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path: root/scumm/scummvm.cpp
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2003-08-06get rid of GF_INDY3 again, and also remove GID_INDY3_256 and GID_INDY3_TOWNSMax Horn
svn-id: r9554
2003-08-06Add GF_LOOM feature flag for loom games to reduce checks.Travis Howell
Will make it easier to add loom fm towns target in future. svn-id: r9547
2003-08-06Add GF_INDY3 feature flag for indy3 games to reduce checksTravis Howell
Remove GF_ADLIB_DEFAULT since it is no longer used svn-id: r9546
2003-08-06snmidemo is adlin resources only, other than intro.Travis Howell
snmdemo is midi resources only, double checked svn-id: r9535
2003-08-06Reverted too muchTravis Howell
Add note about missing code in simon svn-id: r9531
2003-08-05getting rid of g_mixer; removing lots of whitespaceMax Horn
svn-id: r9527
2003-08-05cleanupMax Horn
svn-id: r9509
2003-08-05RevertTravis Howell
svn-id: r9500
2003-08-05This sam and max demo includes midi tracksTravis Howell
svn-id: r9499
2003-08-05Humongous Games should use native midi drivers if available, since music ↵Travis Howell
resources are MIDI type. svn-id: r9483
2003-08-05Add adlib music improvements for indy3/monkeyega/monkeyvga and cleanups from ↵Travis Howell
patch #770862 svn-id: r9480
2003-08-02removed OSystem::set_mouse_pos (I hope I didn't break any backends, but if I ↵Max Horn
did it should be trivial to get them working again) svn-id: r9391
2003-08-01more descriptive title for mac ft demoJonathan Gray
svn-id: r9353
2003-07-31added support for FT mac demoMax Horn
svn-id: r9351
2003-07-31spelling (bug #781028)Max Horn
svn-id: r9342
2003-07-31back disable warnings into stdafx.h, vc6 is lack of warnings supportPaweł Kołodziejski
svn-id: r9337
2003-07-31Disabled unknown pragma warning in MSVC-6.Jamieson Christian
svn-id: r9320
2003-07-30the VC warning for unknown pragmas is now gloabally disabled, no need to ↵Max Horn
work around it locally svn-id: r9300
2003-07-29Add option for the demo included in Maniac Mansion (Classic version)Travis Howell
svn-id: r9279
2003-07-28no need to zero these variables twiceMax Horn
svn-id: r9254
2003-07-28removed _encbyte (it's only used locally)Max Horn
svn-id: r9252
2003-07-28Patch #715991: Quit Confirmation Dialog (feature request #642721) with some ↵Max Horn
tweaks by me svn-id: r9210
2003-07-22Changed "SCALLING" to "SCALING".Torbjörn Andersson
svn-id: r9134
2003-07-22fix for bug #770704Max Horn
svn-id: r9115
2003-07-21Fix for #775275 : debugger support on WinCENicolas Bacca
svn-id: r9114
2003-07-21Fix for bug #770690 and bug #774783Max Horn
svn-id: r9110
2003-07-20fixed warningsPaweł Kołodziejski
svn-id: r9096
2003-07-20Revert my bad codeTravis Howell
svn-id: r9094
2003-07-20fix for bug #758542Max Horn
svn-id: r9088
2003-07-20merged checkKeyHit/convertKeysToClicks/getKeyInput into processKbd - their ↵Max Horn
separation served no purpose but made it much harder to understand the code. Also, this opens up possibilities to cleanup the code svn-id: r9085
2003-07-19moved some functions out of scummvm.cpp into more appropriate files; ↵Max Horn
rearranged stuff inside scummvm.cpp to be grouped a bit more logical svn-id: r9083
2003-07-18Add Indy3 FM Towns support, patch #773434Travis Howell
svn-id: r9062
2003-07-17Make the Amiga option costumes/palette only again.Travis Howell
svn-id: r9057
2003-07-15Fix for Bug [766851] ALL: MIDI fragment repeats after close upsJamieson Christian
Adjusted default _saveSound value used by S&M (whose value is assumed by pre-S&M games). Corrected save/load music behavior for non-temporary saves. (Until this default value change, the incorrect behavior would almost never manifest itself, so existing savegames should be fine.) svn-id: r9035
2003-07-14this hack isn't necessary anymore (at least I found no cases where it would ↵Max Horn
be needed) svn-id: r9017
2003-07-14Fix fixmeJames Brown
svn-id: r9012
2003-07-14Allow debugger in full screen modeTravis Howell
svn-id: r9011
2003-07-14zak v1 uses same sound resources as zak v2Travis Howell
svn-id: r9002
2003-07-14Split the v1 palette, since there is a minor difference.Travis Howell
svn-id: r8999
2003-07-14V1 Zak fixes and hacks. (Woo, it rhymes! :)James Brown
svn-id: r8996
2003-07-13workaround for bug #770093 (Zak256 Crash inside of Sphinx)Max Horn
svn-id: r8995
2003-07-13Add correct palette for pc versions of v1 gamesTravis Howell
Add some correct colors for v1 games svn-id: r8988
2003-07-13fixed gdi._C64MaskChar decodingMax Horn
svn-id: r8973
2003-07-12run script 5 in startScene (room transition script, it seems); don't invoke ↵Max Horn
runInputScript(4) - it is not needed (runInputScript will be called by checkExecVerbs), and causes the buggy 'What is' command behavior); fixed V2 sentence line svn-id: r8955
2003-07-12fix existing ego actor change detection codeMax Horn
svn-id: r8941
2003-07-12Add KEY_ALL_SKIP for WinCENicolas Bacca
svn-id: r8939
2003-07-11Update the 16-colour palette if the user changes the Amiga setting fromTorbjörn Andersson
the options dialog. svn-id: r8910
2003-07-11Using Amiga palette with 16 color Amiga versions onlyTravis Howell
svn-id: r8905
2003-07-11Add amiga pallete for Amiga versionsTravis Howell
svn-id: r8904
2003-07-08fix warningMax Horn
svn-id: r8865