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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2005-03-12
Add missing case for getObjectData
Travis Howell
2005-03-12
PlayingSoundHandle -> SoundHandle; also, turned the handle activity check int...
Max Horn
2005-03-12
some experimental changes
Paweł Kołodziejski
2005-03-12
clean up
Max Horn
2005-03-12
backport fix from residual imuse
Paweł Kołodziejski
2005-03-12
Off by one.
Travis Howell
2005-03-12
Leftovers
Travis Howell
2005-03-12
Broke HE music looping
Travis Howell
2005-03-12
Seems to work now, maybe fixed by script cycles?
Travis Howell
2005-03-12
Missing pop
Travis Howell
2005-03-12
Missing pop
Travis Howell
2005-03-12
Ooops
Travis Howell
2005-03-12
Add key to toggle speech/subtitles
Travis Howell
2005-03-11
Cleanup
Chris Apers
2005-03-11
PalmOS : move MD5 table to a database too save memory and data segment space
Chris Apers
2005-03-11
PalmOS and windows CE need to convert mouse coordinates with mouse buttons too
Chris Apers
2005-03-11
Correct quit/restart
Travis Howell
2005-03-11
Check for negative value
Travis Howell
2005-03-11
Add English HE100 versions of freddi2/maze
Travis Howell
2005-03-11
Mass-renamed all variables of Actor object according to our current code
Eugene Sandulenko
2005-03-10
Add --force-1x-overlay command line option as discussed in bugreport
Eugene Sandulenko
2005-03-10
Find where this flag is triggered too.
Travis Howell
2005-03-10
Missing zero.
Travis Howell
2005-03-10
Used in displayWizComplexImage() too.
Travis Howell
2005-03-10
Add HE specific versions of findResource/findResourceData.
Travis Howell
2005-03-10
Add back some lost code from cyx, for future changes.
Travis Howell
2005-03-10
Add HE100 opcode difference for spyfox
Travis Howell
2005-03-10
Add last change to o60_opeFile too.
Travis Howell
2005-03-10
Change o72_openFile to always use saved game path for writing.
Travis Howell
2005-03-09
Patch #1013937 "OSystem layer with bigger resolution". Now you will always
Eugene Sandulenko
2005-03-09
Stricter offset verification in drawBitmap; but be more generous if we encoun...
Max Horn
2005-03-09
changing AudioDataType -> SoundType, so now the constant names match the name...
Max Horn
2005-03-09
Fix one potential race condition between SMUSH and INSANE
Max Horn
2005-03-09
Add HE sound todos
Travis Howell
2005-03-09
Use _chorus, not _effect_level, as parameter to chorusLevel(). I don't
Torbjörn Andersson
2005-03-09
*** empty log message ***
Travis Howell
2005-03-09
A few more safety checks
Travis Howell
2005-03-09
_imagesNum should be clear in startScene()
Travis Howell
2005-03-09
Correct position
Travis Howell
2005-03-08
Fix for bug #1158465 (New Volume Control Dialogue Error-Prone)
Max Horn
2005-03-08
corrections
Gregory Montoir
2005-03-08
Remove unused sprite code, unused by original games.
Travis Howell
2005-03-08
Add opcode for bb2demo
Travis Howell
2005-03-08
Script flags are different in HE100
Travis Howell
2005-03-08
Add HE100 difference in opcode.
Travis Howell
2005-03-08
Fix result value
Max Horn
2005-03-08
Remove outdated comment
Max Horn
2005-03-07
Should be reverse order, sprite input works now.
Travis Howell
2005-03-07
Don't change mouse pos. values.
Travis Howell
2005-03-07
FindSprite should report the spriteId.
Travis Howell
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