_KEY | Travis Howell | |
svn-id: r10774 | |||
2003-10-12 | some more target<->game cleanup | Max Horn | |
svn-id: r10769 | |||
2003-10-12 | some renaming for more consistent terminology (although we might want to ↵ | Max Horn | |
reevaluate this): 'target' is what is in your config file; 'game' is what a frontend provide. E.g. the scumm frontend provides the game 'monkeyvga', and my config file has target 'monkeyvga-ger' configured to use that game svn-id: r10766 | |||
2003-10-12 | cleanup | Max Horn | |
svn-id: r10764 | |||
2003-10-12 | code simplification | Max Horn | |
svn-id: r10762 | |||
2003-10-12 | sfx_volume and music_volume were swapped | Max Horn | |
svn-id: r10761 | |||
2003-10-12 | mac loom uses different var. | Travis Howell | |
svn-id: r10749 | |||
2003-10-10 | some cleanup | Max Horn | |
svn-id: r10720 | |||
2003-10-09 | Disable unused Scumm version (8) in PalmOS port. | Chris Apers | |
svn-id: r10704 | |||
2003-10-08 | new config manager. not everything is completed, and some things will still ↵ | Max Horn | |
be changed, but it seems to work well enough to put it into CVS svn-id: r10687 | |||
2003-10-08 | Fixed Indy4-Towns music settings, plus small multi-midi quirk | Jamieson Christian | |
svn-id: r10680 | |||
2003-10-07 | Set up MDT_TOWNS on remainder of FM-TOWNS targets | Jamieson Christian | |
svn-id: r10665 | |||
2003-10-06 | Fix text when room scrolls in game versions < 3. | Travis Howell | |
Manual redraw of verbs areas isn't require after reload of game in loom/loomcd, causes glitches in some locations. svn-id: r10648 | |||
2003-10-05 | cleanup | Max Horn | |
svn-id: r10620 | |||
2003-10-05 | Preliminary preparation for new YM2612 FM emulator. | Jamieson Christian | |
All the hooks are in, but actual implementation needs to be checked for portability. svn-id: r10615 | |||
2003-10-05 | factor out common gfx_mode/fullscreen setup code from the game engines into ↵ | Max Horn | |
the main code (maybe putting this into the Engine constructor would be better, though?) svn-id: r10611 | |||
2003-10-05 | correct for towns version | Jonathan Gray | |
svn-id: r10602 | |||
2003-10-05 | This should fix distaff display after reload in loom/loomcd. | Travis Howell | |
svn-id: r10601 | |||
2003-10-04 | use namespace Common a bit more; don't zero the RNG in scumm (else the seed ↵ | Max Horn | |
gets reset); remove obsolete 256 color blending code svn-id: r10592 | |||
2003-10-04 | fix target name | Jonathan Gray | |
svn-id: r10585 | |||
2003-10-04 | add indy4 towns target, untested but if the demo is any indication I don't ↵ | Jonathan Gray | |
see why it wouldn't work svn-id: r10584 | |||
2003-10-04 | let adlib/native music for indydemo work | Jonathan Gray | |
svn-id: r10580 | |||
2003-10-03 | introduced namespace Scumm; made #include statements use scumm/ prefix ↵ | Max Horn | |
explicitly svn-id: r10571 | |||
2003-10-03 | Potential fix for bug #816086 | Max Horn | |
svn-id: r10566 | |||
2003-10-03 | Adjust timer for Amiga version of Monkey Island 1. | Travis Howell | |
svn-id: r10559 | |||
2003-10-03 | This is used in Amiga version of Monkey Island 1. | Travis Howell | |
svn-id: r10558 | |||
2003-10-03 | added getMusicTimer() to class MusicEngine; this allows some nice code ↵ | Max Horn | |
cleanup; also added an error() invocation to find out if certain code is still needed svn-id: r10556 | |||
2003-10-02 | renamed class Scumm to ScummEngine (consisten with other engine names; also ↵ | Max Horn | |
makes room for a potential 'Scumm' namespace) svn-id: r10549 | |||
2003-10-02 | Fix for Bug [815851] DOTT: MT-32 MIDI priority | Jamieson Christian | |
Favor 'ROL ' resources over 'GMD ' if --native-mt32 is selected. svn-id: r10537 | |||
2003-09-30 | MDT_ADLIB for Indy3Towns (for YM2612 kludge) | Jamieson Christian | |
svn-id: r10505 | |||
2003-09-30 | Add two more HE targets | Travis Howell | |
svn-id: r10495 | |||
2003-09-28 | added two HE games | Paweł Kołodziejski | |
svn-id: r10466 | |||
2003-09-28 | Fix problem of verbs areas always been shown after reload in V1-V2 games. | Travis Howell | |
Seems to fix problem of distaff highlights after reload in loom [ega]. Could cause regression in fm towns games. svn-id: r10455 | |||
2003-09-28 | Added terminate() to the MusicEngine and publicized | Jamieson Christian | |
the iMuse implementation. This allows the termination sequence to be done BEFORE object destruction, so that the destructor is not making calls that may not be appropriate during object destruction. (Virtual functions were the concern, although I'm not sure any of that was happening anyway. Oh well, better to be safe than sorry.) I implemented an empty terminate() in the base class, but the other MusicEngine derivatives may have stuff in their destructors that should be moved to this method. I didn't check. svn-id: r10452 | |||
2003-09-27 | some minor cleanup | Max Horn | |
svn-id: r10437 | |||
2003-09-25 | Fix for Bug [810564] ALL: missing instruments with native MT-32 | Jamieson Christian | |
As defined in Patch [811623] MT-32 patch for Bug 810564 Added a channel mask to MPU-401 devices so that --native-mt32 may force the device to use only the subset of MIDI channels actually supported by the MT-32. Also added a best-guess interpretation of iMuse Part priority in the SysEx 0x00 msg, since part priorities become more of an issue when the channel count is cramped. svn-id: r10409 | |||
2003-09-25 | added HE game | Paweł Kołodziejski | |
svn-id: r10405 | |||
2003-09-24 | Disable Palyer_V2A on PalmOS, since the source doesn't compile with it | Chris Apers | |
svn-id: r10397 | |||
2003-09-24 | More Amiga V2/V3 sound updates from _Q_: | Travis Howell | |
1. A Player_MOD class, basically acts as a simplified mixer that mixes at 60Hz intervals (or whatever interval you specify), this gives smooth music playback in player_v3a 2. Some changes to player_v3a as a result of #1, including reduced music volume 3. player_v2a, and the necessary additions to scummvm.cpp/scumm.h svn-id: r10392 | |||
2003-09-24 | added HE game putt race | Paweł Kołodziejski | |
svn-id: r10388 | |||
2003-09-23 | added two HE games | Paweł Kołodziejski | |
svn-id: r10387 | |||
2003-09-23 | correct description, are these demos in the correct section of version ↵ | Jonathan Gray | |
ordering by the way? run strings or similiar over the .w32 files and play match the strings svn-id: r10372 | |||
2003-09-23 | added two different versions of HE demos | Paweł Kołodziejski | |
svn-id: r10371 | |||
2003-09-21 | Fix #807291 | Travis Howell | |
svn-id: r10344 | |||
2003-09-18 | added initial support for building our 4 adventure engines as loadable ↵ | Max Horn | |
modules; right now only work on OS X; once we add more build rules, other systems with dlopen() should work, too (e.g. Linux); Windows support may come later. This is still very much WIP svn-id: r10304 |