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path: root/scumm/sound.cpp
AgeCommit message (Expand)Author
2005-04-27Add some basic support for pjgames.Travis Howell
2005-04-25No music file in lost/smaller.Travis Howell
2005-04-25Read index of music file in HE games at startup.Travis Howell
2005-04-24Corection a few more heversion checks, caused music regression.Travis Howell
2005-04-20Replaced the platform specific GF_FOO switches (using _platform instead now)Max Horn
2005-04-20Replace all GF_HUMONGOUS use with _heversion.Travis Howell
2005-04-19Add RIFF sound type.Travis Howell
2005-04-18Use correct music offsets for HE games, only a few demos use wrong tunes now.Travis Howell
2005-04-16Disable again, some sounds loop forever.Travis Howell
2005-04-10Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it c...Max Horn
2005-04-09Simplify the substResFileName system a bitMax Horn
2005-04-09Add comment to TODOTravis Howell
2005-04-06Moved createResource, resourceStats, expireResources to ResourceManagerMax Horn
2005-04-04Renamed getActiveChannelSoundID to getSoundID and fixed its semantics to avoi...Max Horn
2005-04-04Missed a function.Travis Howell
2005-04-04Muddled ifsTravis Howell
2005-04-04Add 8 sound channel support for HE gamesTravis Howell
2005-03-31Started to move some resource related code into a new class ResourceManager (...Max Horn
2005-03-30Support for direct reading from NES ROM:Eugene Sandulenko
2005-03-13Fix spyozon regressionTravis Howell
2005-03-12PlayingSoundHandle -> SoundHandle; also, turned the handle activity check int...Max Horn
2005-03-12Broke HE music loopingTravis Howell
2005-03-12Add key to toggle speech/subtitlesTravis Howell
2005-03-09changing AudioDataType -> SoundType, so now the constant names match the name...Max Horn
2005-03-09Add HE sound todosTravis Howell
2005-03-08Add HE100 difference in opcode.Travis Howell
2005-02-15Re-phrased comment to make it sound more like the fact it is and less likeTorbjörn Andersson
2005-02-15This should keep ScummVM from trying to free invalid pointers. I hope.Torbjörn Andersson
2005-02-14Correct sound TAG for Backyard sports gamesTravis Howell
2005-02-14Add basic support for DISK index block in later HE games.Travis Howell
2005-02-11Turned HE Mac resource filename generator into generall, whole SCUMM-purposeEugene Sandulenko
2005-01-30OoopsTravis Howell
2005-01-30Check sound queue for music in HE games.Travis Howell
2005-01-30Music regression in some HE games.Travis Howell
2005-01-30HE100 differenceTravis Howell
2005-01-30Speech filename difference in Macintosh version of HE60 games.Travis Howell
2005-01-29Add support for Humongous Mac titles in native format. Please test :)Eugene Sandulenko
2005-01-28Use class Mutex instead of MutexRefMax Horn
2005-01-20Check for negative sound offset.Travis Howell
2005-01-10system.h was being included in tons of places, without any good reason; reduc...Max Horn
2005-01-09Moving AppendableAudioStream into SCUMM engine, as it is only used thereMax Horn
2005-01-01Updated copyrightMax Horn
2004-12-27Merge startSfxSound into startTalkSoundMax Horn
2004-12-27Added 'sound types' to the mixer - for now, only plain (for the premixer), SF...Max Horn
2004-12-17Reduce code size of resource.cpp to help PalmOS port, by moving util code to ...Max Horn
2004-12-11change loadVOCFromStream to take a reference instead of a pointer (to a stream)Max Horn
2004-11-28Changed parameter order of SoundMixer::playInputStream to match that of playRawMax Horn
2004-10-17Rename opcodeTravis Howell
2004-10-13Add initual sound looping support for HE 70+ games.Travis Howell
2004-10-08Unfortunately still not perfect.Travis Howell