Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-05-10 | Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' ↵ | Max Horn | |
because we already have many classes with that name) svn-id: r18039 | |||
2005-05-10 | Moved class File and the MD5 stuff to namespace Common | Max Horn | |
svn-id: r18037 | |||
2005-05-10 | Check that speech file is open. | Travis Howell | |
svn-id: r18028 | |||
2005-05-09 | Add a few more md5s | Travis Howell | |
Set sfxMode mode for speech in HE games again. svn-id: r17985 | |||
2005-05-08 | Should be an error now. | Travis Howell | |
svn-id: r17966 | |||
2005-05-08 | HE games queue speech as sound resource 1. | Travis Howell | |
svn-id: r17965 | |||
2005-05-01 | Add extra cases for readdemo. | Travis Howell | |
svn-id: r17879 | |||
2005-04-29 | Some sound resources in soccer2004 are compressed too. | Travis Howell | |
Add Moonbase demo, as testing target only. svn-id: r17866 | |||
2005-04-27 | Add some basic support for pjgames. | Travis Howell | |
svn-id: r17831 | |||
2005-04-25 | No music file in lost/smaller. | Travis Howell | |
svn-id: r17799 | |||
2005-04-25 | Read index of music file in HE games at startup. | Travis Howell | |
Only reliable way to always get correct music tracks. svn-id: r17798 | |||
2005-04-24 | Corection a few more heversion checks, caused music regression. | Travis Howell | |
svn-id: r17785 | |||
2005-04-20 | Replaced the platform specific GF_FOO switches (using _platform instead now) | Max Horn | |
svn-id: r17716 | |||
2005-04-20 | Replace all GF_HUMONGOUS use with _heversion. | Travis Howell | |
Make HE60 specific to puttdemo, since it is unqie. Other HE60 games changed to HE 61. svn-id: r17698 | |||
2005-04-19 | Add RIFF sound type. | Travis Howell | |
svn-id: r17688 | |||
2005-04-18 | Use correct music offsets for HE games, only a few demos use wrong tunes now. | Travis Howell | |
Get all music details for HE games from one function only. svn-id: r17662 | |||
2005-04-16 | Disable again, some sounds loop forever. | Travis Howell | |
svn-id: r17619 | |||
2005-04-10 | Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it ↵ | Max Horn | |
complies a bit better with our code formatting rules svn-id: r17508 | |||
2005-04-09 | Simplify the substResFileName system a bit | Max Horn | |
svn-id: r17475 | |||
2005-04-09 | Add comment to TODO | Travis Howell | |
Check that string pointer exists, before reading data. Don't attempt to play speech in soccer2004, since it uses compression. svn-id: r17470 | |||
2005-04-06 | Moved createResource, resourceStats, expireResources to ResourceManager | Max Horn | |
svn-id: r17420 | |||
2005-04-04 | Renamed getActiveChannelSoundID to getSoundID and fixed its semantics to ↵ | Max Horn | |
avoid race conditions svn-id: r17377 | |||
2005-04-04 | Missed a function. | Travis Howell | |
svn-id: r17374 | |||
2005-04-04 | Muddled ifs | Travis Howell | |
svn-id: r17373 | |||
2005-04-04 | Add 8 sound channel support for HE games | Travis Howell | |
-Allows sound looping to work Added support for WAVE format musuc used in later HE100 games. svn-id: r17372 | |||
2005-03-31 | Started to move some resource related code into a new class ResourceManager ↵ | Max Horn | |
(hypothetic goal for the future: use ResourceManager in ScummEx) svn-id: r17311 | |||
2005-03-30 | Support for direct reading from NES ROM: | Eugene Sandulenko | |
o extend MemoryReadStream with XOR facility o implement MemoryWriteStream o _fileHandle now is a reference to BaseScummFile class and is created on the fly o implement ScummNESFile class which is basically extract_mm_nes utility o update NES MM md5's due to above changes NOTE: to run MM NES now you need to remove *.LFL files and (probably) rename ROM to standard conventional name 'Maniac Mansion (XXX).nes' svn-id: r17300 | |||
2005-03-13 | Fix spyozon regression | Travis Howell | |
svn-id: r17113 | |||
2005-03-12 | PlayingSoundHandle -> SoundHandle; also, turned the handle activity check ↵ | Max Horn | |
into a mixer method svn-id: r17106 | |||
2005-03-12 | Broke HE music looping | Travis Howell | |
svn-id: r17089 | |||
2005-03-12 | Add key to toggle speech/subtitles | Travis Howell | |
svn-id: r17082 | |||
2005-03-09 | changing AudioDataType -> SoundType, so now the constant names match the ↵ | Max Horn | |
name of the data type / the SoundMixer method names svn-id: r17052 | |||
2005-03-09 | Add HE sound todos | Travis Howell | |
svn-id: r17050 | |||
2005-03-08 | Add HE100 difference in opcode. | Travis Howell | |
svn-id: r17033 | |||
2005-02-15 | Re-phrased comment to make it sound more like the fact it is and less like | Torbjörn Andersson | |
a "FIXME". svn-id: r16797 | |||
2005-02-15 | This should keep ScummVM from trying to free invalid pointers. I hope. | Torbjörn Andersson | |
svn-id: r16796 | |||
2005-02-14 | Correct sound TAG for Backyard sports games | Travis Howell | |
Fix memory leak. svn-id: r16789 | |||
2005-02-14 | Add basic support for DISK index block in later HE games. | Travis Howell | |
svn-id: r16784 | |||
2005-02-11 | Turned HE Mac resource filename generator into generall, whole SCUMM-purpose | Eugene Sandulenko | |
method. Right now it is used to eliminate those Windows HE titles which have different target base names. If you want to use it, then define another entry in substDataFileNameTable[]. If your version with different base name has other features then you need to define GF_MULTIPLE_VERSIONS for main entry and add any additional entries to multiple_versions_md5_settings based on MD5 of the entry. svn-id: r16764 | |||
2005-01-30 | Ooops | Travis Howell | |
svn-id: r16707 | |||
2005-01-30 | Check sound queue for music in HE games. | Travis Howell | |
Avoid extra sound channel. svn-id: r16706 | |||
2005-01-30 | Music regression in some HE games. | Travis Howell | |
svn-id: r16705 | |||
2005-01-30 | HE100 difference | Travis Howell | |
svn-id: r16703 | |||
2005-01-30 | Speech filename difference in Macintosh version of HE60 games. | Travis Howell | |
svn-id: r16699 | |||
2005-01-29 | Add support for Humongous Mac titles in native format. Please test :) | Eugene Sandulenko | |
svn-id: r16693 | |||
2005-01-28 | Use class Mutex instead of MutexRef | Max Horn | |
svn-id: r16679 | |||
2005-01-20 | Check for negative sound offset. | Travis Howell | |
svn-id: r16602 | |||
2005-01-10 | system.h was being included in tons of places, without any good reason; ↵ | Max Horn | |
reduced this (total dependencies on system.h went down from 193 to 85 files) svn-id: r16527 | |||
2005-01-09 | Moving AppendableAudioStream into SCUMM engine, as it is only used there | Max Horn | |
svn-id: r16494 | |||
2005-01-01 | Updated copyright | Max Horn | |
svn-id: r16398 |