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2004-12-27Merge startSfxSound into startTalkSoundMax Horn
svn-id: r16338
2004-12-27Added 'sound types' to the mixer - for now, only plain (for the premixer), ↵Max Horn
SFX and music; volume is now controlled based on the sound type svn-id: r16330
2004-12-17Reduce code size of resource.cpp to help PalmOS port, by moving util code to ↵Max Horn
a new file util.cpp and sound resource code to sound.cpp svn-id: r16105
2004-12-11change loadVOCFromStream to take a reference instead of a pointer (to a stream)Max Horn
svn-id: r16035
2004-11-28Changed parameter order of SoundMixer::playInputStream to match that of playRawMax Horn
svn-id: r15950
2004-10-17Rename opcodeTravis Howell
svn-id: r15581
2004-10-13Add initual sound looping support for HE 70+ games.Travis Howell
svn-id: r15538
2004-10-08Unfortunately still not perfect.Travis Howell
svn-id: r15460
2004-09-29Use FM-TOWNS consistentlyMax Horn
svn-id: r15345
2004-09-28Rename remaining OSystem methods to match our coding guidelinesMax Horn
svn-id: r15332
2004-09-28Changed more of the actor class members to match our coding guidelines (in ↵Max Horn
the future, when adding new member vars here, please always use our conventions, i.e. prefix them with _ and use CamelBackStyle svn-id: r15331
2004-09-27Fix endian problems with some HE sound code; also: better code to determine ↵Max Horn
the size of the SDAT chunk svn-id: r15315
2004-09-21Fix memory leakMax Horn
svn-id: r15221
2004-09-21Switch order to prevent warningTravis Howell
svn-id: r15213
2004-09-21No longer needed.Travis Howell
svn-id: r15212
2004-09-20Ooops, was off by one again.Travis Howell
svn-id: r15200
2004-09-19Actually check if a sound is active, if the sound is outside music engine.Travis Howell
Add some more HE differences svn-id: r15188
2004-09-15*** empty log message ***Travis Howell
svn-id: r15126
2004-09-15OoopsTravis Howell
svn-id: r15125
2004-09-15A bit saferTravis Howell
svn-id: r15124
2004-09-13Sound ids 10000 - 10008 seems to be sound channels in HE70+ games.Travis Howell
svn-id: r15085
2004-09-10Correct HSHD soundsTravis Howell
svn-id: r14995
2004-09-06stubsTravis Howell
svn-id: r14930
2004-09-06Not every speech file has the extra header.Travis Howell
svn-id: r14929
2004-09-06Skip extra speech header in HE 80+ gamesTravis Howell
svn-id: r14928
2004-09-05Caused music regression.Travis Howell
svn-id: r14901
2004-09-04Should use _numSounds too.Travis Howell
svn-id: r14886
2004-09-02*** empty log message ***Travis Howell
svn-id: r14861
2004-09-02Add extra sound check for HE gamesTravis Howell
svn-id: r14860
2004-09-02HE games should check _numSounds to check whether sound type is music.Travis Howell
Set maximum resource idx at 8000 for now, some HE games include huge amounts of sound resources. svn-id: r14859
2004-09-01HE 80+ speech files aren't encodedTravis Howell
svn-id: r14853
2004-08-30Add some WIP code for HE games.Travis Howell
Add some music adjustments svn-id: r14839
2004-08-30HE 7.0+ games don'yt use imuseTravis Howell
svn-id: r14837
2004-08-29Add a few akos codesTravis Howell
Give unknown akos codes better names Rename actor variable Remove hack (Use multi-version flag instead) Another sound correction for HE games. svn-id: r14827
2004-08-29Add some charset codes for HE 7.2 gasmesTravis Howell
Later HE 7.2 games use hard coded sound rate for speech (Rate never changes anyway) svn-id: r14822
2004-08-28Sound change for later HE 7.x gamesTravis Howell
Revert cursor change, later games have no .he3 file. Add some stubs/opcodes Later HE games use hard code value for _numRoomVariables svn-id: r14808
2004-08-28Safety checkTravis Howell
svn-id: r14804
2004-08-27Correct music skip value for HE 7.2Travis Howell
Play TALK sounds svn-id: r14792
2004-08-26HE 7.2 games use @ as charset codeTravis Howell
Small sound fix svn-id: r14767
2004-08-26More code/stubs for HE 7.2 gamesTravis Howell
Add another temp hack Add id for water, uses more actors Another small correction to music playback for HE 7.2 games svn-id: r14764
2004-08-26Add some stubs for HE 7.2Travis Howell
Fix warning Add music support for later HE 7.2 games svn-id: r14761
2004-08-24init var.Travis Howell
avoid valgrind warning svn-id: r14722
2004-08-22Basic start on freddemo (old version)Travis Howell
svn-id: r14685
2004-08-22Switch to debug channelTravis Howell
svn-id: r14678
2004-08-21Removed some obsolete TODO commentsMax Horn
svn-id: r14669
2004-08-21Missed a spotTravis Howell
svn-id: r14660
2004-08-21Missed one spotTravis Howell
svn-id: r14659
2004-08-09Add patch #999887 - Possible fix for bug #998276Travis Howell
Also saves _currentMusic svn-id: r14525
2004-08-09Fix bug #780922 - SAM: Conroy doesn't stop singing when escaping cutsceneTravis Howell
svn-id: r14524
2004-07-26Load SMUSH files and NUT fonts from mac container files, too (done that by ↵Max Horn
adding a new high level method openFile to class ScummEngine) svn-id: r14346