Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-02-15 | Re-phrased comment to make it sound more like the fact it is and less like | Torbjörn Andersson | |
a "FIXME". svn-id: r16797 | |||
2005-02-15 | This should keep ScummVM from trying to free invalid pointers. I hope. | Torbjörn Andersson | |
svn-id: r16796 | |||
2005-02-14 | Correct sound TAG for Backyard sports games | Travis Howell | |
Fix memory leak. svn-id: r16789 | |||
2005-02-14 | Add basic support for DISK index block in later HE games. | Travis Howell | |
svn-id: r16784 | |||
2005-02-11 | Turned HE Mac resource filename generator into generall, whole SCUMM-purpose | Eugene Sandulenko | |
method. Right now it is used to eliminate those Windows HE titles which have different target base names. If you want to use it, then define another entry in substDataFileNameTable[]. If your version with different base name has other features then you need to define GF_MULTIPLE_VERSIONS for main entry and add any additional entries to multiple_versions_md5_settings based on MD5 of the entry. svn-id: r16764 | |||
2005-01-30 | Ooops | Travis Howell | |
svn-id: r16707 | |||
2005-01-30 | Check sound queue for music in HE games. | Travis Howell | |
Avoid extra sound channel. svn-id: r16706 | |||
2005-01-30 | Music regression in some HE games. | Travis Howell | |
svn-id: r16705 | |||
2005-01-30 | HE100 difference | Travis Howell | |
svn-id: r16703 | |||
2005-01-30 | Speech filename difference in Macintosh version of HE60 games. | Travis Howell | |
svn-id: r16699 | |||
2005-01-29 | Add support for Humongous Mac titles in native format. Please test :) | Eugene Sandulenko | |
svn-id: r16693 | |||
2005-01-28 | Use class Mutex instead of MutexRef | Max Horn | |
svn-id: r16679 | |||
2005-01-20 | Check for negative sound offset. | Travis Howell | |
svn-id: r16602 | |||
2005-01-10 | system.h was being included in tons of places, without any good reason; ↵ | Max Horn | |
reduced this (total dependencies on system.h went down from 193 to 85 files) svn-id: r16527 | |||
2005-01-09 | Moving AppendableAudioStream into SCUMM engine, as it is only used there | Max Horn | |
svn-id: r16494 | |||
2005-01-01 | Updated copyright | Max Horn | |
svn-id: r16398 | |||
2004-12-27 | Merge startSfxSound into startTalkSound | Max Horn | |
svn-id: r16338 | |||
2004-12-27 | Added 'sound types' to the mixer - for now, only plain (for the premixer), ↵ | Max Horn | |
SFX and music; volume is now controlled based on the sound type svn-id: r16330 | |||
2004-12-17 | Reduce code size of resource.cpp to help PalmOS port, by moving util code to ↵ | Max Horn | |
a new file util.cpp and sound resource code to sound.cpp svn-id: r16105 | |||
2004-12-11 | change loadVOCFromStream to take a reference instead of a pointer (to a stream) | Max Horn | |
svn-id: r16035 | |||
2004-11-28 | Changed parameter order of SoundMixer::playInputStream to match that of playRaw | Max Horn | |
svn-id: r15950 | |||
2004-10-17 | Rename opcode | Travis Howell | |
svn-id: r15581 | |||
2004-10-13 | Add initual sound looping support for HE 70+ games. | Travis Howell | |
svn-id: r15538 | |||
2004-10-08 | Unfortunately still not perfect. | Travis Howell | |
svn-id: r15460 | |||
2004-09-29 | Use FM-TOWNS consistently | Max Horn | |
svn-id: r15345 | |||
2004-09-28 | Rename remaining OSystem methods to match our coding guidelines | Max Horn | |
svn-id: r15332 | |||
2004-09-28 | Changed more of the actor class members to match our coding guidelines (in ↵ | Max Horn | |
the future, when adding new member vars here, please always use our conventions, i.e. prefix them with _ and use CamelBackStyle svn-id: r15331 | |||
2004-09-27 | Fix endian problems with some HE sound code; also: better code to determine ↵ | Max Horn | |
the size of the SDAT chunk svn-id: r15315 | |||
2004-09-21 | Fix memory leak | Max Horn | |
svn-id: r15221 | |||
2004-09-21 | Switch order to prevent warning | Travis Howell | |
svn-id: r15213 | |||
2004-09-21 | No longer needed. | Travis Howell | |
svn-id: r15212 | |||
2004-09-20 | Ooops, was off by one again. | Travis Howell | |
svn-id: r15200 | |||
2004-09-19 | Actually check if a sound is active, if the sound is outside music engine. | Travis Howell | |
Add some more HE differences svn-id: r15188 | |||
2004-09-15 | *** empty log message *** | Travis Howell | |
svn-id: r15126 | |||
2004-09-15 | Ooops | Travis Howell | |
svn-id: r15125 | |||
2004-09-15 | A bit safer | Travis Howell | |
svn-id: r15124 | |||
2004-09-13 | Sound ids 10000 - 10008 seems to be sound channels in HE70+ games. | Travis Howell | |
svn-id: r15085 | |||
2004-09-10 | Correct HSHD sounds | Travis Howell | |
svn-id: r14995 | |||
2004-09-06 | stubs | Travis Howell | |
svn-id: r14930 | |||
2004-09-06 | Not every speech file has the extra header. | Travis Howell | |
svn-id: r14929 | |||
2004-09-06 | Skip extra speech header in HE 80+ games | Travis Howell | |
svn-id: r14928 | |||
2004-09-05 | Caused music regression. | Travis Howell | |
svn-id: r14901 | |||
2004-09-04 | Should use _numSounds too. | Travis Howell | |
svn-id: r14886 | |||
2004-09-02 | *** empty log message *** | Travis Howell | |
svn-id: r14861 | |||
2004-09-02 | Add extra sound check for HE games | Travis Howell | |
svn-id: r14860 | |||
2004-09-02 | HE games should check _numSounds to check whether sound type is music. | Travis Howell | |
Set maximum resource idx at 8000 for now, some HE games include huge amounts of sound resources. svn-id: r14859 | |||
2004-09-01 | HE 80+ speech files aren't encoded | Travis Howell | |
svn-id: r14853 | |||
2004-08-30 | Add some WIP code for HE games. | Travis Howell | |
Add some music adjustments svn-id: r14839 | |||
2004-08-30 | HE 7.0+ games don'yt use imuse | Travis Howell | |
svn-id: r14837 | |||
2004-08-29 | Add a few akos codes | Travis Howell | |
Give unknown akos codes better names Rename actor variable Remove hack (Use multi-version flag instead) Another sound correction for HE games. svn-id: r14827 |