aboutsummaryrefslogtreecommitdiff
path: root/scumm/scummvm.cpp
AgeCommit message (Collapse)Author
2003-03-18add GF_DEFAULT_TO_1X_SCALERJonathan Gray
svn-id: r6830
2003-03-17split waitForTimer func, update for smush,Paweł Kołodziejski
btw, switching scalers while playing smush movies doesn't work or at least SDL backend, it hang on SDL_SetVideo func svn-id: r6818
2003-03-09rest of patch #655594: Handling Y/N questionsMax Horn
svn-id: r6784
2003-03-08added yet another sanity check (assert); fixed long standing evil bug in ↵Max Horn
getObjNewDir / getObjOldDir svn-id: r6763
2003-03-07ah yeah, I did that on purpose. Really. Just wanted to check if everybody is ↵Max Horn
paying attention svn-id: r6757
2003-03-07cleanup toSimpleDir: should be easier to understand this way, and hopefully ↵Max Horn
fixes the valgrind warnings svn-id: r6755
2003-03-07implemented formating string error for each enginePaweł Kołodziejski
svn-id: r6744
2003-03-07fixed OOB acces (thx valgrind)Max Horn
svn-id: r6731
2003-03-06and more cleanupPaweł Kołodziejski
svn-id: r6718
2003-03-04if a script triggers a load, immediatly perform it (this also covers the ↵Max Horn
case where the user requests a load while a SMUSH video is playing. This avoids the annoying affect of seeing 1 frame of the old room immediately after you requested the load svn-id: r6687
2003-03-04added some asserts; added a hack that helps the COMI demoMax Horn
svn-id: r6684
2003-03-03enable newgui f5 dialog for comi as per erik's patchJonathan Gray
svn-id: r6676
2003-03-01removed the single big VersionSettings list; instead, the simon & scumm ↵Max Horn
modules now keep their target lists seperatly (and when we add BASS, it can have its own target list) svn-id: r6652
2003-02-27patch #689164 comi verb coin hack by erik, fixes the verb coin drawing ↵Jonathan Gray
behind the inventory svn-id: r6642
2003-02-08more access cleanup; also reorderd some method/function declarations in ↵Max Horn
class Scumm svn-id: r6593
2003-01-29add ability to specify language for comi see scummvm -h for possible valuesJonathan Gray
svn-id: r6567
2003-01-26Patch 671031: Fix for MI1 intro crash + others (move new objectJames Brown
clearing code into a more generic function, and call it earlier) svn-id: r6548
2003-01-26LCA03 sync: Modified version of the untrap patch, debuggerJames Brown
savegame/loadgame changes, attempts at making the ComI save/load screen (F1) work. The savegame part of the screen does not work due to a crash, the load part SHOULD... but something resets the saveload flags before they are processed (help! :) svn-id: r6545
2003-01-24LCA'03 commit: Fix talking where no sound hardware is presentJames Brown
svn-id: r6536
2003-01-17Possible hack to get the cannons firing. Of course... well, they still don't ↵James Brown
quite work :) svn-id: r6487
2003-01-16Patch 668634: Actor iteration fixJames Brown
svn-id: r6484
2003-01-16Dumb, dumb, DUMB typo. :)James Brown
svn-id: r6481
2003-01-16Some cleanup, implementation of setKeyScript (F1 now attempts to start the ↵James Brown
save/load menu, albiet fails due to a crash in BlastText) svn-id: r6480
2003-01-16first blastText version. this is work in progress (note that e.g. text is ↵Max Horn
not clipped, and the extra information is not removed) svn-id: r6472
2003-01-13Early init of the scaler - to prevent ComI trying to use a huge window by ↵James Brown
default. This may require porters to make a small backend change, not to reinit a scaler on hotswap if the display has not been init_size'ed. svn-id: r6449
2003-01-13fixed checkRange output; added checkRange call to drawObject; cleanupMax Horn
svn-id: r6447
2003-01-13fix off by one errorMax Horn
svn-id: r6442
2003-01-13added V8 scaling codeMax Horn
svn-id: r6440
2003-01-12Fix ComI inventory crash, properly.James Brown
svn-id: r6430
2003-01-12fix for the COMI inventory crashMax Horn
svn-id: r6426
2003-01-12Fix game-specific scalers overriding global... when game started from LauncherJames Brown
svn-id: r6414
2003-01-06scaling bug fixMax Horn
svn-id: r6349
2003-01-02Plop in some better disk switching code for CMI - I have no idea how well ↵James Brown
this will work transitioning from a disk1 room to a disk2 room in-game, but it works for bootparams and saved games.. svn-id: r6322
2003-01-02implement temporary state saving for CMIJames Brown
svn-id: r6321
2003-01-01change the zero key to mean slot 10 instead of 0 (autosave) when using ↵Jonathan Gray
save/load hotkeys. feature request #660500 svn-id: r6307
2003-01-01added yet another variable (for mouse-button-hold flags). Now the 'verb ↵Max Horn
widget' shows up, though it is not erased properly svn-id: r6304
2002-12-31more cleanupMax Horn
svn-id: r6292
2002-12-31fix COMI transparency color (but maybe there is a replacement for TRNS in V8?)Max Horn
svn-id: r6287
2002-12-31added V8 support to drawVerbBitmap - not even sure if that is used in COMI, ↵Max Horn
though svn-id: r6286
2002-12-31implemented object drawing (still somewhat broken, we get a 'green screen' ↵Max Horn
effetc :-). Oh yes, this probably breaks save game compatibility for COMI. Oh yeah. As if I would care <g> svn-id: r6285
2002-12-31get rid of DUMP_SCRIPTS; in its place, added run time option '-u' to enabled ↵Max Horn
script dumping svn-id: r6284
2002-12-29cleanupMax Horn
svn-id: r6262
2002-12-29Fix silly typo - thanks max :)James Brown
svn-id: r6253
2002-12-29override var was wrong, update mouse click codeJames Brown
svn-id: r6250
2002-12-28de-verbalise some debug messages (move from debug(1) to debug(2)).. so we ↵James Brown
can see printDebug lines easier svn-id: r6227
2002-12-27cleanupMax Horn
svn-id: r6187
2002-12-26doSentence only takes three params in V8Max Horn
svn-id: r6179
2002-12-26fixed compilation under VC6Paweł Kołodziejski
svn-id: r6165
2002-12-26reuse the old (ugly nasty dreaded) string system for V8, too (by supplying a ↵Max Horn
NUT based CharsetRenderer) svn-id: r6162
2002-12-26Don't go to the save/load screenJames Brown
svn-id: r6157