index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scumm
/
sprite_he.h
Age
Commit message (
Expand
)
Author
2005-03-07
FindSprite should report the spriteId.
Travis Howell
2005-03-06
Rename sprite fields
Travis Howell
2005-02-27
moved some variables to ScummEngine_v90he and renamed some SpriteInfo fields
Gregory Montoir
2005-02-26
Lots of other sprite-related renames as suggested by cyx.
Eugene Sandulenko
2005-02-26
Rename HE sprite flag kSF31 -> kSFImageless and corresponding functions.
Eugene Sandulenko
2005-02-26
fix issue in spritesBlitToScreen and added some suggestions for fields/flags ...
Gregory Montoir
2005-02-24
Rename SpriteGroup fields
Travis Howell
2005-02-24
Rename sprite flags as suggested:
Eugene Sandulenko
2005-02-24
o Fixed sprite flags everywhere. In many cases they were wrong as they were
Eugene Sandulenko
2005-02-24
defined some flags for HE wiz ; it should make the code more readable
Gregory Montoir
2005-02-24
Initial implementation of spritesProcessWiz. Also plugged it into main loop.
Eugene Sandulenko
2005-02-23
Update HE100
Travis Howell
2005-02-23
freddicove adds extra SpriteInfo field.
Travis Howell
2005-02-22
some WIP stuff for HE sprites
Gregory Montoir
2005-02-22
Rename script flags as suggested.
Eugene Sandulenko
2005-02-22
cyx's WIP for sprites. Implemented spritesBlitToScreen
Eugene Sandulenko
2005-02-21
o WIP for o90_spriteInfoSet.
Eugene Sandulenko
2005-02-20
some WIP HE sprites stuff
Gregory Montoir
2005-02-20
Sprite flags and one rename in SpriteInfo structure.
Eugene Sandulenko
2005-02-20
Add a few sprite functions.
Travis Howell
2005-02-20
Add WIP sprite struct for HE games, ready for functions.
Travis Howell