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2002-12-23more V8 workMax Horn
svn-id: r6074
2002-12-23renamed new_1, new_2, new_3 in class ActorMax Horn
svn-id: r6069
2002-12-22remove old commented fixme, make turning off subtitles work in the scumm ↵Jonathan Gray
part of the dig, still needs to be done for smush svn-id: r6053
2002-12-21partial checkin of patch #655594 (handling Y/N questions); cleanupMax Horn
svn-id: r6042
2002-12-21got rid of _curVirtScreen and VirtScreen::unk1; added some comments to ↵Max Horn
gfx.cpp; added a hack to enable smooth scrolling in V7 games (note: when I say hack, I mean it, it is buggy as hell and not enabled by default, use at your own risk and don't report problems with it, it's disabled by default) svn-id: r6037
2002-12-13cleanupMax Horn
svn-id: r5921
2002-12-04more cleanupMax Horn
svn-id: r5837
2002-12-04more cleanup; fixes out of bound access to _charsetData (but I am not sure ↵Max Horn
if that will be visible anywhere svn-id: r5833
2002-12-04lots of cleanup to the graphics code; removed various global states (makes ↵Max Horn
it easier to understand the code) svn-id: r5831
2002-11-29more cleanupMax Horn
svn-id: r5752
2002-11-29cleanupMax Horn
svn-id: r5747
2002-11-27evil copy&paste (bug #644620)Max Horn
svn-id: r5727
2002-11-26cleanupMax Horn
svn-id: r5718
2002-11-20add top arrow and indy3 to the inventory arrow fix. the spacing and text ↵Jonathan Gray
handling is pretty much identical by the way between indy3 and zak256. the intial code to make the text in both games readable included the original getSpacing I added in which the spacing was based on pixel comparisons of indy3. I see it has been refined somewhat since then :) svn-id: r5641
2002-11-20partial fix for bug #613109Max Horn
svn-id: r5639
2002-11-19cleanupMax Horn
svn-id: r5622
2002-11-06compile fixMax Horn
svn-id: r5439
2002-11-06removed more typecastsMax Horn
svn-id: r5438
2002-11-06removed hardcoded valuePaweł Kołodziejski
svn-id: r5435
2002-11-05make addMessageToStack() less noisy by defaultJonathan Gray
svn-id: r5412
2002-11-05comment unkMessage2 game specific checkJonathan Gray
svn-id: r5411
2002-11-03restrict unkMessage2 implementation to MonkeyVGA for nowMax Horn
svn-id: r5395
2002-11-03Fix text positioning for the grail diary in Indy3James Brown
svn-id: r5394
2002-10-27patch #628574: Implementing unkMessage2Max Horn
svn-id: r5334
2002-10-27removed hardcoded valuesPaweł Kołodziejski
svn-id: r5328
2002-10-24TODO commentMax Horn
svn-id: r5305
2002-10-23cleaning up scummsys.h a bit (in preparation of using configure eventually). ↵Max Horn
Most notable, uint32 etc. will be 'unsigned int' not 'unsigned long'. Except for 16 bit systems that should be right, and configure will replace this by a proper check for data type sizes anyway svn-id: r5290
2002-10-23skiping translation if flag 'h' exist in language filePaweł Kołodziejski
svn-id: r5274
2002-10-22get rid of obsolete variableMax Horn
svn-id: r5245
2002-10-20Patch 625079: Loom Audio Sync HackJames Brown
svn-id: r5200
2002-10-15cleanup sfx and music in imuse, changed talkdelay description(disable) in ↵Paweł Kołodziejski
the dig svn-id: r5148
2002-10-13Patch 622386: do_command(256) implementation, Sam and MaxJames Brown
svn-id: r5134
2002-10-06Fix text drawing for pre-v7 gamesJames Brown
svn-id: r5100
2002-10-06Fix drawDescString - still needs centering correctionsJames Brown
svn-id: r5094
2002-10-06fixed warnings :)Paweł Kołodziejski
svn-id: r5092
2002-10-06Full Throttle / The Dig fixes.James Brown
drawDescString (for Full Throttle object names, in the 'ring of fire') is still somewhat broken. Feel free to fix ;) svn-id: r5090
2002-10-03Patch 617937 / Bug 617939 + modifications: Fix FT text maskingJames Brown
svn-id: r5081
2002-10-02Less specific version of eriktorbjorns FT dialog hackJames Brown
svn-id: r5074
2002-09-222002-09-21 Matt Hargett <matt@use.net>Matt Hargett
* scumm.dsp, scummvm.dsp, simon.dsp: Turn on warning as errors. Generate PDBs on all builds. * gameDetector.cpp, newgui.cpp, widget.cpp, actor.cpp, dialogs.cpp, resource.cpp, saveload.cpp, scumm_renderer.cpp: Fix warnings where possible. One pragma added to eliminate warning of unknown pragmas. * string.cpp: If unknown escape sequence, print warning. svn-id: r4998
2002-09-22renamec string -> _string and sentence -> _sentence in class Scumm (I ↵Max Horn
originally reworked StringTab, but then noticed the save game format depends on it <sigh>) svn-id: r4995
2002-09-22yet more warning fixesMax Horn
svn-id: r4992
2002-09-21trivial cleanupMax Horn
svn-id: r4988
2002-09-20Patch #612277: text rendering crash + spacing issueMax Horn
svn-id: r4983
2002-09-19based on my findings for guifont, I changed string.cpp to read the char ↵Max Horn
width table for OLD256 games! yippi! some more code cleanup, and marked two struct values as 'to be removed when savegame format changes' svn-id: r4978
2002-09-18fixed for and added commentsPaweł Kołodziejski
svn-id: r4967
2002-09-17added support for nonenglish the dig(dialogs, descriptions, warnings), not ↵Paweł Kołodziejski
gui yet svn-id: r4959
2002-09-17added framework for non-english version of the dig, not yet completedPaweł Kołodziejski
svn-id: r4957
2002-09-16patch #609859: Some general patches for string.cppMax Horn
svn-id: r4954
2002-09-16609791: Sam and Max 'phantom sound' (precaching) hack.James Brown
svn-id: r4947
2002-09-13patch #608226 (Sam & Max sound fix)Max Horn
svn-id: r4926