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2004-11-22Renamed unkMessage2 to showMessageDialog; use printString() in ↵Max Horn
script_v100he.cpp, too svn-id: r15862
2004-10-23Patch #1048283 (Improved CJK / FM-TOWNS support & some documention)Max Horn
svn-id: r15671
2004-10-22WhitespaceTorbjörn Andersson
svn-id: r15647
2004-10-01cleanupMax Horn
svn-id: r15366
2004-09-29cleanupMax Horn
svn-id: r15351
2004-09-28Changed more of the actor class members to match our coding guidelines (in ↵Max Horn
the future, when adding new member vars here, please always use our conventions, i.e. prefix them with _ and use CamelBackStyle svn-id: r15331
2004-09-25Limit to HE gamesTravis Howell
svn-id: r15262
2004-09-19Actually check if a sound is active, if the sound is outside music engine.Travis Howell
Add some more HE differences svn-id: r15188
2004-09-18Rename some member vars to avoid _ followed by an uppercase letter. More of ↵Max Horn
those are left in the code, though (and I am not really sure whether we want to change that, so far we had no problems caused by this) svn-id: r15175
2004-09-18Added ScummEngine::printString() convenience method; changed enqueueText to ↵Max Horn
call addMessageToStack svn-id: r15170
2004-09-13Debug code strings should use string num, not var num.Travis Howell
Updated work around for loading datafiles. svn-id: r15086
2004-09-12Skip speech name in subtitles.Travis Howell
svn-id: r15018
2004-08-31Add HE version 80 to avoid additional game idsTravis Howell
svn-id: r14843
2004-08-29Clean upTravis Howell
svn-id: r14824
2004-08-29Add some charset codes for HE 7.2 gasmesTravis Howell
Later HE 7.2 games use hard coded sound rate for speech (Rate never changes anyway) svn-id: r14822
2004-08-27HE 7.2 games use difference charset codes, skip for now.Travis Howell
svn-id: r14797
2004-08-26HE 7.2 games use @ as charset codeTravis Howell
Small sound fix svn-id: r14767
2004-08-22Original games used blastTextQueue size of 50.Travis Howell
Hack no longer required. svn-id: r14673
2004-08-21Removed some obsolete TODO commentsMax Horn
svn-id: r14669
2004-08-18Correction from disasm.Travis Howell
svn-id: r14641
2004-08-15Add patch for:Travis Howell
#1009417 - scummvm crashes in first dialogue at sophia's flat Verified via disasm. of original games. svn-id: r14619
2004-08-14Fix regression in The Dig (object desc shadows had wrong color)Max Horn
svn-id: r14611
2004-08-14cleanupMax Horn
svn-id: r14609
2004-08-14Wrong orderTravis Howell
svn-id: r14606
2004-08-14Fix loadCharset failures for computer terminals in FT.Travis Howell
Later games use slightly different code. svn-id: r14605
2004-08-13OoosTravis Howell
svn-id: r14569
2004-08-12Fix FOA regression I caused.Travis Howell
svn-id: r14562
2004-08-09Fix bug #780922 - SAM: Conroy doesn't stop singing when escaping cutsceneTravis Howell
svn-id: r14524
2004-08-08Remove these warnings -- no reports came in all the time anyway, and things ↵Max Horn
seem to work fine svn-id: r14522
2004-08-02WORKAROUND for bug #985948 (INDY3VGA: Lockup during conversation with ↵Max Horn
drunken nazi) svn-id: r14448
2004-08-02Fix for bug #896060 (DIG: Two sentences spoken at once); might cause ↵Max Horn
regressions, watch our for speech related quirks in COMI/DIG svn-id: r14446
2004-07-26Load SMUSH files and NUT fonts from mac container files, too (done that by ↵Max Horn
adding a new high level method openFile to class ScummEngine) svn-id: r14346
2004-07-24Remove lefts overs of old hackTravis Howell
svn-id: r14320
2004-07-24Corrtection from disasm., mouth sync uses speech timing.Travis Howell
Fix bug # svn-id: r14319
2004-07-22Only used in scumm5 and later.Travis Howell
svn-id: r14300
2004-07-18Too many newlinesMax Horn
svn-id: r14267
2004-07-16Fix bugs:Travis Howell
FT: Stadium Salesman Glitches COMI: Wally's Fake piratehook still on ground after pick up svn-id: r14221
2004-07-15Use VAR_DEFAULT_TALK_DELAYTravis Howell
svn-id: r14220
2004-07-15Actually use actor talkScript when required.Travis Howell
svn-id: r14217
2004-07-10Full Throttle handles verb differentlyTravis Howell
svn-id: r14182
2004-05-07Simpler checkTravis Howell
svn-id: r13804
2004-05-07Only access VAR_VOICE_MODE if there actually is one.Torbjörn Andersson
svn-id: r13802
2004-05-06Fix bug #910216Travis Howell
svn-id: r13798
2004-04-25Workaround for bug #864030 (COMI: ASCII 0xb (11) not handled)Max Horn
svn-id: r13621
2004-04-25Updated the 'report to fingolfin' messageMax Horn
svn-id: r13620
2004-04-08cleanupMax Horn
svn-id: r13506
2004-04-08Semi-experimental change: revised _hasMask handling -> simpler code (after ↵Max Horn
removing those FIXME's that is :-), which should still produce identical results (let's wait for the regressions rolling in :-) svn-id: r13498
2004-04-05Renamed StringTab::backup to StringTab::_default, as that describes better ↵Max Horn
what it does svn-id: r13476
2004-04-04Removed CharsetRenderer::_mask (this was used to optimize charset mask ↵Max Horn
handling). This shouldn't cause any noticable slowdowns, but allows us to get rid of two nasty hacks, and fixes bug #895355 (DIG: Subtitles sometimes stay on the screen), maybe also others svn-id: r13464
2004-04-04got rid of _msgPtrToAdd; slightly improved error checking in addMessageToStack()Max Horn
svn-id: r13454