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path: root/scumm/sound.cpp
AgeCommit message (Expand)Author
2004-10-17Rename opcodeTravis Howell
2004-10-13Add initual sound looping support for HE 70+ games.Travis Howell
2004-10-08Unfortunately still not perfect.Travis Howell
2004-09-29Use FM-TOWNS consistentlyMax Horn
2004-09-28Rename remaining OSystem methods to match our coding guidelinesMax Horn
2004-09-28Changed more of the actor class members to match our coding guidelines (in th...Max Horn
2004-09-27Fix endian problems with some HE sound code; also: better code to determine t...Max Horn
2004-09-21Fix memory leakMax Horn
2004-09-21Switch order to prevent warningTravis Howell
2004-09-21No longer needed.Travis Howell
2004-09-20Ooops, was off by one again.Travis Howell
2004-09-19Actually check if a sound is active, if the sound is outside music engine.Travis Howell
2004-09-15*** empty log message ***Travis Howell
2004-09-15OoopsTravis Howell
2004-09-15A bit saferTravis Howell
2004-09-13Sound ids 10000 - 10008 seems to be sound channels in HE70+ games.Travis Howell
2004-09-10Correct HSHD soundsTravis Howell
2004-09-06stubsTravis Howell
2004-09-06Not every speech file has the extra header.Travis Howell
2004-09-06Skip extra speech header in HE 80+ gamesTravis Howell
2004-09-05Caused music regression.Travis Howell
2004-09-04Should use _numSounds too.Travis Howell
2004-09-02*** empty log message ***Travis Howell
2004-09-02Add extra sound check for HE gamesTravis Howell
2004-09-02HE games should check _numSounds to check whether sound type is music.Travis Howell
2004-09-01HE 80+ speech files aren't encodedTravis Howell
2004-08-30Add some WIP code for HE games.Travis Howell
2004-08-30HE 7.0+ games don'yt use imuseTravis Howell
2004-08-29Add a few akos codesTravis Howell
2004-08-29Add some charset codes for HE 7.2 gasmesTravis Howell
2004-08-28Sound change for later HE 7.x gamesTravis Howell
2004-08-28Safety checkTravis Howell
2004-08-27Correct music skip value for HE 7.2Travis Howell
2004-08-26HE 7.2 games use @ as charset codeTravis Howell
2004-08-26More code/stubs for HE 7.2 gamesTravis Howell
2004-08-26Add some stubs for HE 7.2Travis Howell
2004-08-24init var.Travis Howell
2004-08-22Basic start on freddemo (old version)Travis Howell
2004-08-22Switch to debug channelTravis Howell
2004-08-21Removed some obsolete TODO commentsMax Horn
2004-08-21Missed a spotTravis Howell
2004-08-21Missed one spotTravis Howell
2004-08-09Add patch #999887 - Possible fix for bug #998276Travis Howell
2004-08-09Fix bug #780922 - SAM: Conroy doesn't stop singing when escaping cutsceneTravis Howell
2004-07-26Load SMUSH files and NUT fonts from mac container files, too (done that by ad...Max Horn
2004-07-26Add support for the mac (rescumm) container file format used by Sam&Max and D...Max Horn
2004-07-24Remove lefts overs of old hackTravis Howell
2004-07-24Corrtection from disasm., mouth sync uses speech timing.Travis Howell
2004-07-19removed not needed code and moved pause mixer after pause imusePaweł Kołodziejski
2004-07-17Alter check, since later games set VAR elsewhere.Travis Howell