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path: root/scumm/string.cpp
AgeCommit message (Expand)Author
2005-04-20Added FIXME for the _haveMsg hackMax Horn
2005-04-20Replaced the platform specific GF_FOO switches (using _platform instead now)Max Horn
2005-04-13Increased buffer size to avoid overflow when looking at the Loom help inTorbjörn Andersson
2005-04-10Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it c...Max Horn
2005-04-06Fix for bug #1172655 (DIG: incorrect subtitles are shown in german version)Max Horn
2005-04-06Fix bug #1177489 - FM-TOWNS LOOM: Multiple text lines spacing incorrectTravis Howell
2005-04-04Add extra charset code used in lost/smaller.Travis Howell
2005-03-31Started to move some resource related code into a new class ResourceManager (...Max Horn
2005-03-30In V7/V8 games, just always call translateText, it'll check for the '/' prefi...Max Horn
2005-03-18Applies to drawString() too.Travis Howell
2005-03-18Add string height override for loomTravis Howell
2005-03-13Don't apply to HE100, it breaks credits in pajama.Travis Howell
2005-03-12PlayingSoundHandle -> SoundHandle; also, turned the handle activity check int...Max Horn
2005-03-11Mass-renamed all variables of Actor object according to our current codeEugene Sandulenko
2005-01-22Fix regression, bug #1107125Travis Howell
2005-01-02Fix for bug #1082154 (MM V2 (German): incorrect text presentation)Max Horn
2005-01-02Removed printf() that I assume was committed by mistake.Torbjörn Andersson
2005-01-02MT32 support was already added in 0.7.0, clarify that. Small remark: Porters ...Max Horn
2005-01-01Updated copyrightMax Horn
2004-11-22Renamed unkMessage2 to showMessageDialog; use printString() in script_v100he....Max Horn
2004-10-23Patch #1048283 (Improved CJK / FM-TOWNS support & some documention)Max Horn
2004-10-22WhitespaceTorbjörn Andersson
2004-10-01cleanupMax Horn
2004-09-29cleanupMax Horn
2004-09-28Changed more of the actor class members to match our coding guidelines (in th...Max Horn
2004-09-25Limit to HE gamesTravis Howell
2004-09-19Actually check if a sound is active, if the sound is outside music engine.Travis Howell
2004-09-18Rename some member vars to avoid _ followed by an uppercase letter. More of t...Max Horn
2004-09-18Added ScummEngine::printString() convenience method; changed enqueueText to c...Max Horn
2004-09-13Debug code strings should use string num, not var num.Travis Howell
2004-09-12Skip speech name in subtitles.Travis Howell
2004-08-31Add HE version 80 to avoid additional game idsTravis Howell
2004-08-29Clean upTravis Howell
2004-08-29Add some charset codes for HE 7.2 gasmesTravis Howell
2004-08-27HE 7.2 games use difference charset codes, skip for now.Travis Howell
2004-08-26HE 7.2 games use @ as charset codeTravis Howell
2004-08-22Original games used blastTextQueue size of 50.Travis Howell
2004-08-21Removed some obsolete TODO commentsMax Horn
2004-08-18Correction from disasm.Travis Howell
2004-08-15Add patch for:Travis Howell
2004-08-14Fix regression in The Dig (object desc shadows had wrong color)Max Horn
2004-08-14cleanupMax Horn
2004-08-14Wrong orderTravis Howell
2004-08-14Fix loadCharset failures for computer terminals in FT.Travis Howell
2004-08-13OoosTravis Howell
2004-08-12Fix FOA regression I caused.Travis Howell
2004-08-09Fix bug #780922 - SAM: Conroy doesn't stop singing when escaping cutsceneTravis Howell
2004-08-08Remove these warnings -- no reports came in all the time anyway, and things s...Max Horn
2004-08-02WORKAROUND for bug #985948 (INDY3VGA: Lockup during conversation with drunken...Max Horn
2004-08-02Fix for bug #896060 (DIG: Two sentences spoken at once); might cause regressi...Max Horn