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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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string.cpp
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Author
2006-01-24
Removing unneccessary checks again (say yay to preconditions that ensure _ver...
Max Horn
2006-01-24
Loom (Cd) specific.
Travis Howell
2006-01-23
Removing GID_ZAK256 and GID_LOOM256
Max Horn
2006-01-18
Update copyright notice
Eugene Sandulenko
2006-01-18
That (PU1) & (PU2) prefixes are used in several HE games.
Travis Howell
2006-01-14
Added an error() to drawString to catch charset mask usage in V7+ games, if a...
Max Horn
2006-01-10
Minor cleanup.
Gregory Montoir
2006-01-10
Cleanup; moving things around a bit
Max Horn
2006-01-10
Refactoring to remove CharsetRenderer::_ignoreCharsetMask
Max Horn
2006-01-08
Moved the workaround for bug #864030 in drawBlastText to fix bug #1399843.
Gregory Montoir
2005-11-27
Add patch:
Travis Howell
2005-11-19
fix compile warning
Andrew Kurushin
2005-11-15
Fix Kanji regression in FOA, due to lost code.
Travis Howell
2005-11-05
Correct value.
Travis Howell
2005-11-03
Ooops
Travis Howell
2005-11-03
Add safety check for charset codes in HE72+ games.
Travis Howell
2005-11-03
Cleanup HE changes.
Travis Howell
2005-11-02
To match the original v7/v8 interpreters, use BlastTexts to display the subti...
Gregory Montoir
2005-10-18
Update FSF address. Eek. Actually that took place on May 1, 2005
Eugene Sandulenko
2005-10-17
Added ResourceManager::isLocked; made ResourceManager::flags protected; moved...
Max Horn
2005-10-15
Several later HE games use sprites for subtitles.
Travis Howell
2005-09-30
Handle overflow like original SCUMM3 games.
Travis Howell
2005-09-30
Only applies to SCUMM 1/2.
Travis Howell
2005-09-23
Fix subtitle display in C64 maniac.
Travis Howell
2005-08-14
Replace warnings with debug, errors or printfs:
Travis Howell
2005-07-30
Remove trailing whitespaces.
Eugene Sandulenko
2005-07-02
fixed irritating MI2 warning
Max Horn
2005-06-24
When including files from common/, explicitly use the common/ prefix
Max Horn
2005-06-17
Handle newlines in blast text (fixes last remaining part of bug #902415)
Max Horn
2005-06-13
Rename opcode/function
Travis Howell
2005-06-04
Updated comment; added code to deal with newline chars in COMI text (see bug ...
Max Horn
2005-05-26
oops
Max Horn
2005-05-26
Changed name of addMessageToStack to convertMessageToString (still not really...
Max Horn
2005-05-14
Added --disable-hq and --disable-scumm-7-8 options. Also improved
Eugene Sandulenko
2005-05-08
Comply to our coding conventions
Max Horn
2005-05-08
HE games queue speech as sound resource 1.
Travis Howell
2005-05-07
HE games need larger buffer
Travis Howell
2005-05-05
Move to HE80
Travis Howell
2005-05-01
HE80+ games store current charset numberin VAR80.
Travis Howell
2005-04-29
Remove extra whitespace.
Travis Howell
2005-04-29
pajama3 requires GF_HE_LOCALIZED
Travis Howell
2005-04-28
Moved blast text/object code to ScummEngine_v6
Max Horn
2005-04-28
Moved bundle based localization code to ScummEngine_v7
Max Horn
2005-04-27
Add feature flag for HE games which appear to have localized versions.
Travis Howell
2005-04-20
Added FIXME for the _haveMsg hack
Max Horn
2005-04-20
Replaced the platform specific GF_FOO switches (using _platform instead now)
Max Horn
2005-04-13
Increased buffer size to avoid overflow when looking at the Loom help in
Torbjörn Andersson
2005-04-10
Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it c...
Max Horn
2005-04-06
Fix for bug #1172655 (DIG: incorrect subtitles are shown in german version)
Max Horn
2005-04-06
Fix bug #1177489 - FM-TOWNS LOOM: Multiple text lines spacing incorrect
Travis Howell
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