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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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string.cpp
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Author
2005-05-08
Comply to our coding conventions
Max Horn
2005-05-08
HE games queue speech as sound resource 1.
Travis Howell
2005-05-07
HE games need larger buffer
Travis Howell
2005-05-05
Move to HE80
Travis Howell
2005-05-01
HE80+ games store current charset numberin VAR80.
Travis Howell
2005-04-29
Remove extra whitespace.
Travis Howell
2005-04-29
pajama3 requires GF_HE_LOCALIZED
Travis Howell
2005-04-28
Moved blast text/object code to ScummEngine_v6
Max Horn
2005-04-28
Moved bundle based localization code to ScummEngine_v7
Max Horn
2005-04-27
Add feature flag for HE games which appear to have localized versions.
Travis Howell
2005-04-20
Added FIXME for the _haveMsg hack
Max Horn
2005-04-20
Replaced the platform specific GF_FOO switches (using _platform instead now)
Max Horn
2005-04-13
Increased buffer size to avoid overflow when looking at the Loom help in
Torbjörn Andersson
2005-04-10
Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it c...
Max Horn
2005-04-06
Fix for bug #1172655 (DIG: incorrect subtitles are shown in german version)
Max Horn
2005-04-06
Fix bug #1177489 - FM-TOWNS LOOM: Multiple text lines spacing incorrect
Travis Howell
2005-04-04
Add extra charset code used in lost/smaller.
Travis Howell
2005-03-31
Started to move some resource related code into a new class ResourceManager (...
Max Horn
2005-03-30
In V7/V8 games, just always call translateText, it'll check for the '/' prefi...
Max Horn
2005-03-18
Applies to drawString() too.
Travis Howell
2005-03-18
Add string height override for loom
Travis Howell
2005-03-13
Don't apply to HE100, it breaks credits in pajama.
Travis Howell
2005-03-12
PlayingSoundHandle -> SoundHandle; also, turned the handle activity check int...
Max Horn
2005-03-11
Mass-renamed all variables of Actor object according to our current code
Eugene Sandulenko
2005-01-22
Fix regression, bug #1107125
Travis Howell
2005-01-02
Fix for bug #1082154 (MM V2 (German): incorrect text presentation)
Max Horn
2005-01-02
Removed printf() that I assume was committed by mistake.
Torbjörn Andersson
2005-01-02
MT32 support was already added in 0.7.0, clarify that. Small remark: Porters ...
Max Horn
2005-01-01
Updated copyright
Max Horn
2004-11-22
Renamed unkMessage2 to showMessageDialog; use printString() in script_v100he....
Max Horn
2004-10-23
Patch #1048283 (Improved CJK / FM-TOWNS support & some documention)
Max Horn
2004-10-22
Whitespace
Torbjörn Andersson
2004-10-01
cleanup
Max Horn
2004-09-29
cleanup
Max Horn
2004-09-28
Changed more of the actor class members to match our coding guidelines (in th...
Max Horn
2004-09-25
Limit to HE games
Travis Howell
2004-09-19
Actually check if a sound is active, if the sound is outside music engine.
Travis Howell
2004-09-18
Rename some member vars to avoid _ followed by an uppercase letter. More of t...
Max Horn
2004-09-18
Added ScummEngine::printString() convenience method; changed enqueueText to c...
Max Horn
2004-09-13
Debug code strings should use string num, not var num.
Travis Howell
2004-09-12
Skip speech name in subtitles.
Travis Howell
2004-08-31
Add HE version 80 to avoid additional game ids
Travis Howell
2004-08-29
Clean up
Travis Howell
2004-08-29
Add some charset codes for HE 7.2 gasmes
Travis Howell
2004-08-27
HE 7.2 games use difference charset codes, skip for now.
Travis Howell
2004-08-26
HE 7.2 games use @ as charset code
Travis Howell
2004-08-22
Original games used blastTextQueue size of 50.
Travis Howell
2004-08-21
Removed some obsolete TODO comments
Max Horn
2004-08-18
Correction from disasm.
Travis Howell
2004-08-15
Add patch for:
Travis Howell
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