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path: root/scumm/smush/insane.cpp
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2003-12-27get rid of _noSubtitles, use ConfigManager directly instead; clean up some ↵Max Horn
IMuseDigital oddities svn-id: r11966
2003-12-25some changes to digital imusePaweł Kołodziejski
svn-id: r11907
2003-12-25start sound call directly digital imuse, only script part handled by ↵Paweł Kołodziejski
mainloop of scumm script svn-id: r11906
2003-12-25Spelling. Yes, I'm a hypocrite :)James Brown
svn-id: r11904
2003-12-25Fixed bug when Ben disappeared after some battles.Eugene Sandulenko
Fixed bug with correct scene ending behaviour, now FT Mac Demo is completable. Fixed some bugs with cavefish actor. Cleanup. svn-id: r11897
2003-12-22Moved bundle music code from class Sound to IMuseDigital (seems more ↵Max Horn
natural; and allows for various cleanup) svn-id: r11846
2003-12-21tiny cleanupMax Horn
svn-id: r11837
2003-12-20Added last chunk of code. Now here are just the bugs to kill.Eugene Sandulenko
svn-id: r11791
2003-12-18o Fix warningsEugene Sandulenko
svn-id: r11751
2003-12-18o Merged some variables into array, so simplifying the codeEugene Sandulenko
o Fix bugs o Some mineroad support svn-id: r11750
2003-12-16 o Another batch of proper variables namingEugene Sandulenko
o Implemented support functions for every scene o Started work on IACT containing scenes IACT for insane would be INSANE Action rater that IMUSE Action svn-id: r11691
2003-12-15fixed warningPaweł Kołodziejski
svn-id: r11646
2003-12-15 o Outstanding seeking bug is fixedEugene Sandulenko
o Killed many bugs in actors' handlers o Implemented rest of the actors svn-id: r11643
2003-12-14 o Made mouse more responsiveEugene Sandulenko
o Cleanup svn-id: r11628
2003-12-14 o Mouse support addedEugene Sandulenko
o Fix bug with enemy not approaching Ben svn-id: r11627
2003-12-13fixed warningsPaweł Kołodziejski
svn-id: r11613
2003-12-13 o Fix bug which crashed scummvm in some casesEugene Sandulenko
svn-id: r11611
2003-12-13 o first scene is completable, although it seems to me that enemy movingEugene Sandulenko
is wrong, as he never approaches Ben o fix warnings o more correct names to some procedures o cleanup svn-id: r11610
2003-12-12 o Fixed playback. Now you see Ben fallingEugene Sandulenko
o Next batch of enemy code implemented o Cleanup svn-id: r11595
2003-12-10 o CleanupEugene Sandulenko
o Enemies' bikes started to show svn-id: r11548
2003-12-09Fixed bug with Ben's animation disappearing at max horizontal speed.Eugene Sandulenko
svn-id: r11537
2003-12-09Add preliminary support for Mac FT demo insane.Eugene Sandulenko
svn-id: r11536
2003-12-08Now Ben is visible, but kicking animation because of some bug is not visibleEugene Sandulenko
at speed = +3. To reach first insane scene press ESC during non-interactive scene to skip seek error. svn-id: r11531
2003-12-08fixed warningsPaweł Kołodziejski
svn-id: r11529
2003-12-08First INSANE scene started to show up things. Actually you can controlEugene Sandulenko
Ben by keyboard and crash. Video looping is still buggy and may crash scummvm. Also whole scene looping is disabled and you get forwarded to next scene. Graphics glitches, Ben has just corpse and opponent is not drawn at all. Smush player was extended with video seeking methods, although incomplete. svn-id: r11527
2003-12-06Make FT DOS demo happy with INSANE precompiled.Eugene Sandulenko
To escape within INSANE scene only option is to exit scummvm with Alt+X. svn-id: r11509
2003-12-06Preliminary support for FT INSANE is added. To enable the code defineEugene Sandulenko
INSANE in config.h. But only non-interactive parts work and there is no insane scene skip. Only one choice during those scenes is Ctrl+X. svn-id: r11507