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path: root/scumm/string.cpp
AgeCommit message (Expand)Author
2003-05-30oopsMax Horn
2003-05-30Use language index for The Dig, tooMax Horn
2003-05-30continously opening and closing the language.bnd file is rather inefficient. ...Max Horn
2003-05-30removed debug output (checked that in by accident)Max Horn
2003-05-28cleanup; nasty fix for spanish/italian Dig (using encrypted language.bnd in a...Max Horn
2003-05-26more const qualifiersMax Horn
2003-05-25oopsMax Horn
2003-05-25Fixed VC++ warningJamieson Christian
2003-05-24simplified addIntToStack a bit *cough*; added experimental code for the messa...Max Horn
2003-05-24don't use _gameDataPath directly; minor cleanupMax Horn
2003-05-22renamed talkFrame1/talkFrame2 to talkStartFrame/talkStopFrameMax Horn
2003-05-21many pedantic warning fixes (and some actual potential buglets fixed, too)Max Horn
2003-05-21constness fixesMax Horn
2003-05-19fix for bug #739661Max Horn
2003-05-15Make use of ScummVM::RectMax Horn
2003-05-14v2 text output tweakMax Horn
2003-05-14V2 text drawingMax Horn
2003-05-12swapped talkPosX and talkPosY (they were misnamed); factored out some duplica...Max Horn
2003-05-10renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and _realWidth/_realH...Max Horn
2003-05-08init all VAR_* variables to 0xFF; replaced access to _vars in the form _vars[...Max Horn
2003-04-29unified Zak256 charset code with the rest; this *might* cause a regression sh...Max Horn
2003-04-27drop shadow cleanupMax Horn
2003-04-27Patch #728483: EGA LOOM: More text-drawing hackeryMax Horn
2003-04-26Erik's fix for text output in Loom (and Indy3?)Max Horn
2003-04-22script debug messages not just for comiJonathan Gray
2003-04-09make zak use correct charsetJonathan Gray
2003-04-08change some stuff back that didn't merge properly when I cvs up'dJonathan Gray
2003-04-08text in zak is now using the incorrect font and it does nasty stuff like over...Jonathan Gray
2003-04-08changed range from GF_OLD256 to GF_AFTER_V3Paweł Kołodziejski
2003-04-07remove old fixme that seemingly isn't needed anymore. note this triggers an a...Jonathan Gray
2003-04-07Patch #712493: CMI: Object lineMax Horn
2003-03-30fixed description centering in the FT and added hack for redraw descriptions ...Paweł Kołodziejski
2003-03-30added eriktorbjorn patch for multiple text lines for the dig ending creditsPaweł Kołodziejski
2003-03-29hack for proper description redraw in the dig while scrolling roomPaweł Kołodziejski
2003-03-29fix y position of text description in the digPaweł Kołodziejski
2003-03-23cleanupMax Horn
2003-03-12separated comi/dig translation stuffPaweł Kołodziejski
2003-03-08fixed descriptions in the digPaweł Kołodziejski
2003-03-07possible fix for a valgrind issueMax Horn
2003-03-06updated copyrights headersPaweł Kołodziejski
2003-03-06and more cleanupPaweł Kołodziejski
2003-02-14Patch #682981: Experimental translation optimisation (version 2), andJames Brown
2003-02-03change translateText as per erik's patch, although if this is failing because...Jonathan Gray
2003-01-31increased bufferPaweł Kołodziejski
2003-01-30fix compatibilityPaweł Kołodziejski
2003-01-30added language translation support for comi and some cleanupPaweł Kołodziejski
2003-01-16Add translate for the ComI map textJames Brown
2003-01-16first blastText version. this is work in progress (note that e.g. text is not...Max Horn
2002-12-31more cleanupMax Horn
2002-12-29fixed indentation and a warningMax Horn