Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-12-27 | Merge startSfxSound into startTalkSound | Max Horn | |
svn-id: r16338 | |||
2004-12-27 | Added 'sound types' to the mixer - for now, only plain (for the premixer), ↵ | Max Horn | |
SFX and music; volume is now controlled based on the sound type svn-id: r16330 | |||
2004-12-17 | Reduce code size of resource.cpp to help PalmOS port, by moving util code to ↵ | Max Horn | |
a new file util.cpp and sound resource code to sound.cpp svn-id: r16105 | |||
2004-12-11 | change loadVOCFromStream to take a reference instead of a pointer (to a stream) | Max Horn | |
svn-id: r16035 | |||
2004-11-28 | Changed parameter order of SoundMixer::playInputStream to match that of playRaw | Max Horn | |
svn-id: r15950 | |||
2004-10-17 | Rename opcode | Travis Howell | |
svn-id: r15581 | |||
2004-10-13 | Add initual sound looping support for HE 70+ games. | Travis Howell | |
svn-id: r15538 | |||
2004-10-08 | Unfortunately still not perfect. | Travis Howell | |
svn-id: r15460 | |||
2004-09-29 | Use FM-TOWNS consistently | Max Horn | |
svn-id: r15345 | |||
2004-09-28 | Rename remaining OSystem methods to match our coding guidelines | Max Horn | |
svn-id: r15332 | |||
2004-09-28 | Changed more of the actor class members to match our coding guidelines (in ↵ | Max Horn | |
the future, when adding new member vars here, please always use our conventions, i.e. prefix them with _ and use CamelBackStyle svn-id: r15331 | |||
2004-09-27 | Fix endian problems with some HE sound code; also: better code to determine ↵ | Max Horn | |
the size of the SDAT chunk svn-id: r15315 | |||
2004-09-21 | Fix memory leak | Max Horn | |
svn-id: r15221 | |||
2004-09-21 | Switch order to prevent warning | Travis Howell | |
svn-id: r15213 | |||
2004-09-21 | No longer needed. | Travis Howell | |
svn-id: r15212 | |||
2004-09-20 | Ooops, was off by one again. | Travis Howell | |
svn-id: r15200 | |||
2004-09-19 | Actually check if a sound is active, if the sound is outside music engine. | Travis Howell | |
Add some more HE differences svn-id: r15188 | |||
2004-09-15 | *** empty log message *** | Travis Howell | |
svn-id: r15126 | |||
2004-09-15 | Ooops | Travis Howell | |
svn-id: r15125 | |||
2004-09-15 | A bit safer | Travis Howell | |
svn-id: r15124 | |||
2004-09-13 | Sound ids 10000 - 10008 seems to be sound channels in HE70+ games. | Travis Howell | |
svn-id: r15085 | |||
2004-09-10 | Correct HSHD sounds | Travis Howell | |
svn-id: r14995 | |||
2004-09-06 | stubs | Travis Howell | |
svn-id: r14930 | |||
2004-09-06 | Not every speech file has the extra header. | Travis Howell | |
svn-id: r14929 | |||
2004-09-06 | Skip extra speech header in HE 80+ games | Travis Howell | |
svn-id: r14928 | |||
2004-09-05 | Caused music regression. | Travis Howell | |
svn-id: r14901 | |||
2004-09-04 | Should use _numSounds too. | Travis Howell | |
svn-id: r14886 | |||
2004-09-02 | *** empty log message *** | Travis Howell | |
svn-id: r14861 | |||
2004-09-02 | Add extra sound check for HE games | Travis Howell | |
svn-id: r14860 | |||
2004-09-02 | HE games should check _numSounds to check whether sound type is music. | Travis Howell | |
Set maximum resource idx at 8000 for now, some HE games include huge amounts of sound resources. svn-id: r14859 | |||
2004-09-01 | HE 80+ speech files aren't encoded | Travis Howell | |
svn-id: r14853 | |||
2004-08-30 | Add some WIP code for HE games. | Travis Howell | |
Add some music adjustments svn-id: r14839 | |||
2004-08-30 | HE 7.0+ games don'yt use imuse | Travis Howell | |
svn-id: r14837 | |||
2004-08-29 | Add a few akos codes | Travis Howell | |
Give unknown akos codes better names Rename actor variable Remove hack (Use multi-version flag instead) Another sound correction for HE games. svn-id: r14827 | |||
2004-08-29 | Add some charset codes for HE 7.2 gasmes | Travis Howell | |
Later HE 7.2 games use hard coded sound rate for speech (Rate never changes anyway) svn-id: r14822 | |||
2004-08-28 | Sound change for later HE 7.x games | Travis Howell | |
Revert cursor change, later games have no .he3 file. Add some stubs/opcodes Later HE games use hard code value for _numRoomVariables svn-id: r14808 | |||
2004-08-28 | Safety check | Travis Howell | |
svn-id: r14804 | |||
2004-08-27 | Correct music skip value for HE 7.2 | Travis Howell | |
Play TALK sounds svn-id: r14792 | |||
2004-08-26 | HE 7.2 games use @ as charset code | Travis Howell | |
Small sound fix svn-id: r14767 | |||
2004-08-26 | More code/stubs for HE 7.2 games | Travis Howell | |
Add another temp hack Add id for water, uses more actors Another small correction to music playback for HE 7.2 games svn-id: r14764 | |||
2004-08-26 | Add some stubs for HE 7.2 | Travis Howell | |
Fix warning Add music support for later HE 7.2 games svn-id: r14761 | |||
2004-08-24 | init var. | Travis Howell | |
avoid valgrind warning svn-id: r14722 | |||
2004-08-22 | Basic start on freddemo (old version) | Travis Howell | |
svn-id: r14685 | |||
2004-08-22 | Switch to debug channel | Travis Howell | |
svn-id: r14678 | |||
2004-08-21 | Removed some obsolete TODO comments | Max Horn | |
svn-id: r14669 | |||
2004-08-21 | Missed a spot | Travis Howell | |
svn-id: r14660 | |||
2004-08-21 | Missed one spot | Travis Howell | |
svn-id: r14659 | |||
2004-08-09 | Add patch #999887 - Possible fix for bug #998276 | Travis Howell | |
Also saves _currentMusic svn-id: r14525 | |||
2004-08-09 | Fix bug #780922 - SAM: Conroy doesn't stop singing when escaping cutscene | Travis Howell | |
svn-id: r14524 | |||
2004-07-26 | Load SMUSH files and NUT fonts from mac container files, too (done that by ↵ | Max Horn | |
adding a new high level method openFile to class ScummEngine) svn-id: r14346 |